I have played Neverwinter on Xbox since the day the Paladin dropped. I have several characters that I have ran through all the campaigns and are at the TOMM level. I play everyday for at least a couple of hours, but have difficulty finding anything with while to do in game. Usually I am just farming for better gear or I am helping others in my alliance farm for better gear or items to increase their stats. I have no idea what the storyline of this game even is. Why am I fighting in Lair of the Mad Mage? What does that have to do with Lord Neverember? What is my characters role in the saving of the Neverwinter realms? When I start a new character washed up on a shore and get some rusted equipment, what is the point of this? Why am I not starting out fight Valindra with Makos and the others? Why do I end up following around Sgt. Knox in the PE then start a story of a stolen crown that ends up going nowhere? After I get done with this starting campaign and move on to Elemental Evil and beyond, where is the touchstone of a strong familiar storyline and characters? There are so many campaign zones that are redundant and add nothing to my experience in this game. For example, Acquisition Incorporated... why is this even in the game? It’s campy and boring and doesn’t fit with most people’s ideal of Dungeons and Dragons. I really hope that the new Executive Producer makes this game fun again. It does need to be reduced like a great bone broth!
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That being said, most of why you are doing anything is explained when you take a quest. When you trigger Undermountain for example, there is a nice cut scene that explains what is going on and why you are doing it. You do have to pay attention and take time to watch it and read any other instructions. Story is in NW but it's takes time to find. Reading the lore and so forth also helps for immersion.
All games that use the MMO or MP model are going to be limited in the complexity of the story. There is no way around that. If you are seeking much richer story lines and more in depth customization in a fantasy setting I suggest single player games like Dragon Age and/or Skyrim.
Unlike standard MMOs Neverwinter is a series of stories that seem to lack any timeline or links to other stories. What I think sucks about the story telling is, they are all open ended. There is no conclusion to anything you do here in the game. I can't recall any zone or module that ever felt completed. I can 100% a campaign according to my journal but the story seems to just dangle.
Just killing time...
If you follow lore, you can find the dates of Validra's Invasion and the subsequent game campaigns.
I will step back into the shadows, as I await module 18...
Also I hope that earlier missions are redesigned with making my character move relevent to the story. Like adding more cutscenes in where my charater is invovled inbetween all these missions within the map. Just like what was done in Star Trek Online.
Plus it bums me abit that the conclussion of each "story" within the maps seem to only remain within the PVE Group Dungeons. So I kind of hope we can have these Group Dungeons available as single player missions.