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Comments about Tower of the mad mage in last nights stream

mynaammynaam Posts: 774Member, NW M9 Playtest Arc User
I really hope it was a language barrier but..

During last nights stream they made it clear to me that the vast majority of the player base will not be able to do the new trial. That only bis players can do it and as of yet no bis players have succeeded(They bragged about this fact). This means that normal players will need to grind ME's for the rest of the year and that is all they can do. I really think if this is true it will be catastrophic to the already shrinking player base. No content for the large majority of players for 2 mods is not smart (since many cannot do LOMM yet)
Scaling/nerfing is punishing all players
Thank you for removing il from pvp boon
Master expiditions is a good idea. Thank you
NERFING is not scaling
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



«13

Comments

  • wilbur626wilbur626 Posts: 156Member Arc User
    I don't think grinding MEs is the most efficient way for what you call "normal" players to get the RP and marks needed to upgrade their gear. The legacy campaigns and the new PVP store would be better imho. In M16 everyone should be able to reach LOMM lvl gearing with minimal effort. As LOMM already is too easy for the top tier players, I see no reason at all to complain about the fact that 1 out of XX quenes is intended for them. M17 will have players returning, not the opposite.
  • mynaammynaam Posts: 774Member, NW M9 Playtest Arc User
    edited July 11
    wilbur626 said:

    I don't think grinding MEs is the most efficient way for what you call "normal" players to get the RP and marks needed to upgrade their gear. The legacy campaigns and the new PVP store would be better imho. In M16 everyone should be able to reach LOMM lvl gearing with minimal effort. As LOMM already is too easy for the top tier players, I see no reason at all to complain about the fact that 1 out of XX quenes is intended for them. M17 will have players returning, not the opposite.

    What i meant was the only end game content the average player will see is ME's. As for PVP gear unless they give us an incentive to do PVP i do not see the average player doing it. What Thomas Foss mentioned back when people were doing PVP was because we got AD for our first win every day on every character there is no such carrot now.

    With the player base dropping about 21% in last 2 months limiting the players that do normal content is a bad idea. If they had a master and normal version of the trial it would be fine but that has been out of the dev's radar for years

    Making 1% of your player base happy (i am one of those that will probably do it) and neglecting 99% is not smart just to appease some streamers and youtuber's that moaned things are to easy. They should also have players that are mid level and low level in their private "Boys club" testing. only listening to bis players ONLY give you a false idea of what is happening in the game.

    I love this game (i am the type of player spending 2 hours in tong this week just to give a player their first tong win), but i feel this mod will hurt it further .. sadly. We need more players not just keep the few bis players happy.

    EDIT: I know this will be ignored like the question about class was avoided even though almost all post in forum asked about it (the forum for questions about stream)
    Scaling/nerfing is punishing all players
    Thank you for removing il from pvp boon
    Master expiditions is a good idea. Thank you
    NERFING is not scaling
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • hitchslappedhitchslapped Posts: 161Member Arc User
    if you point is basically " endgame stuff is nice, but they should try to remember that not everyone is endgame and include stuff for others as well ", then sure, they should, but theyjust don't have enough understanding of the game, nor enough people working on the game, to do everything they SHOULD be doing, so they pick and choose and you get what you get.
  • viraaalviraaal Posts: 47Member Arc User
    If you are one of the people who dislike this new trial, then you are looking too short term. In the past players have complained and even quit when they found there was no challenging content to run. After a VERY long time, they have now added that, and they made it extreme. I personally would prefer them to make something near impossible than to make something they call "very hard" and "impossible" be very easy as then we know the devs have set that as the benchmark for the hardest content.

