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Stronghold Influence

Just wondering, how the younger Guilds are suppose to get influence to grow.

Running DF is out of the question for most guilds. They crippled the number of people who can run influence.

So what's the plan to fix this problem.

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    autumnwitchautumnwitch Member Posts: 1,137 Arc User
    edited July 2019
    If your character is at level 80 the T1 influence runs are very doable and pretty easy solo and really easy with two people or more. Marauders is broke at the moment (known issue.) The only good thing is the new Mad Mage lockbox rewards a lot of SH vouchers and they have come down in price on the AH (for now anyway). Also, double influence is coming this week! Also don't forget you can get an easy influence from the stable hand each day as well.
    Boudica's Sisters - A Guild For Introverts
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    mitchrapppcpmitchrapppcp Member Posts: 40 Arc User
    Thank you that's all good info. But at the moment I'm getting more influence out of the temp structure. That all those options put together.
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    autumnwitchautumnwitch Member Posts: 1,137 Arc User

    Thank you that's all good info. But at the moment I'm getting more influence out of the temp structure. That all those options put together.

    Yes but those cost you something to build which is fine but using them all together it goes much faster.
    Boudica's Sisters - A Guild For Introverts
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    mitchrapppcpmitchrapppcp Member Posts: 40 Arc User
    True but players are now using the AD to upgrade toons, not buying influence vouchers. And if it takes them to long to do stronghold influence... they don't bother. And if you push them into it. They just leave the Guild, so it's not an option to require them to run it anymore.
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