been trying to figure out why my 3 newest toons can only achieve a maximum possible 67 boons
while my established toons have 70
found every missing boon on the campaign pages and the result remains the same -- the 3 new can only get to 67
double checked by adding up all possible boons from the campaign page in the game journal
guess what - its 67 not 70
Where are those missing 3 boons? ( and its not hidden in the master boon )
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EDIT: I found my original spreadsheet, where I calculated all boon points of all campaigns, when I was testing mod 16 preview. The spreadsheet lists 7 boon points for CA. But at some point they changed the campaign, so that it only gives 4 boon points. Not sure if this change was intended. Seems like a secret nerf to me, that invalidates the work put into the campaign to earn the original 7 boons.
Just my two cents, but in my opinion the "bug" is not, that 70 boon points are incorrect, but rather the bug is, that CA has been secretly (intentionally or non-intentionally) nerfed down from 7 to 4 boons.
https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/13084015
where I added up all boon points (according to the current build on mod 16 preview). In the post I explicitly mentioned, that CA gives 7 boon points. So - unless I am getting rusty - CA actually gave 7 boon points in February/March 2019 (in at least one of the preview builds).
The boons look solid. There’s some utility with mob CC or AP gain for allies, 3,000 Hit Points and a few more stats. The first three can be acquired in any order, choices again. From the last tier “Planar Vitality” looks strong, which lets players regain 8,000 HP on a deflect. If that thing procs every time, PVP will become even more of a tactical chess match.
It implies there were "First three" plus one from the last tier.