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Soulweaver bugs, underwhelming feats and powers

schietindebuxschietindebux Member Posts: 4,292 Arc User
edited August 2019 in The Nine Hells
I also put this in into bugs, since obviously devs ignore the class week by week and nothing is gonna change on preview except nerfing DC and OP a bit instead fixing this class. If you want so, it´s a double post, who cares.

Soul Pact leeches 80% max HP no way to mitigate, you can cancel the hole daily and it´s effect somtimes by shift. It tics 40 times in ten seconds instead 10 times in a group.
yesterdays elol RAQ
https://i.imgur.com/JGq8hU2.png
https://i.imgur.com/jyvnTLL.png 2 times casted

Some of this is WAI but some of this looks pretty bugged ...
1. Warlocks Bargain in general deals more damage towards the warlock than it does heal the group 2:1
https://i.imgur.com/jyvnTLL.png incoming damage 779k
https://i.imgur.com/3wqnKjO.png outgoing healing 341k
I mean, damage towards lock is higher than outgoing healing towards the hole group?
DC can mass dispell and heal 200mag on top , warlock simply cuts himself and pulls out low green numbers.
2. Wraith Shadow does pitty full healing procs .... like nothing, seems bugged or underpowered or both, my Insignia boni do 6 times better.
An old shot from FBI at IL 14, 2600 vs 410 average :/
https://i.imgur.com/SQwT6nL.png average
3. Same counts for general ability called Soul Defiler, 0,5-1% from dealt damage is tranfered into healing, looks like this in the long run.
running dps setup https://i.imgur.com/SQwT6nL.png or
going heal setup https://i.imgur.com/3wqnKjO.png
Why even wasting a feat called Thief of Life, when that "Thief" got nothing to steal from ?
And why is the ammount of healing 0 to 1% ? It should heal your teammembers also, so healing should be more somehow 10k damge= 4x100 healing --> average 18! what happened?
5. our biggest heal Shatter Spark is 2 to 3 times weaker than DC's or Paladins -> Shatter spark 500mag, DC bastion 800mag, Oathkeeper 500mag + 2x500mag barrier on crit, wich is easy to proc all 5 seconds by feats.
6. our best feat Life Bind is not from any use since it is a constant selfkill on live, look at this
https://i.imgur.com/wyH2gQS.png top outgoing damage
(it also synergizes with Soul Defiler (1% backheal from getting killed by selfinduced damage, thank you?)
https://i.imgur.com/FhGwr4F.png incoming damage
6. Pillar of power beaten by a Insignia boni in terms of healing...hm power?

I read in mod 17 Essence Dain is gonna be the next source of sado maso mechanic to cut yourself as Soulweaver.
I play lock and OP actually, DC and GF, no time atm.

I don´t feel like leading a serious discussion about actual problems tbh... so this is my visual interpretation of healing classes in mod 16. Feel free to add some more cartoons if you want, as you can see I am a bloody amateur in graphics, at least this could be some kind of fun.

Post edited by schietindebux on

Comments

  • blamethecityblamethecity Member Posts: 22 Arc User
    I wonder if we'll get a dev response on any of the like 20 threads complaining about how busted warlock is
  • mongol69mongol69 Member Posts: 447 Arc User
    edited August 2019
    > @blamethecity said:
    > I wonder if we'll get a dev response on any of the like 20 threads complaining about how busted warlock is

    If the last few months are any refence, then don't expect any replies from the devs. Maybey more ninja changes that are no real impact or attempts to make blatently broken issue's appear patchworked, but still broken.

    It's like watching a glass bottom boat sink while the captain screaming "Don't worry nothing to see here, everything's fine, were in a good place!", as he sits in a half inflated raft nearby in a drunken stupor.
  • mongol69mongol69 Member Posts: 447 Arc User
    Just a reminder that this has been an issue brought up since preview

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1246512/mod16-warlock-concerns
  • mehrunesdagon#1653 mehrunesdagon Member Posts: 12 Arc User
    edited August 2019
    Warlock is so bad atm its not even a joke. m16 killed the class, or at least what was left of it. soulweaver is terrible, I never liked healing as an sw but at least with templock I felt like I was doing something. I tried out soulweaver at the beginning of m16, the mechanics were clunky and disappointing. since then I have never swapped back to that loadout. I cant believe these changes to the class was released on live. One issue I have is why they would put certain at wills and mechanics that belong in one paragon path and not the other? why is essence defiler inside of the soulweaver path and soul scorch inside of the hellbringer path? why are we generating soulsparks by hellish rebuke Its like they broke down all the paragon paths and put each power and feat into a blender and this was the end result. This module was really sloppy and rushed to the point where cryptic has lost all credibility from me and over half their playerbase. All but a few of my friends have left this game and I dont know why anyone still plays this game. Why does players stay loyal to this company and game? What do they do for their playerbase? they do not do anything for content creators and streamers. This is a 6 year old game, just about every other mmo does this. and what are players expecting from cryptic? They are NOT gonna get their act together overnight and players shouldnt imo wait for them to release quality content. It is a free to play game, but this is ridiculous. I cant waste my time in better games and not feel as though im limited or forced to play a certain way just because this HAMSTER dev team doesnt give u many options. I uninstalled this game a few weeks ago, I invested too much time and effort onto my warlock. the best gear, leg mounts, etc. I dont regret it. it feels like a weight has been lifted off my shoulders. Since then I've started playing FF14, joined a new guild and might not ever look back in the future. To all you NW players out there, and especially my fellow warlocks, Your time and effort is better spent elsewhere and not put into supporting this terrible company that only cares about profit. NW is a great game, and it really deserves a great company to manage it and it doesnt have that and it shows. I havent posted on the forums in a long time, but this will probably be my last time doing so. Good luck folks, hope you find something you enjoy by continuing to play NW. I lost interest in the game after mod6, but stuck around because of my friends and just being invested in the game for so long.
  • malakay#8027 malakay Member Posts: 19 Arc User
    most stay because of love for the lore, and friendships we have made, but truthfully, mod 16 made me loose interest alltogether, i still get in chat with some ppl for a while, but yes, the love i had for the game is gone!
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    Forum same as game looks pretty, dead, agree about most stuff above :/
  • mongol69mongol69 Member Posts: 447 Arc User
    edited August 2019
    Mod 16 has effectively killed the class on both roles. The bandaid fix to spark generation doesn't really fix the larger healing issues of low hots, low burst heal, and spark vs divinity mechanics are just subpar.

    Reality is that there are no groups looking for warlocks as either role for any content. Just look at zone chat, friend lists, guild, and alliance, discord, forums, etc. Warlocks are few now and related discussions are all quite dead, nothing else can really be said. Most have left or moved on to another class.

    Tends to happen when a class is broken and underperforming for many months on end without devs replying or acknowledging feedback, lack of any impactful class updates in patches really don't help either.
    Post edited by mongol69 on
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User

    - sloppy and rushed -

    - perfect description of the warlock changes.
    It should be in the class description.

    It's like whoever put the class together rolled dice to pick feats and encounters from a chart.
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