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on upper hand about mastercraft in future

aoventaovent Member, NW M9 Playtest Posts: 17 Arc User
Well as good from what leaked by bugg info we have- new mods should bring mastercraft back but for now it have severe issues.
1) it makes no alternative to "top" currently gear but with other bonuses, usefull for some part of roles (for example, current mastercraft weapons making pretty cool buff but allmost none wears it because its lvl 70).
For example: if dpsers having their maximum profit from new gear vs solo, but mastercraft allows to create quite solid gear (okay with abits less stats but not much), that providing cool bonuses for support classes- its great solution that will make supports spent on that & for all- more interest to upgrade mastercraft...
Companion gear: well when devs will finally roll out new mods mastercraft, caps in stats will ofcourse increase, so farming "Zok boxes" & master expeditions to improve- will make low sence for endgamers, however if mastercraft jewelry will provide some choice of pretty actual companion gear- it will make auditory more sence to spent time & funds on that+ help new ones faster get more stats.
SO IN GENERAL: masterwork normally should walk allmost close with new mod stats progress (yep i know eventually it will not... again), reacting on new mods stat cap increase & providing more opportunities (not "ultimate best in slot", but mb "best in slot" for some typo of roles & builds depents on situation).
2) guildmarks: 1 of key resourses to mastercraft & we engaging with 2 problems right now, il start with minor.

a) we cannot transfere guildmarks from characters what can make them in small guilds to main character in big guild that have more use for it but cant make them easy to make due to filled alliance coffers.
If we will be able to transfere them via bank- it will solve situation greatly.

b) when alliance mimics full- we cannot utilise "useless" resourses like labor, surplus & etc. Reason is: guild mimic giving marks only for progression but when all positions filled up... it makes real troubles to get more marks.
Possible solutions are 2:

1) ability to convert needless mostly resourses that we got plenty of (like surplus & labor) to resourses needed bu mimic but in not big amounts. ESPECIALLY its related to pvp- win shards (it mostly slowing guilds progression aswell because pvp for not greatly geared ones turning to losing under some ganks.. leads to situation: "we do need insane number of shards from pvp what we need but we havent funds to buy it all or ability to win it from pvp) & well astral diamonds resourse abits aswell. So if if in this situation we will be able to convert dungeoneer shards (what we allways got plenty) to pvp- win ones, but in low ratings so we will still have interest to buy shards from zen store- it will help to low guilds to grow.

2) unbind guildmarks from only mimic's recieved progression (when u getting marks only for what needed to guild & not for else things (this is trouble in huge old alliances who got all they want allready& not more possibilities to donate...
Solution will sound as: "yes even whole alliance mimics filled with surplus (& all small guilds you know too) & labor you can still convert it to guild marks BUT in ratio decreased to like ul donate it to mimic needing it)... For example it will looks like: "currently we getting 120 marks for 800 surplus points but if mimic full we can still use surplus but ratio will be like 40-50 marks for 800 surplus"
It will not change current thing too much but will make us some benefit for items those we have 0 use for + benefit small guilds that will not likely get all amount of pvp shards they need otherwise.

PS: most hard it will take to make alchemy producing real powerfull items but not imbalancing ones who using it.
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