Xbox player here, so just experiencing these changes. Please increase the healing magnitude of Divine Shelter. Divinity cost can even be increased a bit to compensate.
Divine Shelter Magnitude decreased to 200, down from 400. Divinity cost decreased to 120, down from 180.
Definitely feeling that magnitude cut in half. Especially since Divine Touch is nerfed between targets. I don't have that much of an issue with divinity management, but spamming Divine Shelter in Valindra's Tower praying to God your team stays alive with each little sliver of health it gives is not fun. Ending up 4th on the heals board in a trial because the tanks and dps can now self heal more than I can help is not fun.
I noticed this correlation on my DC as well. I'm fine on divinity management, so I can spam healing word. Despite it's weak heal, exalt+blessing of light+the healing word HOT and my team will stay alive. Plus DCs get Intercession. Circle of Divinity roots us in place on pally, so DCs feel a lot better to play healer.
My pally and dc are both maxed out 27k. Can't speak for soulweaver as he's 22k alt and I haven't played with the changes yet.
TLDR: Spamming weak heals does not feel fun to play healer anymore.
Xbox player here, so just experiencing these changes. Please increase the healing magnitude of Divine Shelter. Divinity cost can even be increased a bit to compensate.
Divine Shelter
Magnitude decreased to 200, down from 400.
Divinity cost decreased to 120, down from 180.
Definitely feeling that magnitude cut in half. Especially since Divine Touch is nerfed between targets. I don't have that much of an issue with divinity management, but spamming Divine Shelter in Valindra's Tower praying to God your team stays alive with each little sliver of health it gives is not fun. Ending up 4th on the heals board in a trial because the tanks and dps can now self heal more than I can help is not fun.
I noticed this correlation on my DC as well. I'm fine on divinity management, so I can spam healing word. Despite it's weak heal, exalt+blessing of light+the healing word HOT and my team will stay alive. Plus DCs get Intercession. Circle of Divinity roots us in place on pally, so DCs feel a lot better to play healer.
My pally and dc are both maxed out 27k. Can't speak for soulweaver as he's 22k alt and I haven't played with the changes yet.
TLDR: Spamming weak heals does not feel fun to play healer anymore.
First, i want to say i hate the healing changes cuz my SW was destroyed and needed to be build from 0... And low heals for a warlock. The only SWs i saw happy were the dps ones trying healing for the first time. Also hate that companions count as target when using the aoe healing. Now, that being said, if you need to "pray to god" so your team stays alive, then the problem is your team. Something good about this changes is that ppl needs to start playing smarter and not yolo. And don't mind the board, as long as you kept your team alive you are doing a great job.
The meta it's just a guideline. And guidelines are boring.
Soulweaver: The Lovely Red Minstrel: The Rose Troubadour
I also do not care for the tab mechanic. Often times I just forget to use use it. Other times it take like 3 times to actually mark your target. Something is off with how responsive it is to targets. I seem to have a harder time marking on cleric than pally.
It is also hard to see those angel wings in the chaos of battle. This makes you question whether you had the mark on or not, or marked the right person (tank).
When trying to do the big heal by holding tab down, you end up removing the mark or finding the tank didn't even have the wings on in the first place.
Meanwhile fiddling with the tab, you have allies dying around you.
I want all casting times reduced. When a team mate takes damage i need to heal then immediately. But my healing word takes so long to cast that i get interrupted constantly and people die. Please make encounters cast in one second or less
Comments
Divine Shelter
Magnitude decreased to 200, down from 400.
Divinity cost decreased to 120, down from 180.
Definitely feeling that magnitude cut in half. Especially since Divine Touch is nerfed between targets. I don't have that much of an issue with divinity management, but spamming Divine Shelter in Valindra's Tower praying to God your team stays alive with each little sliver of health it gives is not fun. Ending up 4th on the heals board in a trial because the tanks and dps can now self heal more than I can help is not fun.
I noticed this correlation on my DC as well. I'm fine on divinity management, so I can spam healing word. Despite it's weak heal, exalt+blessing of light+the healing word HOT and my team will stay alive. Plus DCs get Intercession. Circle of Divinity roots us in place on pally, so DCs feel a lot better to play healer.
My pally and dc are both maxed out 27k. Can't speak for soulweaver as he's 22k alt and I haven't played with the changes yet.
TLDR: Spamming weak heals does not feel fun to play healer anymore.
Now, that being said, if you need to "pray to god" so your team stays alive, then the problem is your team. Something good about this changes is that ppl needs to start playing smarter and not yolo.
And don't mind the board, as long as you kept your team alive you are doing a great job.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
It is also hard to see those angel wings in the chaos of battle. This makes you question whether you had the mark on or not, or marked the right person (tank).
When trying to do the big heal by holding tab down, you end up removing the mark or finding the tank didn't even have the wings on in the first place.
Meanwhile fiddling with the tab, you have allies dying around you.
https://youtu.be/neuBk1_9bVc