On latest twich i belive my question was read as a first from the chat and i decided to start a new discussion to get the answear on the forum, because Thomas Foss told he must ask the team about it.
I belive the developers will answear the question here
The large amount of Artifacts had their activation changed but the stats are still not teasing us to use the majority of them. It would be a great deal if all the Artifacts would become 300 item level and the stats would be toned up to 3000/1500/1500 stat patern...
Please Please Please...
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Trick
mmo needs change for the various reasons stated above
You can agree or not but this is a valid reason.
In my opinion they did a bad job releasing artifacts that have more stats than old ones in the same tier of upgrade. They should have added a new tier of upgrade if they wanted artifacts with more stats, and new ones could start in legendary.
But heh, logic in this game.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
New level of artifact would be Renowned or Fabled.
i.e. upgrading a current top tier to another top+1 tier is more expensive than upgrading a green (with better stat) to the current top tier from scratch.
As for the "more expense" aspect, as always it is the player's choice to either grind for a new artifact or spend what is needed to upgrade an artifact - if no one whats to expend the time or expense to upgrade then they don't have to, they can play with their artifact at their current level.
It would be something interesting mainly for economy, most of the loots are of old equipment and that has little attractiveness with the launch of the new ones. This only increases the disinterest for older dungeons. Not to mention the overvaluation of the new items. It would be very cool a dungeon or trial that dropped some coin as it was in CODG that upgraded in old sets.
On the equipment of the Old Tales event, I do not know why they have not yet been matched with the new ones, something that has already happened for example with the weapons of the season of the CTA event, which by the way must be the best in the game and almost nobody was interested in the event since they had the same rank of exalted Priamals.
Like high level tanks getting oneshotted due poor stats… Or high level DPS players ending up at the bottom of paingivers list
Improving existing artifacts would be nice, but I don't see it happening.
The ToO should probably be bumped up to encourage people to continue grinding it. But then the devs would have to come up with an upgrade system. So it depends how much resources they want to put into ToO going forward.
Of course since Mod16 took so many sub level 70 areas and ("presto-chango") made them level 70 areas with little more effort than making those areas a bit more difficult, there seems to be something missing. Every artifact that drops in those areas should now be leveled up and appropriate for the (Mod16) modified difficulty for those levels .
To me that seems to be either an oversight, the developers raised the difficulty level in some areas to level 70 but forgot to also raise the value of the drops in those areas... or they tend to think players who now find themselves campaigning in a level 70 areas should be good with level 40+, 50+ or 60+ drops from those areas.
I mean what sense does it make to campaign in an area where the difficulty level has been newly raised level 70 - and only get level 50+/- or 60+/- gear from those areas?
to keep it under control, make that quest as weekly, one augment shard a week, and costly process to refine, may required crafter to make new final result before upgrading outdated artifacts.
I think a total artifact rebalancing might be short-lived and a waste of effort. To prevent old artifacts from becoming obsolete... we could have "Powered-Up" artifacts with selectable artifact boosts which are unlocked by consuming other max grade artifacts. Lots of possibilities. Maybe each artifact could have a specific power that it unlocks if/when consumed.