MOD 18 BOOTS : ''+5% dmg, -50% incoming healing''
Its really too much -50% incoming healing... its impossible to balance.
even with ioun 2k Power/+10% Incoming healing + 3 tacticals rank 15 you reach -25% incoming healing...
thinking about power lost, thoose boots for a +2% dmg from heelf of fury arent good....
put a -25% incoming healing instead!!
Cw's still using Endouring Boots, so they havent 'class boots', Hr and melee using heelf of fury... are really bad/old options
Comments
For a effect like this, the downside must be high.
Leave this to Masterwork items
Doesn't matter either way in my opinion, because the cost is an idiotic idea. People rarely have solo-only gear, and I have a feeling those people that could wouldn't touch the new gear.
Sides, it feels like the dps FINALLY wrapped their head around incoming healing as, you know, a thing in general and then we are offered something like this, and I just KNOW there will be a handful people running around new content with no incoming healing. Why.
I dislike the general idea of a - this, + this gamble. I already strongly disagreed with it in the past, but incoming healing as the cost is just so estranged from the game, I seriously can't do this anymore. Oh good gooooood.
On the upside (or is it?) You can tell who you don't want on your group if you don't want you dedicated healer to ragequit.
It's a shame.
i repeat that -50% incoming healing if incoming heal can go under 0% its an huge mess, just bcause an heal cant be -50% effective xD its absurd if you cant get an heal but 2% more dmg of normal.... i want -50% incoming healing but almost 10% dmg, something that value the % of dmg