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Giant Mess on PC

andorrabellandorrabell Member, NW M9 Playtest Posts: 437 Arc User
I hate to pop my head in over here, but yall might want to take a look at whats going on on the PC server right now.
It's kind of .. mind blowing.
Come visit us?

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  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    I hate to pop my head in over here, but yall might want to take a look at whats going on on the PC server right now.
    It's kind of .. mind blowing.
    Come visit us?

    The updated Q is absolutely ruined the game IMO. Its why I'm glad Greedfall is quite a good game to hold me over until the devs can get this issue straightened out.

    The two instances that had a lower completion rate are Bank Heist and Master Prince Folly; both instances issues are related more to scaling than anything else. IMO it should be stat clamping and not scaling. This would allow the devs to keep content fairly challenging without gimping our stats if we exceed the required needed stat.

    Using my Cleric as an example; she has 68K armor pen and when I go into anything that is not LoMM my armor pen is never enough to surpass 50k and because of that I rarely use her. My wizard has over 80K in armor pen, crit strike and accuracy and most content I am fine but there are one or two where my stat is lower than 50K. Scaling is really wonky and should be removed and replaced with stat clamping. It would make the game better and we would see more content being completed. In fact, stat clamping can also be role specific to ensure damage dealer don't have higher defensive stats, tanks and healers can't over produce on damage and if the devs wanted they could even restrict our power. Stat clamping has way more advantages and it is what I rather see a developer do in content than simply do scaling which is rarely effective and typically cause more problems than it solves.
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