    Going forward with this being our upper limit, the devs can be like, you are not as skilled enough to beat ToMM (at this point nobody is that skilled) but you are able to beat LoMM so we will scale stuff within these two regions, which will greatly add to the games health, giving tiered challenging content to everyone.
  • wilbur626wilbur626 Posts: 156Member Arc User
    > @mynaam said:
    > I don't think grinding MEs is the most efficient way for what you call "normal" players to get the RP and marks needed to upgrade their gear. The legacy campaigns and the new PVP store would be better imho. In M16 everyone should be able to reach LOMM lvl gearing with minimal effort. As LOMM already is too easy for the top tier players, I see no reason at all to complain about the fact that 1 out of XX quenes is intended for them. M17 will have players returning, not the opposite.
    >
    > What i meant was the only end game content the average player will see is ME's. As for PVP gear unless they give us an incentive to do PVP i do not see the average player doing it. What Thomas Foss mentioned back when people were doing PVP was because we got AD for our first win every day on every character there is no such carrot now.
    >
    > With the player base dropping about 21% in last 2 months limiting the players that do normal content is a bad idea. If they had a master and normal version of the trial it would be fine but that has been out of the dev's radar for years
    >
    > Making 1% of your player base happy (i am one of those that will probably do it) and neglecting 99% is not smart just to appease some streamers and youtuber's that moaned things are to easy. They should also have players that are mid level and low level in their private "Boys club" testing. only listening to bis players ONLY give you a false idea of what is happening in the game.
    >
    > I love this game (i am the type of player spending 2 hours in tong this week just to give a player their first tong win), but i feel this mod will hurt it further .. sadly. We need more players not just keep the few bis players happy.
    >
    > EDIT: I know this will be ignored like the question about class was avoided even though almost all post in forum asked about it (the forum for questions about stream)

    Check out the new PVP rewards on preview
  • mynaammynaam Posts: 774Member, NW M9 Playtest Arc User
    This mod has 2 things for mainstream (not people that take time on forums and discord etc) the new race and the comp gear. To only do ME's till 2020 will not stop the rot
    Scaling/nerfing is punishing all players
    Thank you for removing il from pvp boon
    Master expiditions is a good idea. Thank you
    NERFING is not scaling
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • dionchidionchi Posts: 721Member Arc User
    edited July 12
    I think the concept put out was some content is difficult and some content is going to be extremely difficult (which later will probably wind up being considered only difficult again) ... but that's the nature of the game. As players play, accumulate experience, better gear and "stuff", formerly extremely difficult content becomes only difficult and formerly difficult content becomes easy and that is a perfect example of why every game needs new content, instead of someone sitting in the background trying to figure how to jack around with current content to make it easier, harder, more rewarding, less rewarding, scaled or whatever.

    I think all new content should be at least incrementally more difficult than previous content, but with dedicated drops specifically designed to aid players to play more efficiently in those new areas, circa Elemental Evil.

    But that's just my opinion.

    DD~
  • tom#6998 tom Posts: 629Member Arc User
    mynaam said:

    This mod has 2 things for mainstream (not people that take time on forums and discord etc) the new race and the comp gear. To only do ME's till 2020 will not stop the rot

    as i see it, the players who cant do the new trial still have all the other 20+ Dungeons and skirmishes to do. And if those are to boring and easy for them, they should be able to do the new stuff.
  • plasticbatplasticbat Posts: 5,962Member, NW M9 Playtest Arc User
    If history is the lesson, it will look hard in the beginning and then becomes easy. Mod 16 was hard and there were video to show how hard it was. Then, it becomes easy. It is always like that. It is either Cryptic tunes it down or player finds the way ... or both.
  • finmakinfinmakin Posts: 240Member Arc User
    edited July 12
    Not so long ago when Mod16 was still in Preview PE chat was crowded with ppl with complains that it was too hard and nothing was good in their eyes.
    Same thing will happen too prior mod17..

    I have been part a few times too of that group, and I gratulate those bis players for their achievment.
    That trial is ment to be difficult since its a endgame event as everyone can see in that stream.
    Remember that these "bis" players have been worked hard on their character to reach that level.. as it should be.

