So I've started playing Neverwinter again and I've bee hooked again.
However something that I never really understood about the game is the companions, what are they there for?
I chose a Cleric this time around for the healing because I am a fighter and I take the brunt of the attacks so I thought it would be a smart idea to get me something that can heal, however from the point that I got my Cleric which I called Haru (Ill refer to his as Haru for the rest of this post) he hasn't really wowed me with his healing ability.
I've ranked him up to 20 and he doesn't have any "gear" or whatever its called for him and I just have no idea how to get the most out of Haru and it honestly feels pointless keeping him around cause I basically spam health pots in my encounters anyway.
And just to be sure that you understand I would get Haru "gear" but I have no idea how to go about getting him it in the first place nothing I pick up from encounters can be used on him so I'm baffled.
So what can I do to get the most out of Haru and any other companions that I decide to get in the future.
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but basicaly since mod 15 hit the deck only comnp gear can go on comps an healers an tanks comps are still broke if i member right.
yes this is gunna take a bit since u new player but by lvl 80 this is wht u shld hav imo
Also im trying not to spend money on the game right now because that is a whole commitment that I don't know if I want.
this doesnt really mean that you have to spend real life money to get these items but is more effective in getting the diamonds you need in game to get these items but if ypu have the time you can just spend grinding stuff out and earning the diamonds then buying what you need on ah
The old system these defended my cleric, out front taking damage, while I stayed to the rear and damaged at a distance. Not much has changed there.
In the current system they don't seem to damage as much and don't attack as fast as they did before.
Some people believe augment solves everything. No it doesn't, the augment cannot fight, block, or distract. All enemies will focus on you unless you are playing in large groups. At most, I think I play alone about 90 to 95% of the time. The only time I use an augment on my rogue, is for the stealth. Xuna is an awful rogue and they classified her as an invoker!!? She attacks everything within her sight. I will be fighting one mob and she will be off picking a fight with one or two other mobs, just to make my life suck even more! So I will swap between my Watler and Xuna on that rogue. Watler for stealth operations and Xuna for kill, kill, kill, and those over there too!
I never cared for this companion system, unlike Star Trek Online, you only get the one active companion. I am only citing STO because this engine was STO before it was remade into Neverwinter D&D. D&D called them retainers and I seem to recall high charisma allowed you up to three. Then there is a morale check and they would follow your orders (like the away team in Star Trek still follows my orders) stay here, don't fight, go there, guard this spot, etc.. I can't tell them to do squat. I would like to see retainer system as in D&D 5th edition but that would require them to put the old STO code back into the engine. Every time they make improvements, it seem to break elsewhere. So I won't hound them about it, but the fact remains, companions have never been all that great from the beginning.
Some tips:
- Companions are mostly used currently to add to your own stats. That is why people suggest an 'augment' companion, but for general PvE play regular companions are fine too. Companions stats improve as they go up in rarity, thus, if you can afford an epic/purple companion, that will give you the best stats.
- Companions transfer stats to you using Bonding Runestones (and augments do it naturally as well). Look in the Refinement tab of Auction House, Runestones category, search Bonding Runestone, buy 3 of the highest rank you can afford. At present time, rank 8's are very cheap, rank 9 are a good price, rank 10 starts getting expensive.
- Companion Gear adds to their stats (which adds to your stats), so if you are level 70, go start the Undermountain quest from the scroll on the table behind Knox. That will give you 3 pieces of starter companion gear. If you are lower level, search the AH, Companions tab, Companion Equipment, for Epic gear (about 7-9,000 AD per). Pick pieces that have stats that you want to add to your character, then go back to Runestones tab and find some runestones to put into the gear rune slots. If you can't afford 3 pieces at 8k AD (ish) per, Rare/blue pieces are very cheap.
- Companions also have bonuses they can add to your character in the Companions tab of your Character screen, the 6 slots on the lower right. Buy an ENERGON epic/purple companion for instance, and it can add 24,000 HP to your char in a Utility bonus slot.
- Companions have a 'type' - Fighter, Mystic, Invoker, Creature or Beast. When you have multiple companions of the same 'type' they 'bolster' each other, which makes them a little more effective. So when shopping for companions, try to get a few extra of the same type as whatever one you will be using as your summoned companion, to beef him/her up a little.
Obviously all this will take some Astrals to spend, so run your Random dungeon every day, run the Dread Ring/Sharandar/Portal to Tuern quests each week, etc. to build up Astral Diamonds. Roughly 100,000 Astral diamonds would be enough to get you an Energon, a couple cheap blue/rare companions, a couple greens, 3 Rank 8 Bonding runestones, 3 pieces of Epic/purple companion gear and 6 runestones to put in them.
Now, when you hit level 80 and want to do "end-game" stuff, the situation changes and most players will agree that non-augment companions are inferior.
The other thing to consider is that you really want a set of 5 good companions for your offensive/defensive utility slots. You probably don't have 160 different companions, so go through the options for every slot and pick those that are best for you. You might want to buy one or two - I really recommend the Energon while leveling up...it is pretty cheap and gives 24.000 HP.
As allready menioned, you're better of with any augment, since most companions still behave rather strange and either do nothing or very little, or run around like headless chickens as soon as a fight starts, which might lead to adding more enemies to that fight...
Considering how hyperactive and well trained enemies somethimes act, it's not really understandable why companions can't at the very least be on a similar level.
