So i have not got a message back since lounch of mod 16
We the tanks would like hp share with our empowered runestones in deffensive slots
If this can not be done please remove the power share from augments until the hp share augmeents gets fixed for exsample gorilla and fishbowl both have hp share but bondings wont allow hp to share over
I know for a fact if power share wouldnt cross over with bondings dps would be blowing up fourm
Interduceing this will keep players in game low levels and they would stick around much longer
It wont matter much to us vetern end game players cuz we dont die but would help the low level players
I will be watching next patch notes for updates on this issue
There is light at the end of the tunel my fellow tank friends
Tankready - best in class guild
2013
6
Comments
It's tanks like you that may me say this is what is wrong with the community. Always jumping on the nerf wagon.
"If I can't have something, no one should".
If you want to argue for having something added for tanks, that's one thing.
As soon as you start crying out for nerfs to everyone else because you can't get by with 20k extra hp, well, I won't stand by and let you act as if ALL tanks are asking for this.
This tank doesn't need the crutch of the extra HP for any content. My main OP tank does fine without it and has tanked ToMM.
My baby barbie does just fine without the extra doing lower level stuff. My even weaker fighter tank doesn't notice the missing hp.
It's not a huge blow to not have those hp. Let's stop acting like the share is going to give you some substantial amount of hp. It's paltry and won't keep you alive much longer.
There already plenty of solo tanks for ToMM.
They could further fix agro for tanks, which will allow us to perform our role better. Sometime my agro meter display “red” but boss is focusing on dps/healer instead (ie 2nd Boss of TIC).
Most tanks I’ve seen in TIC/ToMM do very well once they’ve optimized their builds/powers rotation, pretty impressive.
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Companion Summon
• Augment - Fishbowl
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Comp Gear
• [Platinum Icon of the Companion] 2x defense slots + 2x Empowered 13
• [Platinum Talisman of the Companion] 2x defense slots + 2x Empowered 13
• [Platinum-capped Sword Knot of the Companion] 2x defense slots + 2x Empowered 13
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yes, when playing end game content like tomm / Tic it works perfectly fine. However my statement here is that i can not transfer the hp from the bonding's until someone at crytpic Manually changes this in the coding. Many tanks i speak to on daily bases also feel same way.
i do believe in nerf-ing power share from bonding's with augments will make this issue a main priority. Beacuse the dps can feel how we the tanks feel. I'm hope-ing that cryptic will see this and fix it next update so we the tanks can use the empowered rune stone for what it is attended for, But as of right now i does not work and needs an emergency fix with the bonding rune stones.
By changing this it does no harm it would only make it even for both dps and tanks to slot little more hp.
WE DONT WANT TO GO BACK TO HAVING EVERYONE just undying again, without giving a care to mechanics, easily. I say easily because this is still attainable with op temp hp for short bursts and some luck.
Kloking from another point o view, we can also get other runestoens for defence slots, is not Hp of course, but still is not wasted stats...
Not everyone can afford min maxing - or better yet, I'm not fine blowing bajilions of AD for a little more stats, when I can perform decently with the most cost effective way that I convince myself into thinking.
I HSare thos 5 pieces between 5 toon all the time (also only have 3 bondings) and 2 sets of account wide rings..
I think you need to move those empowereds elsewhere, or trade them for same rank defense stats, and not waste the stats.
My pally on xbox is good enough(IMHO) for running PVE content in Avernus without having to group up. The only time he struggles/has to use health stones is when trying to solo the lesser HEs. Running the first Hellpit event at the beginning of the year really helped me dial in my rotations for soloing the harder content, and helped me to see what I needed to change vs his setup for group content(trying to gear down to avoid the IL cap did nothing for me) And with the gear he has now, he can get his most important stats capped for IC with a few clicks of the controller.
I would much rather not see anymore nerfs in this game, especially not to satisfy a few that don't want to learn their toons, or take the time to dial them in. And I am by no means the games greatest tankadin, just aiming to have fun.