    LoMM was impossible according the PE population, but when I checked them they all where in blue gear with r7 / r8 enchants and told them to work on their char instead of whining about all and everything which I have been cussed out for that remark..
    ToMM will be impossible accordig to same ppl…

    For those people Dev's should create a verson of ToMM on Cloaktower level, with Cloaktower loot of course.. No bis loot on a silver platter
    When Mod17 arrives I will be in PE with a BIG bucket of popcorn.. :)

    Ogguk Sanctus… Oathbound Paladin
    670k HP (and rising)

    Member of NWLC Alpha
  • dionchidionchi Posts: 721Member Arc User
    edited July 13
    Mod16, like some previous modules, attempted to do a whole bunch of stuff all at once -

    There was the changes to character stats, feats (now powers) the changes to boons, companions, mounts, enchantments, runestones, companion gear, player gear, scaling and content mobs and bosses...

    Perhaps a more moderate approach might be considered?

    Clearly some content is very difficult for some players. Inversely some content is too easy for some other players but there are still some obvious givens when it comes to any content a player chooses to play;

    My view happens to be if any player thinks their game play is "too easy" - count your friggin' blessings and go with it...

    More difficult (or at least different) content will be forthcoming, if you feel you can't put up with the current content and don't want to wait around for new possibly more challenging content, there are other games out there. New players and those who haven't yet mastered the current content ,or accumulated the items that makes some of the content ridiculously easy for them don't appreciate juggernaut BIS carrying players saying existing content should be made harder.

    Just my two cents.
    Post edited by dionchi on
    DD~
  • arazith07arazith07 Posts: 278Member, NW M9 Playtest Arc User
    Lair of the Mad Mage is able to be done by most of the population imo, except for those just returning or brand new to the game. It's not that hard to get 20k iL and to follow the mechanics and be decent at your class, a few months work and viola. Tower of the Mad Mage is designed for 24K+ which is MUCH higher than the 20k of LoMM, requiring the greater part of a year to improve and master your character, and a dungeon/trial of this difficulty has been needed for end gamers for many years. As others have pointed out, this is one dungeon out of many. I would rather it keep it's high level of difficulty and have something to strive for, rather than being able to do everything with ease and have no point to get more gear or higher enchantments. Goals are great and hopefully will actually motivate the player base to learn more about their class and want to improve themselves as a player rather than just chasing BiS gear and then getting washed out by stagnation.
  • pariswinters#7118 pariswinters Posts: 760Member Arc User
    I feel like all these new dungeons have too many 1 shot kill mechanics, really makes it suck playing a healer amd missing all those opportunities to actually do your role and heal, because when the mechanic kills people instantly then you just look worthless :/
  • dionchidionchi Posts: 721Member Arc User
    True it isn't that hard for a player to get 20K item level IF they have a great many Astral Diamonds, are willing to spend money for purchasing the items that'll get them to a 20K item level.

    The only other way I know of is if the player has lots of free time (and the inclination) to endlessly grind to obtain the means to purchase at least some of those items with AD's...

    Can a player even get to a 20K item level, by just using the items (gear, enchantments, runestones, mounts and companions) they pick up during regular campaign game play - even repeating campaigns for different gear or "stuff"?

    I'm not aware of any means a player can just play the game and pick up gear, companions, mounts, enchantments or runestones - during their regular game play that would raise the player's item level to 20K... aside from the mind numbing repeated grind to accumulate sufficient AD's to buy their character a 20K item level.

    After spending a couple of days railing against the changes for Mod6, I discovered a player could pick up items and gear of significant worth to allow players to play the Elemental Evil campaigns and once again be able to hold their own against mobs and bosses where we were able to do so prior to Mod6 but not after the change.

    Seems the game is getting away from that premise, most players weren't able to campaign in Chult with the standard gear they were able to obtain in Chult - not without a lot of additional grinding to upgrde that gear and the gear we were given with the introduction of the Ravenloft and Undermountain (which was identical almost identical to Ravenloft gear by the way) was pretty much useless for helping players survive in those areas - without a few extra items that had to be bought - to make them better.

