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Ranger Hunter Path Still Underperform

djnasty93djnasty93 Member Posts: 169 Arc User
As described in the title im here to ask Dev to work a bit more on Ranger Hunter Path (trapper/bowMelee) .
I have tested it on Tomm first day of balance, im at 226k power and even if its alot more curious to play Hunter path (every ranger i know hate the thing of beign only melee, bow as decoration, the melee only 'warden' may be alot boring for someone..) this path its something like 15/20% under all other builds, even gwf overperform compared to ranger hunter..
My request its to balance the hunter path to be identic as warden path...

Im using on boss: binding arrow, hindering strike, long strider .. Feats: Prey, Roots Damage and 5% Dmg bow/melee (cause gushing wound make a good dmg compared to long strider) AtWill: Aimed shot, rapid shot
On boss: plant growth (the only aoe), hindering strike, long strider .. Feats: ApplynRoots add Ap (every 15s), Root Damage and 5% dmg on both stances AtWill: rapid shot, split strike (aoe)

Hunter underperform on single target and on boss.
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  • djnasty93djnasty93 Member Posts: 169 Arc User
    I add that i didnt like the change of distruptive shot to buff only ranged atk.. if you play 2 stances this change its really weak, but there arent good alternatives

    Also Commanding shot (buff) its really useless because it give 5% debuff and its really low... warden can buff 10% projectiles and physicals dmg..

    Old mod Trapped made dmg only with encounters cause the cooldown was good.. in this mod hunter at will makes a really little damage, cooldown its really slow so once you finished 6 (5) encounters you can only spam at will and hindering strike to reload a little quicker the other powers.. even using one rotation, than artifact to lower cooldown you are not be able to use another rotation.. like alot of classes can do... definetly hunter got too much cooldown and no recovery

    Plant growth (bow version) its my favorite skill since mod 15, im always in search of new charges of this power, plant growth (melee) its a way too slow on reload, i barely use it even if there are alot of mobs cause its weak and useless sometime..
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    Even playing a pure archer (with the feat giving double damage to ranged powers) with Constrictive Arrow, Longstrider and Commanding Strike on bosses the cooldowns are too long and in the meantime you're stuck with very weak at-wills.
    Same on mobs with Constrictive, Longstrider and Rapid Volley. Burst is good but then you have to wait for an eternity with weak at will or halved melee encounters.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    djnasty93 said:

    As described in the title im here to ask Dev to work a bit more on Ranger Hunter Path (trapper/bowMelee) .
    I have tested it on Tomm first day of balance, im at 226k power and even if its alot more curious to play Hunter path (every ranger i know hate the thing of beign only melee, bow as decoration, the melee only 'warden' may be alot boring for someone..) this path its something like 15/20% under all other builds, even gwf overperform compared to ranger hunter..
    My request its to balance the hunter path to be identic as warden path...

    Im using on boss: binding arrow, hindering strike, long strider .. Feats: Prey, Roots Damage and 5% Dmg bow/melee (cause gushing wound make a good dmg compared to long strider) AtWill: Aimed shot, rapid shot
    On boss: plant growth (the only aoe), hindering strike, long strider .. Feats: ApplynRoots add Ap (every 15s), Root Damage and 5% dmg on both stances AtWill: rapid shot, split strike (aoe)

    Hunter underperform on single target and on boss.

    By the way, how the heck did you get to 226k power? :smile: Is that after buffs? How much is it before buffs?
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • rikitakirikitaki Member Posts: 926 Arc User
    edited February 2020
    I find Ranger the best control class in the game currently. (daze for the roots makes it so)

    I really like the play style of Hunter - compared to Warden you do not lose any damage by changing stances (or by using ranged attacks in general), so you have more variability without sacrificing dps. (it is probably the other way around: as Hunter you have no chance to boost the dps by limiting yourself only to melee stance)

    The worst deal breaker is AoE at-will. Split shot is clunky at distance, as melee it is straight down ridiculous. But you have no other choice.
    Honestly, take away Electric Shot from Warden and you will break the paragon path completely. And that is approximately where the Hunter stands.