Anyway, whatever augments or companions you choose to get or use in the end, do yourself a favour and don't buy any from the ZEN shop, aside being rather useless at the moment they're also too expensive even with a discount coupon or during a sale, and are only for a single character.
At least that's how it used to be in my opinion.
Now unless a player has a Legendary (Gold) companion with high level bonding stones and runestones (the type a player typically has to buy) companions are pretty much next to worthless, boss/mob fodder who usually go down with the first hit.
Aside from how @regenerde put it so appropriately: "companions are pretty much braindead after being hit one too many times on the head with the Nerfbat...", I'm of the impression companions have been intentionally 'dumbed-down' to *ahem... encourage... more players buy better companions, but I couldn't prove it.
All I know is prior to the most recent changes several of my companions used to be fairly proficient at dodging powerful attacks, running away from mobs and bosses - not those same companions seem to be running into powerful attack circles and toward mobs and bosses... Coincidence, possibly - but with the recent Mod making so many changes in companion stats, gear and what kinds of enchantments they can and can't use, maybe not.
¢¢
I think augments are too powerful, and non-augments are just too weak - their percentages and frequency of buff/debuff/ability/etc are way, way too low.
And as for healers... pfft. If they're not broken as is, they may as well just delete them.
> So I've started playing Neverwinter again and I've bee hooked again.
> However something that I never really understood about the game is the companions, what are they there for?
>
> I chose a Cleric this time around for the healing because I am a fighter and I take the brunt of the attacks so I thought it would be a smart idea to get me something that can heal, however from the point that I got my Cleric which I called Haru (Ill refer to his as Haru for the rest of this post) he hasn't really wowed me with his healing ability.
>
> I've ranked him up to 20 and he doesn't have any "gear" or whatever its called for him and I just have no idea how to get the most out of Haru and it honestly feels pointless keeping him around cause I basically spam health pots in my encounters anyway.
>
> And just to be sure that you understand I would get Haru "gear" but I have no idea how to go about getting him it in the first place nothing I pick up from encounters can be used on him so I'm baffled.
>
> So what can I do to get the most out of Haru and any other companions that I decide to get in the future.
Send me a message in game
@demonmongerchild
I'll be home in 30 minutes
So, it would be nice to either give them the same stats like augments and call it a day, or fix them.
The comments above are all very insightful. I would just distill a few of those down to: 1) Use the bonding runestones, and level them up as high as you can to obtain stats from any companion that you obtain. 2) Raise the companion bonus as high as you can (12% is obtainable without too much nonsense and cost) so that your companion provides more stats 3) Do the Undermountain quests to obtain the new companion gear--again for the stat increase. 4) Have fun and play the way you enjoy
As Hladgerd Lothbrok passed by a farm she was taken by a sign that simply read "Talking Pig for Sale". Looking in the sty she glanced at the animal with profound disbelief in her heart. Surely if a svin the likes of you could talk, the farmer would keep you for himself. The pig spoke, "Ah a warrior maiden! Stay awhile and listen, I was not always a pig, but the great wizard and alchemist, Dr. Julius Strangepork. I fought many epic battles along side other great names such as; Oberon of Balder's Gate, Vahn, Kromlech, and Adrianna. I held a seat on the Council in Waterdeep. Alas as fate would have it, a Fomorian witch turned me into my present form, cursed for all eternity to remain a pig.".
It was at this point, the farmer stepped outside and lit his pipe. "Want to buy the pig?", asked the farmer.
"Yes, I will pay you for his freedom! Set your price.", she answered.
"Two gold coins." was his quick reply.
Digging out two gold from her bag, she paid the farmer and asked "Why do you enslave him such a manner and free him for such a pathetic fee?"
"Enslave?", the farmer looked at the pig, "That is what he owes me for the food and room.", then he leaned over and whispered, "He lies a lot too.".
Above all else, Have fun with it!
i have a level 4 character with 20k power, 26k crit strike 46k armor pen 28k def....mostly i dont see level 70 players with those stats
Similar story is for dps/tank companions.
In other words, they are all completely useless atm.
Whoever is in charge of this game should be fired.
Very disappointing.
was watching yesterday during " extraction " mission from AI
combat would not end between waves so you can stand there and do nothing while you watch your healing companion do nothing too - even though you are at 1/2 hit points
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
In a party the companion damage/healing could receive a -10% per other player present, so in a full group they would run with -50%, that should do the trick for keeping healers and tanks relevant.
Besides, considering that some players allready have done tougher content without a tank and just one healer, i see no reason for keeping companions in this broken down state any longer!
And let's be honest here, unless they start really cracking down on players buying AD from those AD sellers or actually going after the main accounts of some botters, there will allways be someone botting the HAMSTER out of the game for profit in some way or another.
Last but not least, i'd say we had our fair share of changes aimed against "botting" or "AD selling" in the past which in the end only hurt the normal players, while the bottes and AD sellers allways found around. The Devs really have to stop and think about a different solution for these problems, and most importantly they have to think about changes that actually help real players...
I mean, when a new player can't find the way to communicate with others for 20+ levels, while AD sellers can have their characters broadcasting their advertisement in PE with level 15 on new accounts over and over again, something is clearly going wrong here.
And while I agree that healing companions should not not be as effective as a player or a top tier healing potion, they really ought to be more effective than dirt. When they're just as effective dead as they are alive, something's wrong. The devs have to see that. Right?