Currently repel both and control and dps skill, and it does control in a bad way, it moves target causing melee to dps to miss or to waste time by moving to new position of monster. Sometimes even boss-like demons from demonic bonus HE are moved outside of HE zone and reset. This makes wizard to make a choice, either bad dps or bad group play, since repel is best single target dps.
I think something should be done about Repel, I see the following options:
- the damage should nerfed and some other single-target wizard power should be buffed (on both loadouts, just pick some underused single-target skills and buff them).
- the repel should be changed to some stun or freeze skill and have the same damage, there is no big difference for solo play between few second stun and moving, but for party play there is a bit difference
Repel move mechanics might be still useful in some niche situations, like moving mobs off cliff, but in normal encounters it is big annoyance for all melee classes.