    Neverwinter is still "free to play"... right up to the point you hit that brick wall... then it's either spend money or be willing to spend hours grinding to purchase the items needed for your character to survive.
    DD~
  • dionchidionchi Posts: 721Member Arc User

    I feel like all these new dungeons have too many 1 shot kill mechanics, really makes it suck playing a healer amd missing all those opportunities to actually do your role and heal, because when the mechanic kills people instantly then you just look worthless :/

    As a healer we should be able to bless our party members which should negate at least a certain amount of damage from opponents... I'd even be okay with a blessing leaving party members with just enough Hit Points for them to quaff a healing potion - so long as they don't get hit again.

    I'm guessing the new healer limitations are in keeping with some new D&D change, but personally I don't like it... speaking strictly from a game character's perspective; "Our gods don't support and provide for us as much as they did prior to Mod16 - AND our opponents gods appear to support and provide for their followers more since Mod16"... :disappointed:

    DD~
  • kiraskytowerkiraskytower Posts: 395Member Arc User
    So after being on preview a bit and watching the Dev Stream, I share many of the concerns of the original poster here. Mod 17 has some nice "Quality of Life" things, notably the new appearance system and the expansion of professions to level 80 (though, still NO masterwork expansion). It's also got a new PvP map and some level 80 PvP gear. It also adds some new gear in the form of rings and companion gear. Finally it adds a short set of quests and a new trial (but no new campaign). It's really more of a "b" module than a proper module.

    For the average player (ie. your 20K ish, non-PvPer) this module really offers basically no new content. No campaign, no new dungeon and nothing but a Trial they cannot even hope to get a group for, let alone finish. Personally I have a few characters who have the gear and item level to at least get in and try the new trial, but most in my guild don't and I think that's true all around - most people won't even be able to get into the new trial. Then add in the usual gear inflation needed to get a group for it .... and this will be played by very few groups indeed (LF4M DPS, 26K 200K+ Power for TOMM .... we will see this all over PE).

    I know PvP has needed some new maps for a long time .... but I just cannot help but think this module spend alot of time and resources developing a PvP map and gear when maybe they should have been spent on a skirmish or campaign for the "average" player instead.
    PandorasMisfits_Logo_175_zpskpytcqxc.png
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  • thefabricantthefabricant Posts: 4,726Member, NW M9 Playtest Arc User
    edited July 13

    I feel like all these new dungeons have too many 1 shot kill mechanics, really makes it suck playing a healer amd missing all those opportunities to actually do your role and heal, because when the mechanic kills people instantly then you just look worthless :/

    The new dungeon is not intended for your average player, it is designed from the ground up for your 0.1% and it can be beaten. Furthermore, the healer does have an essential role and can heal through mechanics. I have never had this much fun playing Neverwinter, please do not take it away from me.
  • mynaammynaam Posts: 774Member, NW M9 Playtest Arc User
    edited July 13
    tom#6998 said:

    mynaam said:

    This mod has 2 things for mainstream (not people that take time on forums and discord etc) the new race and the comp gear. To only do ME's till 2020 will not stop the rot

    as i see it, the players who cant do the new trial still have all the other 20+ Dungeons and skirmishes to do. And if those are to boring and easy for them, they should be able to do the new stuff.
    So do 6 year old content for 6-12 months are you willing to do that?
    Scaling/nerfing is punishing all players
    Thank you for removing il from pvp boon
    Master expiditions is a good idea. Thank you
    NERFING is not scaling
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • thefabricantthefabricant Posts: 4,726Member, NW M9 Playtest Arc User
    mynaam said:

    tom#6998 said:

    mynaam said:

