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What player behavior drives you crazy the most? How do you deal with them?

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  • asterotgasterotg Member Posts: 1,742 Arc User
    AFK leeches and recently, in Tiamat RTQ, the astonishing fact, that most ppl seem to play with a faulty keybord, to be precise, without the 'F' key.

    For some reason 9 out of 10 players run to the left side. Of these 9 players, one or two players are able to press 'F', to collect a dragon soul and press 'F' a second time at the green head.

    When I enter a Tiamat run, the first thing I write is 'plz take a soul, preferably green or white' (I always take blue). The result is the above mentioned lack of protection.
    Chars: CW, DC, GF, GWF, HR and TR.
  • mystar#5733 mystar Member Posts: 179 Arc User
    humping their mount?
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,152 Arc User

    humping their mount?

    Pressing the space bar activates the mount animation. Constant pressing of it starts and interrupts the animation, making the mount stutter. Depending on the mount it looks like the mount is humping something.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    Took forgot to mention a pet peeve shared universally by all Tanks of NW:

    "Paingiver Racers"!

    @thefabricant gave an excellent description of the "Paingiver Racers" in the "Nerf Xuna" thread:

    "... paingiver incentivizes playing against the team, rather than playing with them. A pretty obvious example of how this is true is back when the buff meta was a thing. A player would have a better paingiver score if they did damage rather than buffing the team, but the team would perform better if they used more supportive abilities. You can't even use paingiver to identify which players should have been contributing more, since if someone was playing hard into damage denial while the others were not, then the chart will be heavily biased into 1 person's favor anyhow.

    In fact, the ideal way for a "paingiver racer" to play if all they care about is paingiver is to max out their movement speed with chultan tiger+potion of speed+scroll of fate:movement and other movement speed buffs, then run ahead and remove slightly more than half of the next pack of monster's hitpoints, before running onwards and letting the other players finish off the monsters. They will have to spend all their time cleaning up the enemies you left behind, while you are running ahead and the net result of this is that the run ends up being slower anyhow."

    TLDR
    Racing ahead does not help your team.
    Racing ahead slows down the run.
    Racing ahead pisses off your tank.

    Want to go faster? Fine.
    Ask the tank to speed up.
    But if you race ahead of the tank just to get the first kills and Paingiver title, you are a bad team player and an HAMSTER.

    Also, if you race ahead and get killed, remember the ancient Tank proverb.

    "Run ahead of the tank, no complaints if get spanked!"
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited December 2019
    I am an unapologetic jumper. It is a matter of habit, you can move while using some abilities if you are jumping but not while walking, so there is an advantage to doing so in combat. After a while bunny hopping just becomes second nature to you.
  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User
    greywynd said:

    humping their mount?

    Pressing the space bar activates the mount animation. Constant pressing of it starts and interrupts the animation, making the mount stutter. Depending on the mount it looks like the mount is humping something.
    Thank you for the explanation. I'd wondered why some did that.
  • alphastreamalphastream Member, NW M9 Playtest Posts: 209 Arc User
    My pet peeve is the use of push powers in group play, especially HEs. It's incredibly annoying, especially for melee classes, to have to go chase down a foe that was just pushed by someone. It can mess with your tactics pretty severely in some cases. It's also a problem for AoE classes, since you want to group your foes to then blast them. In general, it's a terrible tactic and drives me nuts. And I'm generally a pretty patient person.
    Learn more about Dungeons & Dragons tabletop at Alphastream.org.

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  • dionchidionchi Member Posts: 919 Arc User

    My pet peeve is the use of push powers in group play, especially HEs. It's incredibly annoying, especially for melee classes, to have to go chase down a foe that was just pushed by someone. It can mess with your tactics pretty severely in some cases. It's also a problem for AoE classes, since you want to group your foes to then blast them. In general, it's a terrible tactic and drives me nuts. And I'm generally a pretty patient person.

    Aside from asking "have you attempted to communicate with the player using their repel or push?" what I do and see as a simple answer would be - Don't Chase Them Down - the bad guys will keep on coming back and if the group stays together opponents can always be battered by ranged attacks until they get in melee range. I am not going to chase down a mob pushed away from the party, only to likely have them pushed again (rinse, repeat).

    I too used to find the careless use of repel and push annoying (there are times when those powers are effective and not counterproductive) and like you it almost drove me nuts but then I figured I have about as much of a right to tell other players how to play their characters as they do to tell me how to play mine so I usually just let it go and as I said, stay in one place and let the bad guys come to me, instead of trying to chase them down all the time.

    **a side note to all of this is, often the mobs will run past me to get to the character that used repel or push on them... That I find karmically humorous.

    DD~
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