You maybe done an error in Combat Advantage because if tank in Tomm go far to take Splash ball dps that are on Halaster back arent receiving Combat Advantage, this is the real key of 85 Feets of Ca, that people that doesnt care of Combat Advantage position are goin to put yourself in combat advantage even if they are far.. a lot of players ranged play out of Ca zone. It need that the far guy like tank, or cw that its goin to put you in ca, but he's too far, put yourself in combat advantage even if he is 80 feet far.. In any other case 85 feet for ca its its only for ranged class, and a melee class put that guy that its 85 feet far in combat advantage, witouth receiving combat advantage from him.. Every fix buff cw you tried to balance bu you missing physicals things, Ranged its hitting witouth moving, melee need to shift... Where is the balance
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plasticbatMember, NW M9 PlaytestPosts: 12,214Arc User
edited August 2019
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Since you are talking about TOMM, you are talking about mod 17. You need to post in the preview forum instead of here. In mod 16, it is known that CA does not go 80 feet. Probably, only 20 (not sure about the exact number).
Post edited by kreatyve on
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
I am talking of new mod, in this mod when tank go to grab scorpions, in lomm last boss, all dps loose Combat Advantage, the mechanic its fast so 90% of times dps use daily when tank move, its not cool.. in mod 17 still an issue cause tank need to move in some phases
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Since you are talking about TOMM, you are talking about mod 17. You need to post in the preview forum instead of here.
In mod 16, it is known that CA does not go 80 feet. Probably, only 20 (not sure about the exact number).
in mod 17 still an issue cause tank need to move in some phases