Scenario:
Location: Castle Never (Enemy Stats = 7,000)
Combat Advantage as listed on character stats screen is 92,955
In this instance...
1. What is the current Combat Advantage Bonus %?
2. IF Staldorf is equipped to raise CA to 100,955, what is the new Combat Advantage Bonus %?
0
Comments
~86%, ~94%
My Calculations:
1. 93% (character stat rating) -7%(monster ratings) +10%(default CA bonus) = 96% effective
2. 101% (character stat rating) -7%(monster ratings) +10%(default CA bonus) = 104%, capped to 100% effective
Critical Strike, as I understand, has a 5% default bonus on top of your stat score, but still subject to 50% final cap.
Combat Advantage, as I understand, has a 10% default bonus on top of your stat score, but still subject to 100% final cap.
Strip naked and you will see the 10k / 5k.
Critical Avoidance seems to be treated differently for player characters versus npcs in that a player can have 5% more Critical Avoidance to avoid crits entirely but NPCs can never fully avoid Critical Chance. (eg. 73k Critical Avoidance in Undermountain fully negates a player being hit by a crit?)
I've also been told that Awareness needs to be 10% higher than other Stats to maximally mitigate Combat Advantage damage. (eg. LoMM requires 78k Awareness?)
Can direct to the dev post clarifying ratings because I haven't found anything that makes it clear.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1246309/official-m16-stats-and-mechanics