    This mod has 2 things for mainstream (not people that take time on forums and discord etc) the new race and the comp gear. To only do ME's till 2020 will not stop the rot

    as i see it, the players who cant do the new trial still have all the other 20+ Dungeons and skirmishes to do. And if those are to boring and easy for them, they should be able to do the new stuff.
    So do 6 year old content for 6-12 months are you willing to do that?
    We only did that for 5 years. Playing content that was mind numbingly easy because we liked the combat system and hoped we would 1 day get content challenging to us that we enjoyed. It is funny how that works isn't it.
  • mynaammynaam Posts: 774Member, NW M9 Playtest Arc User

    I feel like all these new dungeons have too many 1 shot kill mechanics, really makes it suck playing a healer amd missing all those opportunities to actually do your role and heal, because when the mechanic kills people instantly then you just look worthless :/

    The new dungeon is not intended for your average player, it is designed from the ground up for your 0.1% and it can be beaten. Furthermore, the healer does have an essential role and can heal through mechanics. I have never had this much fun playing Neverwinter, please do not take it away from me.
    That is my exact point The % players that do BIS content are way less than those that do not. Yet the rotation is 50/50 .. in fact a very large portion of players have not done lomm yet. that mean they have not had a dungeon for 2 mods is that acceptable 1% get 2 dungeons in a row?

    Guess they have to wait another year for content. People ask why i say players are leaving when they only play with BIS player. You will not notice it if you only play with limited amount of players. Steam charts give a more than 20% drop in last 2 months i feel it might be closer to 30-40%
    Scaling/nerfing is punishing all players
    Thank you for removing il from pvp boon
    Master expiditions is a good idea. Thank you
    NERFING is not scaling
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • tom#6998 tom Posts: 629Member Arc User
    > @mynaam said:
    > This mod has 2 things for mainstream (not people that take time on forums and discord etc) the new race and the comp gear. To only do ME's till 2020 will not stop the rot
    >
    > as i see it, the players who cant do the new trial still have all the other 20+ Dungeons and skirmishes to do. And if those are to boring and easy for them, they should be able to do the new stuff.
    >
    > So do 6 year old content for 6-12 months are you willing to do that?

    U didnt get it right? Ill explain again.

    There are 2 groups of Players.

    Group 1: has beaten all the content multiple times, long time Players, experienced and looking for a new challenge.
    Those will love the new Trial cause its fun, challenging, difficult etc.

    Group 2: has not beaten all the content as often if even at all, and still struggling with the content currently in the game.

    This group still has plenty of stuff that is challenging to do for them and even if its older content, that doenst really matter. If Lomm/CoDG/CR etc.
    Are still hard for those then they still have those things as challenging content.

    And if a Player from group 2 comes to the Point where Lomm is now a walk in the Park for him... great he is now in Group one and can enjoy the trial.
  • wintersmokewintersmoke Posts: 1,344Member Arc User
    wilbur626 said:

    > @mynaam said:

    > I don't think grinding MEs is the most efficient way for what you call "normal" players to get the RP and marks needed to upgrade their gear. The legacy campaigns and the new PVP store would be better imho. In M16 everyone should be able to reach LOMM lvl gearing with minimal effort. As LOMM already is too easy for the top tier players, I see no reason at all to complain about the fact that 1 out of XX quenes is intended for them. M17 will have players returning, not the opposite.

    >

    > What i meant was the only end game content the average player will see is ME's. As for PVP gear unless they give us an incentive to do PVP i do not see the average player doing it. What Thomas Foss mentioned back when people were doing PVP was because we got AD for our first win every day on every character there is no such carrot now.

    >

    > With the player base dropping about 21% in last 2 months limiting the players that do normal content is a bad idea. If they had a master and normal version of the trial it would be fine but that has been out of the dev's radar for years

    >

    > Making 1% of your player base happy (i am one of those that will probably do it) and neglecting 99% is not smart just to appease some streamers and youtuber's that moaned things are to easy. They should also have players that are mid level and low level in their private "Boys club" testing. only listening to bis players ONLY give you a false idea of what is happening in the game.