    btw: Commanding shot (or how it is called) is dowright bad choice to use. Long cast time, a buff that you can completely overlook - and melee is not dps related.
    Post edited by rikitaki on
  • djnasty93djnasty93 Member Posts: 169 Arc User
    okay, considered 99,9999% of people that loved the old mechanics/classes are cryn (stopped playn) the total destruction that every build of every class has become (only cool thing its divinity counter.. ''nerf Dc Dps will come soon'')
    the game before was totally different, more creative, more tests to do more funny things instead of thinking only to make astral diamonds for THE POWER….
    if i made a copy of neverwinter mod 15 all players come on my neverwinter instead of new mod… (im the one that cry about old mod old mechanic of my hunter ranger)

    seriously an hr buffer in mod 15 can run with the companion 'chicken' equipped, to help him run away and buff….. this is PURE FUN….. now what is a buffer.. if you are bored to play dps class only alternative its healer

    almost make like 'build on charisma for max reload speed, build on costitution for max ap' not a fake 1% reload speed or 1% action point gain…. this is a joke, we need more creativity… we got all standard now, everyone same build and everyone make same identic rotation so its like every hr that make a standard rotation will result same identic damage.. cause warden rotation its super boring ans super easy…. do you remember when people said that hr was one of the hardest class in neverwinter? now its the easiest, im sure even a 8 years old can replicate a rotation of an hr experienced that played 5 years only Hr.. this is powercracy not meritocracy or skillcracy … he use SNIPE Daily, he crit, you replicate it you dont crit, he is 5 milions upper, where is your power now?
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    I'm going to take a contrary stance here. I know someone who plays a ranger and I can't believe the damage he deals. His power is somewhere in the 160k range and yet my 26k SW with >200k power and all other offense stats at cap has a real hard time keeping up. When it comes to dealing damage, he really knows what he's doing.
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  • rikitakirikitaki Member Posts: 926 Arc User
    @hustin1: You mean he does pew pew with a bow and still gives you a hard time in terms of dps race? My condolences.
    And I thought there has already been some fix to the m16 attitude "keep the dps performance of templock, just remove the heals".

    (but on the serious note: my Hunter does not feel too week or fragile. On the other hand, I do not participate in dps races, so I have no idea if in that area I am doing good or not. - appearing on the top spot of RQ damage dealer is a really vague achievement, as it is reachable even for tanks...)
  • djnasty93djnasty93 Member Posts: 169 Arc User
    My issue its on Trapper Hunter Path damage.. the mechanic of Trapper except for a low cooldown of powers its not the primary issue.. i would like to use hunter path in tomm too and be performant as other classes
  • durugudesudurugudesu Member Posts: 555 Arc User
    djnasty93 said:

    My issue its on Trapper Hunter Path damage.. the mechanic of Trapper except for a low cooldown of powers its not the primary issue.. i would like to use hunter path in tomm too and be performant as other classes

    I've seen a ranger go hunter path in tomm, while he did a little less damage, this was not enough to warrant the run for a fail.
  • djnasty93djnasty93 Member Posts: 169 Arc User

    djnasty93 said:

    My issue its on Trapper Hunter Path damage.. the mechanic of Trapper except for a low cooldown of powers its not the primary issue.. i would like to use hunter path in tomm too and be performant as other classes

    I've seen a ranger go hunter path in tomm, while he did a little less damage, this was not enough to warrant the run for a fail.
    yea sure.. if there are good dpses one hunter its nothing ^^

    problem its not to close or not, like problem its not dps anymore in tomm.. its that ranger need a buff in dmg to be effective like warden.. thats all if hunter run lomm he is increasing overall time of lomm, just cause he like to play that build.. thats bad..
  • durugudesudurugudesu Member Posts: 555 Arc User
    LOL that hunter contributed and was in the top 5 paingiver. I'm not talking about carrying a dps that cant dps, im talking about a functional hunter that can do the hardest content and not be a liability, which is what you all seem to be implying
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    djnasty93 said:

    My issue its on Trapper Hunter Path damage.. the mechanic of Trapper except for a low cooldown of powers its not the primary issue.. i would like to use hunter path in tomm too and be performant as other classes

    I've seen a ranger go hunter path in tomm, while he did a little less damage, this was not enough to warrant the run for a fail.

    LOL that hunter contributed and was in the top 5 paingiver. I'm not talking about carrying a dps that cant dps, im talking about a functional hunter that can do the hardest content and not be a liability, which is what you all seem to be implying

    Can't count Sume, anything he touches does damage.
    :p

  • durugudesudurugudesu Member Posts: 555 Arc User
    rjc9000 said:

    djnasty93 said:

    My issue its on Trapper Hunter Path damage.. the mechanic of Trapper except for a low cooldown of powers its not the primary issue.. i would like to use hunter path in tomm too and be performant as other classes

    Can't count Sume, anything he touches does damage.
    :p
    If someone can do it, that doesn't mean others can't.
  • djnasty93djnasty93 Member Posts: 169 Arc User
    https://youtube.com/watch?v=2LuBcZhFDfQ This old game i play remember me so much the HR in the old mods… still sad for both games =|

    https://youtube.com/watch?v=DpSoEfR6g3s

    Any chance we can have this build back? ^^''
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