The Workshop Curse continues. Too many players are making stuff in The Workshop and paying Gold, silver, coppers, or Guild marks for Master Works Items or AD for Reinforcement jewels or stones and selling them on the AH for WAY LESS THAN THEY PAID FOR THE ITEM TO MAKE IT.
All it takes is a few simple calculation to see if you are making OR LOSING money on the AH offered price.
1000 AD = 5 GM, 1 Gold = 2 GM, therefore 1 Gold = 400 AD
Examples: If you paid 200 GM + materials to a Temporary SH Vendor your cost is the cost of materials in Gold PLUS 40,000 AD. (1000 AD * (200/5)) AD + whatever you paid to gather and or craft the other materials needed to make the Item and the deducted Auction House Fee, if you paid 400 GM then it's Gold + 80,000 AD + AH Fee.
If you paid 3 Gold to gather and craft an item then you should not follow the AH recommendation to sell the item for 144 AD ( you just lost 1056 AD plus the Auction House fee) and somebody else GOT A GREAT DEAL AT YOUR EXPENSE .
If you crafted the item to sell to a Vendor, you van probably make a small profit if you ate selling potions or Rare (Blue items) of up to level 20, blue items above level 20 sell for the same price (34 sp 18 cp) as all other Rares, but costs more as the level goes up until the Vendor price is less that the crafting cost.
In DnD 5(e) a suit of Plate Armor, Helm, Chest piece, Arm pieces, and Boots costs 750 gp to make and sells for 1500 gp. The same items in Steel cost about 2 Gold and sell to a Vendor for. . . (wait for it) 1gp 36sp 72 cp.
Under the previous Professions system the cost of making an item WAS ZERO!!! So any income was a profit. Now that artisans are being paid the compensation system for the players is skewed against the players. Vendors paying 34sp 18cp for Blue (Rare) items at all levels was fine when the cost was ZERO, when the cost is more than 34sp 18cp the players are losing game money. That is why many quit. Potions at all levels is mostly profitable because the costs are scaled and so are the sell prices.
FIX PROFESSIONS SO THAT ALL ITEMS, COMMON (WHITE), UNCOMMON (GREEN), RARE (BLUE), EPIC (PURPLE), LEGENDARY (ORANGE) AND MYTHIC (TEAL) CAN BE SOLD AT A PROFIT ON THE AH AND THOSE WHO CHOOSE TO SELL AT LESS THAN A PROFIT SHOULD FOR A QUICK SALE RECEIVE A QUICK SALE AND A MAGNANIMOUS 1 AD COMPENSATION FOR THEIR 'SHODDY GOODS' THAT THEY WANTED TO SELL FOR 'LESS THAN MARKET PRICE' SOLD FOR AN APPROPRIATE 1 AD LESS THAN MARKET PRICE. THIS SHOULD BE PROGRAMMED INTO THE AH PROGRAM THAT THERE ARE MINIMUM PRICES IN AD FOR EACH GATHERED AND CRAFTED ITEM IN THE PROFESSIONS AND THOSE POSTED BELOW THE MINIMUMS WILL BE QUICKLY SOLD FOR 1 AD AS 'SHODDY GOODS'.
BY THE WAY, 50 CP FOR A LEGENDARY ITEM IS AN INSULT.
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Comments
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Let me get this right.
Here's a scenario.
I'm working towards hitting a new rank of Mastercrafting and I need 4 of a certain item, and send my artisan to make a bunch of them overnight, expecting the success rate to see 4 or 5 items, and a couple of failures. Now, if that artisan manages to make 6 and I've got two left over that I don't, and will never, need I can't decide to sell them cheap to earn some bonus AD for me and give someone else a cheaper way to get the item?
And if I DO decide to do that, my Mastercrafted goods are deemed "Shoddy" and I get 1AD??
Is that what you mean?
Yeah, sorry... that whole idea sucks eggs.
You sell at your price, I'll sell at mine, and let the market decide eh?
I FEEL THE SAME
Sale price of crafted items is the decision of the player.
Devs, keep moving along. This is just another bad idea.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
I'm not talking about Treasure Drops, their value is ZERO and any AD is better than none.
Yes, 1AD, that's what your fellow Guildmasters would have decreed.
I will reiterate Karkov58's statement, no one gets to set the AH price for other players.
Example for me I can take 50K AD and craft 3 Fang Needles so why not sell them for lets say 100K AD each? I still get back that 50K I used plus profit so really I did not waste any thing.
The same can be said about many items that are being sold in AH masterwork or other wise.
Its all about how much was spent to craft the item.
The AH price is not set by the cost minimum, it's set by Sale volume. 400 + lots of the same item has a lower recommended price than 14 or 1 item.
Once on Preview, I put up 99 skill kits - recommended price 300+ Million AD. Nice if you can get it. For something about a Maximum price of 100 Million AD cap, my item was rejected, so i sold it for my regular price on the NW AH and received my usual net cost.
Answer this: What is the Gold cost to make a Suit of Steel Plate Armor, [ 1 helm, 2 arm pieces, 1 chest piece and 2 Foot pieces] in Gold, Silver and Copper (including gathering costs for the materials needed to be gathered) and how much does that translate into AD to make a profit after the 10% AH fee is deducted. And show your work.