This is just my opinion, the last two mods have completely destroyed my enjoyment of the game.
The workshop idea is a bust for me, as I have very little interest in wasting my time running backwards and forwards to it for little or no reward
Loading times are terrible as of mod 16
companions are completely useless as they do no damage whatso ever
the heirloom pack that I bought is now useless. It use to level to 12 now you only get one level and the assassin in useless
If I have missed anything then please feel free to fire your comments my way, but as I said earlier this is just my take on things
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Can't say that I have bad loading times other then in high traffic areas, which was always the case.
Companions have gone over a complete redo. Augments are the way to go now and will give you the most ban for your buck. The only non augments I see players running that I would suggest are the few that still give some kind of buff like the Golden lion or harper bard.
As for the Paladin, my main is also a paladin, has been for years. Mine has zero problems with killing anything, sure some times they need a second smite, but mostly things die quickly enough. As for my paladin surviving, other then the last boss in Lomm, which only is a problem if my timing is off, nothing really does enough damage to me to make me worry, or die. In the current mod, you must have your defense stats right, having all really does make a difference, and pump up that HP, 550k to 600k at least.
Here are the issues that still exist in mod 16
1) Combat is tedious, slow and boring
2) Action Points gains are not properly working
3) Companion update was suppose to give us more options but it hasn't and we are back to the same old same old where only specific ones are worth using
4) Classes are far from being balanced
5) To much RNG still
6) The slower combat with bad RNG makes this game more tedious than it needs to be and making players quit sooner
7) Completion of content now is 2x longer than in prior mods
8) Rewards for completing content do not align up to the time it takes to run the content
I really hope that mod 18 bring back buffing to this game with a buffer role when and if a Bard class is introduced. It would be nice to have that in this game.
Right now I simply log into the game, run my 3 ME, summer fest, leveling Q, intermediate Q, see if I can join a LoMM run and if not than I log. Roughly 60 minutes of my time.
This update is similar to what DCUO did but I like DCUO update as mechanics actually mattered when DCUO did their update. This game simply stick together just like old but intead of trying to get buffs you are now getting heals. Stupid and well, no real mechanics.
My favorite stat ( lifesteal ) is gone
My favorite class ( Scourge warlock ) gone or doesn't feel the same anymore.
Mod 16 final verdict: 5-
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Not I'm not saying that this mod is perfect, there is a lot that needs tweaking, but it isn't the death of the game either.
The devs went to great effort to remove buffs in Mod 16 - I don't see them adding them back so quickly in the future.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
With that said, I find that the decrease in health has made some content to easy. I would rather have the devs kept the health of enemies as is and just decrease our cool downs by 25%. I think that would have been a better longer term solution. It also would have kept the challenge in the game after the true bugs were fixed. Even with lower cool downs you wouldn't be doing 18 minutes T9. But we got the lower enemy health making content to easy.
The devs never really resolved any issues such as power creep. We still have it; player are up to over 200K power. IMO, they actually caused a bigger issue with this mod and that is allowing us to have so much power and enemies health being so much lower.