test content
What is the Arc Client?
Install Arc

Professions discussion~

ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
Here just my random notes I have on my thoughts on what would help professions. : p


World based gathering (professions)

-All areas having reasource nodes such as flowers/mining outcrops/trees/enemies ect. Should be treated as the main gathering source for players and the dispatch as additional/passive reasource gain.

• Nodes for gathering should have plenty of unique location spawns and only x number can be spawned at a time. This'll lessen the bot farming as well as players just waiting in one spot to harvest over n' over~

•Skill nodes/Chests should be given a similar treatment as the gathering nodes x number spawned at a time, but in this case switches between all the types of skill nodes/chests in the zones, and zone related profession reagents added to it's drop tables.

•Profession tools effect the players gathering speed/quality/amount given to them from a node along with it's normal effects

•The higher the tier reasource the better tools the players would need to gather them.

•Make the profession potions (the ones that effect focus/proficiency/speed) also effect personal gathering for x amount of time.

•Leveling professions gear should be the best gear per zone(Or every 2 zones) for the player, so if the player decides to stay a lil' longer in a zone if they're not feeling like thier dmg/defense is good enough, then the gear they can make will be better than the geared earned in said zone, but equal or slightly worse than the next zones crafted gear~ (Gets players into professions early, and help give a more baseline to what devs would want leveling players stats to be to better balance the leveling progression without making it a utter breeze or too difficult. (Utter Breeze Atm)

Black lake district

- Black Sludge (Environment/Sludge enemies)
- Dead Wood (Environment, trees)
- Well Water (Well at 450, 1750 might need one or two other wells~ )
- Soot (Environment, things that are on fire)
- Tattered Leather (Enemies with gear)
- Animal Bone (Environment, Rotten piles)
- Copper Ore (Environment)
- Sandstone (Blacklake Sewers)
- Tin (Nasher Headquarters)
- Cotton Fiber (Enemies with gear)

Adjusted Reagents
- Toadstool (Replaced by Black Sludge)
- Animal Hide (Replaced by Tattered Leather)
- Maple Log (Replaced by Dead Wood)
- Cotton Boll (Replaced by Cotton Fiber)

Additional updates
Blacklake Sewers/The Nasher Hideout/Nasher Headquarters made replayable.


Tower District

-Nettle (Environment)
-Animal Sinew (Wolf enemies)
-Birch Sap (Environment, Trees)
-Zinc (Environment)
-Broken Fang (Enemies)
-Vail of Blood (Enemies)
-Copper Sand (Environment, barrels)
-Sword Coast tea leaves (Environment)
-Animal Skin (Environment, Orc tents/buildings)
-Iron Ore (Merchant Square Sewers)

Adjusted Reagents
-Maple Sap (Replaced by Birch Sap)
-Beast Fang (Replaced by Broken Fang)
-Beast Blood (Replaced by Vail of Blood)
-Deer Skin (Replaced by Animal Skin)

Additional updates
-Merchant Square Sewers/Merchant Guild Hall/Orc Barracks made replayable

-Cloak Tower grant the same profession reasources. (Minor note on cloak tower still needs adjustments, a level 16 can solo it up to the final boss, then the final boss has way more HP than a lvl 16 can dish out.)

Gear the player can craft is currently a little worse than the gear earned from quests, many arrow tribe merchant, and the adventure seals merchant. The profession gear should be the best at that level/zone for the effort put in.

Additional things

-Limited profession mastery (Players can only max x number of leveled professions. Your not locked to these professions, though you only have x number of profession levels available to you~ More granted with Workshop level.) Tied to account. Reasoning is to encourage the market pricing to stay higher than currently and encourage personal groups to cooperate which professions to work on~

-Lock profession levels (If you've maxed the professions you want n' don't want another to decrease it's level)
-Option to decrease a professions level (aka if you have a lvl 15 profession your not using decreasing it to 0 and focusing on the actual profession you want will increase faster this way than slowly decreasing the lvl 15~

-Recipe drops from current content bosses for a extra upgrade to the current modules armor (similar to elemental upgrade in the past) Make these tradable among players to provide trade/AD making method(Adds another always present AD making method similar to the Kits, something professions need even if this one will need maintenance each mod unlike kits~)

-Helpful Notes tab in the journal (Includes all the basic info a player would need on professions~ mounts/companions/Queue System/ect. This should include detailed info along with pictures to help newer players understand NW more~ )
Sign In or Register to comment.