As described in the title im here to ask Dev to work a bit more on Ranger Hunter Path (trapper/bowMelee) .
I have tested it on Tomm first day of balance, im at 226k power and even if its alot more curious to play Hunter path (every ranger i know hate the thing of beign only melee, bow as decoration, the melee only 'warden' may be alot boring for someone..) this path its something like 15/20% under all other builds, even gwf overperform compared to ranger hunter..
My request its to balance the hunter path to be identic as warden path...
Im using on boss: binding arrow, hindering strike, long strider .. Feats: Prey, Roots Damage and 5% Dmg bow/melee (cause gushing wound make a good dmg compared to long strider) AtWill: Aimed shot, rapid shot
On boss: plant growth (the only aoe), hindering strike, long strider .. Feats: ApplynRoots add Ap (every 15s), Root Damage and 5% dmg on both stances AtWill: rapid shot, split strike (aoe)
Hunter underperform on single target and on boss.
0
Comments
Also Commanding shot (buff) its really useless because it give 5% debuff and its really low... warden can buff 10% projectiles and physicals dmg..
Old mod Trapped made dmg only with encounters cause the cooldown was good.. in this mod hunter at will makes a really little damage, cooldown its really slow so once you finished 6 (5) encounters you can only spam at will and hindering strike to reload a little quicker the other powers.. even using one rotation, than artifact to lower cooldown you are not be able to use another rotation.. like alot of classes can do... definetly hunter got too much cooldown and no recovery
Plant growth (bow version) its my favorite skill since mod 15, im always in search of new charges of this power, plant growth (melee) its a way too slow on reload, i barely use it even if there are alot of mobs cause its weak and useless sometime..
Same on mobs with Constrictive, Longstrider and Rapid Volley. Burst is good but then you have to wait for an eternity with weak at will or halved melee encounters.
Born of Black Wind: SW Level 80
Born of Black Wind: SW Level 80
I really like the play style of Hunter - compared to Warden you do not lose any damage by changing stances (or by using ranged attacks in general), so you have more variability without sacrificing dps. (it is probably the other way around: as Hunter you have no chance to boost the dps by limiting yourself only to melee stance)
The worst deal breaker is AoE at-will. Split shot is clunky at distance, as melee it is straight down ridiculous. But you have no other choice.
Honestly, take away Electric Shot from Warden and you will break the paragon path completely. And that is approximately where the Hunter stands.
btw: Commanding shot (or how it is called) is dowright bad choice to use. Long cast time, a buff that you can completely overlook - and melee is not dps related.
the game before was totally different, more creative, more tests to do more funny things instead of thinking only to make astral diamonds for THE POWER….
if i made a copy of neverwinter mod 15 all players come on my neverwinter instead of new mod… (im the one that cry about old mod old mechanic of my hunter ranger)
seriously an hr buffer in mod 15 can run with the companion 'chicken' equipped, to help him run away and buff….. this is PURE FUN….. now what is a buffer.. if you are bored to play dps class only alternative its healer
almost make like 'build on charisma for max reload speed, build on costitution for max ap' not a fake 1% reload speed or 1% action point gain…. this is a joke, we need more creativity… we got all standard now, everyone same build and everyone make same identic rotation so its like every hr that make a standard rotation will result same identic damage.. cause warden rotation its super boring ans super easy…. do you remember when people said that hr was one of the hardest class in neverwinter? now its the easiest, im sure even a 8 years old can replicate a rotation of an hr experienced that played 5 years only Hr.. this is powercracy not meritocracy or skillcracy … he use SNIPE Daily, he crit, you replicate it you dont crit, he is 5 milions upper, where is your power now?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
And I thought there has already been some fix to the m16 attitude "keep the dps performance of templock, just remove the heals".
(but on the serious note: my Hunter does not feel too week or fragile. On the other hand, I do not participate in dps races, so I have no idea if in that area I am doing good or not. - appearing on the top spot of RQ damage dealer is a really vague achievement, as it is reachable even for tanks...)
problem its not to close or not, like problem its not dps anymore in tomm.. its that ranger need a buff in dmg to be effective like warden.. thats all if hunter run lomm he is increasing overall time of lomm, just cause he like to play that build.. thats bad..
https://youtube.com/watch?v=DpSoEfR6g3s
Any chance we can have this build back? ^^''