Every dungeon in tales in bugged in some way. The worst is the Dread Ring one. There are no timers or lives and you can only do 3 runs for 10 coins before the timer runs out. What’s more, people are constantly getting disconnected with Cryptic crashes and instead of loading them back into the dungeon, they stupidly get loaded into Protecter’s Enclave so the entire team gets nothing after hours of grinding. This isn’t a challenge. This is asking ppl to stop playing
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You can bet if there were 30 lives and timers in there that sh*t would get fixed in a heartbeat
it is quite possible x 5 if the group is "good' enough and can pull/survive enough mobs door to door
you get into situations where certain player moment rates are faster then others and the group does not adjust/wait they get separated and wipe .. if a character cant keep up with a group and they rely on a character not to die or tank or heals ,then invest in movement (scrolls of movement / potions of speed / mount insignia bonuses )
csadly sometimes the party does not wait zergs dies and then blames the player ..and it could be a players fault if thier character can barely keep up with the required zerg due very slow movement speed / low time available
I would not expect a 20k item level character to do it x 5 without getting carried tho
even tho they say its for min item level 16000k-20000k yes maybe for 1 or 2 runs not for 5
you also run out of time when the entire party are slow pokes / stick together/ dont die but and have not invested in any movement and then complain cause there is no "time" left to do it x 4 x 5 cause they preserved all thier lives and were too careful at the expense of time
So yes, I shouldn't have had a last sec death, maybe tried around or faster on the scroll but still: happy feels
You can, if you are very lucky, load back into tales after a dc, but there seems to be a very small timeframe to do so.
I just pray I don't dc..
But, yeah, another tales that I thankfully didn't invest too much time in.