So, assuming you are an end-game character who can comfortably reach the cap of the most important stats, what are the best pieces to go for if you want maximum DPS?
Some thoughts. I am not considering the Watcher set or the IL 1000 gear from Zok, due to the low drop rate. We will have Mod 17 before we manage to collect that stuff - this is only "reasonably easy to obtain" gear.
- Head: Protegé or Restored apprentice gear with a +5% damage bonus in Undermountain.
- Armor: Shattered plate of the Fallen with "For every 5 seconds you are in combat, you gain 125 Power." Hag's Rags are an option (+3% to ranged damage), but as that bonus only stacks twice, you would then ideally want a second ring with a + to encounter damage and that is not yet available (I think it is coming in Mod 17, though).
- Arms: Jawripper Gloves +3% to Encounter damage
- Feet: Nothing really outstanding. With Mod 17, the successor gear that gives a CA bonus if you are 50' away might be decent.
- Main Hand/Offhand: Alabaster, with the goal of upgrading to the new M17 set.
- Neck/Belt/Artifact: Orcus/Demogorgon/Baphomet - nothing beats that for raw DPS.
- Rings: Ebonized rings with Sniper's Perk - +3% to ranged attacks
- Shirt: Ebony, with "When your Stamina is over 75%, your damage is increased by 3%.”
- Pants: Protegé or Spy Guild pants for the AP gain chance
- Primary artifact: Problematic. Sigil of the Cleric, Lantern or Envenomed Storyteller's Journal, maybe?
- Secondary artifacts: Trobriand's and Staff of Flowers (for the Power primarily)
Opinions?
Comments
Another thing that could be slightly optimized would be to instead use Enduring boots and replace the shirt with Upper Primal Paints since unfortunately the "When your Stamina is over 75%, your damage is increased by 3%.” bonus only stacks once (going from memory, could be wrong about this).
As for Primary artifact, Envenomed Storyteller's Journal or Wyvern-Venom Coated Knives are the best options we have I think... Idk if clerics would benefit from Decanter of Atropal Essence (no dots) or Soul Sight Crystal (not really the most burst-y class).
As for the weapon set, I still think that the CTA weapon set, “When you score a critical hit there is a chance that you and nearby allies are granted the following: +1% Outgoing Damage; +1% Outgoing Healing; -1% Incoming Damage. This effect may stack up to 10 times.” might still be bis compared to the mod 17 set but it's in no way "reasonably easy to obtain" and it's only stacking up to 5 times instead of 10...
Here is the gear I used when I played my cleric as a damage dealer. Now I'm building her up as a healer only.
Head: Protegé
Chest: Hag Rages
Hands: Terror Grips
Feet: Vevified Primal
Weapon: Burnish or Alabaster
Rings: Ebonized Raid Ring and Shadow Stalker +5
Set: Orcus (Apprentices spoil set)
Primary Artifact: Sigil of the Cleric (Decanter)
Shirt: Ebonized
Pants: Protege
Secondary Artifacts: Anything with power
The items in parentheses are secondary option items that are just as good as the ones I listed.
The burnish set bonus is quite easy to maintain, similar to the primal weapons of old and the set bonus will work better IMO for ToMM.
These are the same items I have for my wizard.
All in do time something like this will eventually happen.