I followed this game a year before it was released with a lot of expectation's. I left soon after, the game is beautiful, but the one thing that bugs me the most, is the lack of healing vs dmg taken. even on my tank, Now of course there is a solution.. buy stone of healing, suck those babies down, that can get pretty expensive.
In the last two days I have went from a new toon (as to learn the game again, a lot has changed.. and not so much) im sitting at just shy of lv 60 and oh yea the damage coming in is far more than I can heal on my healing pally.
Any way just wanted to vent, in group dungeons its not bad at all its only the solo dungeons Im finding its becoming a %$%^$#
-Doom
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Also better healing potions are available every 10 - 20 levels or so, so make sure you use the currently best ones. Maybe they suffice and you don't need health stones.
I will admit things are better, I only need a hit off of my stone here and there. Thanks for the reply.
I echo the sentiment of the previous reply that you should look at your gear and consider upping defense and look at your insignia bonuses and consider slotting some that do healing under conditions that are favorable for your character.
Just as an FYI, capping your defense means you take half as much damage. It makes a massive difference. Also resist the temptation to use a healing companion while working on this. You will be better off with a companion that ups your damage, like a good augment, or one that does good damage....enemies that die faster do less damage and healing companions, in general, suck as an active companion.
Once you are 80, some of the things you might opt to solo will likely require the use of healing potions and stones, but if you're using them at all before that, you're neglecting other things that would alleviate the issue. Once at 80, you won't blow through them too quickly if you group for things that are best when grouped if you make sure the group includes a healer (or be the healer yourself, obviously).
Lastly, when solo as a paladin, don't slot any healing spells. Slot your good damage spells. It goes back to the "kill enemies faster to reduce damage" concept. Heal paragon paladins have 3 excellent damage encounter powers and the healing at will is simply garbage; you're wasting the slot with a healing spell in there.
Get good at hitting shift to block when the bigger hits are coming in and you'll be golden. I also leveled a healing paladin, and block is awesome. The only "heal" I have slotted when solo is that I keep Lay On Hands as one of my dailies as my "Oh SH**" button.
It makes choosing out smaller mobs to agro, or fleeing the area, into new mechanics.
The Stone of health is becoming mandatory gear for even common Avernus adventuring, so the 180k ad price is gonna have to be absorbed. Life steal was overpowered, but I bet it would fit in perfectly in the new dungeons.
The potions no longer drop in battle. Options are to purchase them with gold/AD or make them in professions. I don't seem to have noticed any issues with running low on potions in Avernus. There was the one time, I had to guzzle on them, in that stupid bar fight. I don't like fighting in a broom closet.