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Putting back the original value of enchants in pvp (like before their stats were doubled)

werdandi#8366 werdandi Member Posts: 336 Arc User
edited August 2019 in PvP Discussion
The new mod 17 wants to bring back PVP into light.
However, newcomers to pvp are generally wrecked and could be discouraged very soon.....
To soften this feeling:
-remove the pet bonuses that are active in PVP, while it has been confirmed as not WAI.
-divide by 2 the value of the enchants. This decrease of value would be only for PVP and will decrease the stats gap between the players. The best would be to scale somehow the parties depending on their members, but I think it is difficult to implement.

And voila... These small adjustments maybe will give a chance to PVE people fighting against hardcore pvp players.

Comments

  • kiraskytowerkiraskytower Member Posts: 455 Arc User
    Well .... if you have not been keeping up with the preview forums there is some good news here. Companion bonuses no longer affect PvP in Mod 17.

    Enchants however will remain the same for PvP ....
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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited August 2019
    oh you mean exactly like how was suggested in other pvp threads : D ?
    its not about scaling parties depending on their members.. its more about scaling all members on both sides the same every time in a particular Q

    if people refuse to play with a mike no amount of scaling will help against hard core coordinated pvp players
    Post edited by kalina311 on
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