Mob spawn rate is incredibly slow and again shows that devs need to test what skirmishes to even use for the event.
Scaling is correct finally from the last one but the length is unbearable to do 10 rounds. It should be 5.
CTA instance takes 8 mins atleast with all participating and as high as 10- 12 mins.
It can take nearly 2 hours to complete 1 character and some have already have that issue, and those of us who have more than one or even 5 make this nearly impossible and dangerous for players to be able to do for three days straight.
8 mins avg x 10 runs = 80 mins + for 1 coin
Over 4 characters can take anywhere from 7 to 8 hours to complete and maybe within a day's time before reset you can do no more than 12 feasibly without dying as it is a whopping 21 hours atleast to get that many done in a day.
The other skirmishes you could feasibly get 10 done within 5- 8 hours tops.
You're severely punishing the player base for those trying to get mounts and equipment to dangerous levels for their health. You need to fix this NOW.
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Add to that, the idiots that get up onto the wall and contrive to slow everything down even more. One moron's antics got a mob stuck and impervious to damage for several minutes. Like that's all we need is to find ways to make the event even longer.