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Minor feedback/suggestions for healers

lordexiaslordexias Member Posts: 2 Arc User
I play paladin, but this should apply to other healing classes.

Option to enable party range on HUD. This is already implemented when a party member is extremely far from you, it could be added as an always on range indicator in the HUD options. This would be particularly useful for healers to keep their marked target in range, as well as ensure they are in range to mark a new target.

Audio/visual cues when marking a new target. The tab targeting is clunky, hp bars cover the mark, among the various well known issues already. Having an audio and/or visual cue would let healers know when they have successfully changed marked targets, it would also let them know if the target has suddenly become unmarked.

Tab skill tool tip is still labeled channel divinity on paladins.

Separation of key binding between mark of divinity and hand of divinity. Many times when I am trying to use hand of divinity, I accidentally mark a new target.

Walking augment companions interfere with at will heals. In my case it is the polar bear cub. These companions cannot be healed, but they will block you from healing if they are between you and your target. System then puts out a red message "Polar bear cub is not a valid target".

Line of sight and marking. Monsters seem to be able to block line of sight to mark a party member. I don't know whether this is intentional or not. Many bosses are massive, I have to walk half way around the boss just to mark my tank. Particularly awful during Bel, imps will swarm a player and it is very hard to mark and heal them. In CoDG the player giving combat advantage is left on their own.

Hand of divinity animation on paladins. I'm uncertain what the animation on other classes are like. On paladin, it shares the same animation as cure wounds. It just doesn't give the big powerful heal vibe. If animations had to be reused, sacred weapon, or perhaps circle of divinity (character animation, not the floor marking) would make the heal look stronger.

Player number indicators on ground targeted AoE heals. Make a HUD indicator that appears when you are holding the ground targeted heal. There is a greater importance to targeting a specific number of players with the new rework. When standing at a further range the AoE indicator is increasingly flat, making it hard to know whether you are just healing the tank, or if dps are inside the circle.

Retraining tokens/free retraining. It should have been given out at the launch of mod 19 to healers.

Mark of divinity aura passive options for paladins. Only Aura of Life and Aura of Restoration got new passives with the Mark of Divinity. Aura of Wrath and Protection did not. They are auras too, maybe not meta... Just some suggestions, Aura of wrath could perhaps give a small % damage increase, or maybe a % critical severity to the marked played. Aura of Protection could increase the size of shields to the marked target.

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