Thank all the Gods of Toril! Below is a link to the section on the new and
very much improved appearance change system.
https://youtu.be/WvFnAeiyoHk?t=721That looks great! Thank you developers for getting this done. I won't even complain about anything else module 17 offers us that glitches, this is the best thing in the world for me.
Comments
Head, chest, legs, feet, hands, back, aura, material (which is applied to each piece of gear so you can alter the gear further such as going from leather to metal or making the material glow or something along those lines), etc...
Color selection was done by a slider with the 3 standard color.
The end result is that many players tended to be similar in style because certain pieces simply had better visuals.
If this goes off of our collection list; I may have to start grinding out more for gear to get more styles in the game.
But in the grand scheme of things should we really be Oooh-ing and Aww-ing over more clearly detailed ground patterns and such?
Although I will admit after more than 5-years of ongoing repairs to Protector's Enclave, I am glad to see the crew is finely making some headway ~
The Gith are a new skin, nothing more, I know day one we will have Shreks and Spocks all over PE. The racial abilities are nothing. The plot of going to an asteroid via the astral plane sounds like STO developers have floated across the border. I am not into sci-fi and D&D is a magic based realms with Gods, monsters, magic, and the things science cannot explain. It doesn't need to be explained, because it is magic duh! I will probably give the content a shot before I shoot it down premature, I am just hoping this doesn't turn into some version of Wildstar.
and noticed how many of your fashion items simply vanish - even items currently in use
including clothing from achieving master craft 2, hats that get stuffed into inventory that can no longer be worn