    >

    > I love this game (i am the type of player spending 2 hours in tong this week just to give a player their first tong win), but i feel this mod will hurt it further .. sadly. We need more players not just keep the few bis players happy.

    >

    > EDIT: I know this will be ignored like the question about class was avoided even though almost all post in forum asked about it (the forum for questions about stream)



    Check out the new PVP rewards on preview

    The rewards don't matter if they don't get the matchmaking right...
  • tom#6998 tom Posts: 629Member Arc User
    > @kiraskytower said:
    >
    > For the average player (ie. your 20K ish, non-PvPer) this module really offers basically no new content. No campaign, no new dungeon and nothing but a Trial they cannot even hope to get a group for, let alone finish. Personally I have a few characters who have the gear and item level to at least get in and try the new trial, but most in my guild don't and I think that's true all around - most people won't even be able to get into the new trial. Then add in the usual gear inflation needed to get a group for it .... and this will be played by very few groups indeed (LF4M DPS, 26K 200K+ Power for TOMM .... we will see this all over PE).

    If i am not mistaken there will still be a new campaign coming for all the player to do?
  • schietindebuxschietindebux Posts: 4,139Member Arc User
    edited July 13
    I did not check anything yet, but thinking of the capabilities a good performing Oathkeeper got maybe combined with a second plus a Devout on top, oneshootmechanics should be able to handle, same as it might be benefitial in general to spend some stats into defense, awareness etc? Actually an average Oathkeeper can shield a bad performing low-defense-party perfectly through Trobriand and 4 scorps, sometimes the tank does not even need to lift his shield accurately.
    Beside that I feel like there was a huge loss of geared veterans towards new player during last month, that surely need to catch up first before running end content.
  • tom#6998 tom Posts: 629Member Arc User
    > @mynaam said:
    > I feel like all these new dungeons have too many 1 shot kill mechanics, really makes it suck playing a healer amd missing all those opportunities to actually do your role and heal, because when the mechanic kills people instantly then you just look worthless :/
    >
    > The new dungeon is not intended for your average player, it is designed from the ground up for your 0.1% and it can be beaten. Furthermore, the healer does have an essential role and can heal through mechanics. I have never had this much fun playing Neverwinter, please do not take it away from me.
    >
    > That is my exact point The % players that do BIS content are way less than those that do not. Yet the rotation is 50/50 .. in fact a very large portion of players have not done lomm yet. that mean they have not had a dungeon for 2 mods is that acceptable 1% get 2 dungeons in a row?
    >
    > Guess they have to wait another year for content. People ask why i say players are leaving when they only play with BIS player. You will not notice it if you only play with limited amount of players. Steam charts give a more than 20% drop in last 2 months i feel it might be closer to 30-40%

    Isnt it great to still have new content to explore and work towards? Kinda sounds like playing an mmo right?

    Would it really be that great to release a new cloaktower lvl dungeon each mod just so that 100% of the players can beat it?
  • micky1p00micky1p00 Posts: 2,682Member, NW M9 Playtest Arc User
    edited July 19
    mynaam said:

    I feel like all these new dungeons have too many 1 shot kill mechanics, really makes it suck playing a healer amd missing all those opportunities to actually do your role and heal, because when the mechanic kills people instantly then you just look worthless :/

    The new dungeon is not intended for your average player, it is designed from the ground up for your 0.1% and it can be beaten. Furthermore, the healer does have an essential role and can heal through mechanics. I have never had this much fun playing Neverwinter, please do not take it away from me.
    That is my exact point The % players that do BIS content are way less than those that do not. Yet the rotation is 50/50 .. in fact a very large portion of players have not done lomm yet. that mean they have not had a dungeon for 2 mods is that acceptable 1% get 2 dungeons in a row?

    Guess they have to wait another year for content. People ask why i say players are leaving when they only play with BIS player. You will not notice it if you only play with limited amount of players. Steam charts give a more than 20% drop in last 2 months i feel it might be closer to 30-40%
    I don't know where you got those numbers from.

