As far as I can tell, there are 36 types of pet gear and 5 ranks of each, meaning there are 180 possible pieces. If we are generous and assume they are evenly distributed (and they probably aren't) that means that on average you need to do 180 runs to get the piece of gear you want. Now, I have no issue with this, but what I do have an issue with is the fact that they are time gated behind daily quests. This only punishes people who like playing very few characters, as people who play many characters run the daily on all of them and then move pet gear between characters.
Recommendation: For 10k ad you can buy a consumable that when consumed lets you run a Warden Expedition an additional time. Warden Expeditions purchased this way do not count towards the campaign currency, but they do still drop pet gear.
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Only thing they should change is that the WE bosses drops personal gear. Right now they drop just 1 piece and then u have to roll for it. Make it personal drops like with the ME gear drops.
A similar problem of not enough players pops up with a couple of HEs. Never seen the Derelict Farm with more than three of the required ten players, most attempts fail. This is but one more example which I wanted to mention towards the issue: Groups are a must, but often don't work out - even with queued groups. Manycoins with too many weak chars and no healers is likely to fail; the harder the dungeon, the more likely players are to leave a group on sight of a character with less than 20k or even 22k. Many leave after half the dungeon if they deem it too slow for their liking. Especially ToNG, CotDG, Fangbreaker and Manycoins don't work out if the group is too weak, but they regularly get groups who have no chance in Intermediate or Expert Queues, the latter getting a pain in the hindside anyways with extraordinarily long waiting time.
I'm also not sure whether item level requirements are well balanced or completely off. In my case, even playing after a lvl 80 guide made it impossible to run dungeons with at least 2k, usually 4k higher item level than requested (dps warlock). I'm aware that the part of item level which does not show in the numbers was awful in my case since I don't play for a long time, but this is the kind of experience new players get, and if I remember correctly from my times as a games writer, delivering a satisfying experience to new players is as important as to keep the others.
This sounds like some rant maybe, but it is not supposed to be one. I simply care to share these thoughts eventually. If NW weren't a great game, I'd not care about that. :)