Hi, as i wrote in the title, if i put one companion item with 2 defensive slots, i cannot increase my Hp if i put Hp runestones... every tank need thoose 6 defensive slots with hp, for new dungeon, a lot of players cannot pass their caps for the Tower of the mad mage, also a lot of dps need a little buff in their hp
Defensive slots on companion are not giving any Hp if you put right runestone
@djnasty93 HP is not transferable from companion to your character (stats). It just gives HP to your companion. Unless they have changed this and I have not noticed.
Bro in the other mod with an augment companion give you strange stats like HP, Movement speed (hunter ring) i tested HP in mod 15 with a Chicken as active companion, i used it to increase my movement speed with the 2 Hunter rings, it wasnt affected by Bondings, just every stat point you put on your Augmented companion gives you % of that stat..
Also there are companion potions that gives power directly to your companion, this power its not passed 99% because there is an internal augmented pets bug
1
plasticbatMember, NW M9 PlaytestPosts: 12,403Arc User
edited August 2019
Before mod 16, augment pet could transfer HP from gear but non-augment could not. Now, neither can.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
There are a lot of new gear with defensive+offensive stat, if we put that one (thinkin about dpses) we lost one enchant cause we are running with Power/Hp Runestones Whats the sense, i need to buy other runestones just because hp are not working for a runestone bug?
1
plasticbatMember, NW M9 PlaytestPosts: 12,403Arc User
Before mod 16, augment pet could transfer HP from gear but non-augment could not. Now, neither can.
Im sure that my augment pet giving me Movement and Hp in mod 15
What I said did not contradict what you said.
Before mod 16, augment pet gave all the regular stat (movement was just one of the regular stat, nothing special) to the character including HP from gear. Bonding runestone had no transfer effect for augment pet. Non-augment pet gave percentage (usually more than 100%) of all the regular stat to the character except HP through bonding runstone.
Movement was NOT a special stat before mod 16. In mod 16, movement is not a regular stat.
I said: Before mod 16, augment pet could transfer HP from gear but non-augment could not. Now, neither can.
I did not mention movement because it was just a regular stat like power, ArmPen, CS, ..., nothing special. I believe my statement hold true and does not against what you claimed.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Oh okay i understood your word now.. The bug its on new Runic stones...... they make so many errors that im thinkin are 2 peoples that tryn to make Neverwinter works....
Im bored... too many bugs... no more reload speed additive buffs... so many changes... they even dont know there are 50 end gamers able to do Tomm in all Game!!! We play a bugged game.. im so angry they arent fixing NOTHING every day...... people pay them, they do NOTHING except their nice BUG QUEUE
Talking about queues, any game with puplic research queue its 100% faster than neverwinter... we cannot quue any dungeon.......... you made this, you queue people witouth DcHealer! we waste things, you broke the game, we use so many potions... this is damned unfair!!!
Comments
Also there are companion potions that gives power directly to your companion, this power its not passed 99% because there is an internal augmented pets bug
This is a new Mod, we need MORE Hp, there is a runestone bug.
There is a runestone that add 5k Hp or Power, why it shouldnt work for hp? xD
Whats the sense, i need to buy other runestones just because hp are not working for a runestone bug?
Before mod 16,
augment pet gave all the regular stat (movement was just one of the regular stat, nothing special) to the character including HP from gear. Bonding runestone had no transfer effect for augment pet.
Non-augment pet gave percentage (usually more than 100%) of all the regular stat to the character except HP through bonding runstone.
Movement was NOT a special stat before mod 16. In mod 16, movement is not a regular stat.
I said:
Before mod 16, augment pet could transfer HP from gear but non-augment could not. Now, neither can.
I did not mention movement because it was just a regular stat like power, ArmPen, CS, ..., nothing special. I believe my statement hold true and does not against what you claimed.
The bug its on new Runic stones...... they make so many errors that im thinkin are 2 peoples that tryn to make Neverwinter works....
Im bored... too many bugs... no more reload speed additive buffs... so many changes... they even dont know there are 50 end gamers able to do Tomm in all Game!!! We play a bugged game.. im so angry they arent fixing NOTHING every day...... people pay them, they do NOTHING except their nice BUG QUEUE
Talking about queues, any game with puplic research queue its 100% faster than neverwinter... we cannot quue any dungeon.......... you made this, you queue people witouth DcHealer! we waste things, you broke the game, we use so many potions... this is damned unfair!!!
GIVE US THE OLD NEVERWINTER WE ALL LIKE.