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It's time to pull the plug on the failure known as Rage of Bel

pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
edited June 2020 in General Discussion (PC)
Please just pull this outright from the system . It has been a colossal failure .
Constantly there are massive amounts of instances that fail to spawn mobs . Lately the insurgencies are taking HOURS to complete - the rod farmers are propably loving it though . After all who doesn't want to farm hundreds of bosses for the possible chance for the rod to drop .
I mean , c'mon . It's RNG to hopefully get a boss to appear and then even more RNG to see if they will drop the required rod .

You watch the Zone chat and all they ask is for " invite to working insurgency " .

Also it's killing Avernus as there are multiple instances that somehow become a SEVERE LAGFEST where you can't even move .
All you can do is wait the 2 mins and then hopefully transfer to another instance and pray to the RNG gods that that one is not affected by lag either .
It's been going on for too long and needs resolved one way or another .

Comments

  • jasper#7141 jasper Member Posts: 10 Arc User
    When something is designed as badly as Rage of Bel - was it designed at all? - no amount of tinkering is going to fix it. Clearly it uses much of the code from Rune Bubbles in Undermountain, only instead of Rune stuff you get magic %. Why not have made Chaotic Writings work the same way as Coalesced Magic, with a daily cap, and have the rod drop from any mob on a killing blow? At least that would have given some flexibility. Now, as pelgrax says, it's got to the point where it cannot be rescued. I hope MOD19 will not be as poorly designed as this, but the signs are not good. This morning I got the new Elite Vallenhas Soldier as companion, exept that on binding he starts calling himself a Neverember Guard. And 0.06% outgoing healing??? This is a joke, surely, or sheer mathematical ignorance on the part of the devs. (6% is of course 0.06, though not 0.06%). Who needs 6 extra points in 10000? I'm afraid the devs never test very much at all, for who could possibly let something like this get past the most rudimentary check, unless they have no pride in their work and simply don't care? This is a commercial program - supposed to be - not a class project for 12 yr olds (who would probably do a better job).
    It can all be traced back to the initial hideous anacronism of a second mode for the mouse (ALT to reach otherwise accessible areas of the screen). Presumably a console thing, though it was considered bad design on PCs at least 20 years ago. As a result, you cannot target a member of a group effectively when in combat, so healing becomes largely AOE based. They can't tolerate that, so they nerf AOE healing (and make it most useful when on a single target (why? - what sort of twisted logic is this?) and introduce a clunky method for targeting a party member. Calling this a fancy name, making it depend on whether you tap, hold, or cling to a key for dear life, and dressing it up with pretty markers fails to hide the basic problem that would not exist if you could reliably target someone, or mouse over. Ah - but you can, of course, if they stand still, or they're dead.
    It's all a great pity. There's a great game in there if only someone had the determination, the patience, and the perseverance to do the work.
  • oktlryk#2717 oktlryk Member Posts: 149 Arc User
    Insurgencies are the best skirmish in Neverwinter - I'm a recent player, I do a lot of them in the Random Skirmish (not really pro in Epic - about 22K Item Level) - but Insurgencies are the best hands down - even demon hunting looses - lol - and when I first started Descent (last weekend), Bel took a long time to load up and I did about 50 skirmishes in 2 days and was rank 3 (70) Rift Sealer the next day - so that's when Bel started every few minutes and hung for an hour afterwards - lol - this part is definitely a bad plan - I'm just waiting for the portal to show! and it takes so long... And about Bel - what is the thing with the Fire, I can hardly finish it and I tried quite a few time - I finished once - and I saw the video on YouTube about evading the fire by taking small steps... but it still falls short - then ending fires are too extreme! You must reduce the difficulty! This is really quite problematic and almost next to impossible - I hope I didn't sound like an indignant person - lol - but it's just simply the case - and did I say it was the best skirmish in Neverwinter?! And while we're talking about skirmishes... howz about a skirmish for lower levels - Insurgency Light! Cheers
  • micheal1979micheal1979 Member Posts: 103 Arc User

    Insurgencies are the best skirmish in Neverwinter - I'm a recent player, I do a lot of them in the Random Skirmish (not really pro in Epic - about 22K Item Level) - but Insurgencies are the best hands down - even demon hunting looses - lol - and when I first started Descent (last weekend), Bel took a long time to load up and I did about 50 skirmishes in 2 days and was rank 3 (70) Rift Sealer the next day - so that's when Bel started every few minutes and hung for an hour afterwards - lol - this part is definitely a bad plan - I'm just waiting for the portal to show! and it takes so long... And about Bel - what is the thing with the Fire, I can hardly finish it and I tried quite a few time - I finished once - and I saw the video on YouTube about evading the fire by taking small steps... but it still falls short - then ending fires are too extreme! You must reduce the difficulty! This is really quite problematic and almost next to impossible - I hope I didn't sound like an indignant person - lol - but it's just simply the case - and did I say it was the best skirmish in Neverwinter?! And while we're talking about skirmishes... howz about a skirmish for lower levels - Insurgency Light! Cheers

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