    But regardless, if someone didn't do LoMM yet, they don't need to wait a year, or a month, or a day for new content. It's right there, and it's called LoMM.

    What is difficult and end-game today, will be the crappy farming dungeon in a mod, two, or whenever. Who said that everyone must complete ALL the content on release?

    Easy content shouldn't be the aim at the release, there should be a character progress, that assures that eventually everyone will be able to do it. This is indeed power creeps good side.
    Post edited by micky1p00 on
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  • finmakinfinmakin Posts: 240Member Arc User

    So after being on preview a bit and watching the Dev Stream, I share many of the concerns of the original poster here. Mod 17 has some nice "Quality of Life" things, notably the new appearance system and the expansion of professions to level 80 (though, still NO masterwork expansion). It's also got a new PvP map and some level 80 PvP gear. It also adds some new gear in the form of rings and companion gear. Finally it adds a short set of quests and a new trial (but no new campaign). It's really more of a "b" module than a proper module.

    For the average player (ie. your 20K ish, non-PvPer) this module really offers basically no new content. No campaign, no new dungeon and nothing but a Trial they cannot even hope to get a group for, let alone finish. Personally I have a few characters who have the gear and item level to at least get in and try the new trial, but most in my guild don't and I think that's true all around - most people won't even be able to get into the new trial. Then add in the usual gear inflation needed to get a group for it .... and this will be played by very few groups indeed (LF4M DPS, 26K 200K+ Power for TOMM .... we will see this all over PE).

    I know PvP has needed some new maps for a long time .... but I just cannot help but think this module spend alot of time and resources developing a PvP map and gear when maybe they should have been spent on a skirmish or campaign for the "average" player instead.

    I have a simple question, since this topic goes about ToMM
    Can you show me where the PvP version is of ToMM.. please enlightnen the players in a PvE based game.
    Nice try to turn topic, but don't think it will work..

    Ogguk Sanctus… Oathbound Paladin
    670k HP (and rising)

    Member of NWLC Alpha
  • kiraskytowerkiraskytower Posts: 395Member Arc User
    edited July 13
    finmakin said:



    I know PvP has needed some new maps for a long time .... but I just cannot help but think this module spend alot of time and resources developing a PvP map and gear when maybe they should have been spent on a skirmish or campaign for the "average" player instead.

    I have a simple question, since this topic goes about ToMM
    Can you show me where the PvP version is of ToMM.. please enlightnen the players in a PvE based game.
    Nice try to turn topic, but don't think it will work..

    You should probably try actually reading people's posts ... it only hurts for a little while really.

    I only pointed out that this module we are getting 2 pieces of new "Content" - A trial (ToMM) for the upper 1% of the PvEers, and a new PvP map for the 1% of the game that still PvPs. So what does the other 98% do??

    And if you think a new map in PvP will solve all of PvP's problems and get people to PvP again, you are dreaming ... PvP needs help at a far more fundamental level than this.
    Post edited by kiraskytower on
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    Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
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  • kiraskytowerkiraskytower Posts: 395Member Arc User
    edited July 13
    tom#6998 said:

    > @kiraskytower said:

    >

    > For the average player (ie. your 20K ish, non-PvPer) this module really offers basically no new content. No campaign, no new dungeon and nothing but a Trial they cannot even hope to get a group for, let alone finish. Personally I have a few characters who have the gear and item level to at least get in and try the new trial, but most in my guild don't and I think that's true all around - most people won't even be able to get into the new trial. Then add in the usual gear inflation needed to get a group for it .... and this will be played by very few groups indeed (LF4M DPS, 26K 200K+ Power for TOMM .... we will see this all over PE).



    If i am not mistaken there will still be a new campaign coming for all the player to do?

    You are indeed mistaken - there is NO new campaign or boons in the new module. There are some intro quests to the new stuff, but no campaign and no new boon points.
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    Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
    Pandora's Misfits Guild Leader
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