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Possible Solutions to Address Old Vs New Gear

tempus86#1158 tempus86 Member Posts: 165 Arc User
First, and probably the most simple is just to make the new equip bonus's better. Even the "new and improved" successor gear bonus's are pretty bad.

Second.
How about adding a System of restoration/refinement or whatever, that lets you take a piece of gear with a certain equip bonus that consumes the old piece, and transferring the bonus onto the new item. Exactly the same way you can change the appearance of items now by consuming 1 piece to make another piece look the same.

For example- you take Terror grips, which has the 3% encounter power bonus, you take the new successor gloves. Click modify Features(or whatever) and bam, you destroy the terror grips and you get the successor gloves with the 3% encounter power bonus instead of the junk bonus it has now.

Not only would with add another layer of customisation for players, being able to pick the bonus's they want,( within reason, still keeping the max of 2x each bonus) It will keep older content more playable, as players will still be doing it to get certain items with certain bonus's to restore, but also achieve what the Devs have said they want which is players using the new stuff not the old stuff.


or Third
Bring back the old set bonus style on things like the successor/protégé sets where for each piece In the set of 4 you equip you get an extra bonus. Something that makes using 4/4 items in a set clearly more valuable

for example, something like...
1/4 - nothing
2/4 - Adds 1000 stats to all ratings
3/4 - decreases encounter CD by 1 second
4/4 - increases damage/healing by 4% OR for tanks 4% damage reduction that is independent of the 50% cap from defence.

Comments

  • fyrstigorfyrstigor Member Posts: 299 Arc User
    The simpler solution was to just remove all flat % dmg from all gear we have. And while at it, remove it from demo set too.

    One could think the devs doesnt like these bonuses since they are so rarely put on. And that make the old gear best. If u want us to use new gear, either make the new gear have the same bonus that u put on the old gear. Or just remove the old bonus.

    Removing all the % dmg from gear would make everyone cry and complain, but anyone with half a brain would also know that u can do just as fine, still do ur 20 min or less LoMMs without any of those bonuses.

    Personally i would love to see all % dmg gone from the game. Be all about stats and freedom of gear choices. But a compromise of keeping them on rings only would be cool too.
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  • fyrstigorfyrstigor Member Posts: 299 Arc User

    at the point where %dmg gear actually becomes beneficial (over 200k power) you already don't need it.

    So yea, no. % dmg gear is better than other choices after u reach cap stats. Cause most with cap stats will also have around 100k power. And already at 100k power % is better than the little bit extra power u would get from higher itemlvl pieces.
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  • fyrstigorfyrstigor Member Posts: 299 Arc User

    fyrstigor said:

    at the point where %dmg gear actually becomes beneficial (over 200k power) you already don't need it.

    So yea, no. % dmg gear is better than other choices after u reach cap stats. Cause most with cap stats will also have around 100k power. And already at 100k power % is better than the little bit extra power u would get from higher itemlvl pieces.
    from my experience players with %dmg gear do not do more dps then similar geared players with ME gear....often they do less
    And from ur other posts we also know that u draw ur info from 100% solo random ques. U dont actually test things correctly. So let me help u with some math here.

    Lets take a LoMM. I go in with a group that isnt high geared so i get all the dmg myself and feel good about myself. I end the run at 100m dmg. This is with % dmg gear. I have tenebrous enchantments, those pull about 4% total dps and isnt increased by % gear. Then i have a deathslaad that contributes about 2% total dmg. Im not sure this is effected by % dmg gear either, so lets take that away too. I have artifact, dont know about that one either, thats about 10% of total dmg. Rest of my dmg is from encounters, dailies and atwill. So all of those should be affected, if its working correctly. We assume it is, cause we cant build around bugs and fixes, to much of a hassle changing everything every time.

    So what we are left with is 84.000.000 dmg done in the run that was increased by % dmg gear. I have 6% dmg from gear. I do use shadowstalker rings too, but lets ignore those, cause they cant be replaced with something for power anyway.

    So without those % it would have been around 79.250.000 dmg instead. So that gear gave me 4.750.0000 extra dmg. Now if i had been wearing power successor gear or ME gear instead, it would have increases my power with at most 2700. I have 150k power. so the actual dps increase from 2700 power would have been, 1.08%. Lets add that to the 79m, and we get.

    79.250.000 * 1.0108 = 80.105.900 So a loss of 3.900.000 dmg compared to the % dmg gear.

    At 100k power, the actual dmg increase of 2700 power is 1.35%.

    Both increases are so small that no one will never really notice unless they do real tests. And someone without % dmg gear who runs ahead of the one with % dmg gear can beat them yes. Doesnt change the fact that % dmg gear is far better than their counter parts from various places. Is it needed ? no. Anything over 20k is fluff and not needed to complete content.

    Do players wanna do more, kill faster, be stronger? For the most of us yes. And then every little thing matters, so with % dmg gear being so much better why wouldnt u get it ?

    But again, ur tests are flawed, and ur assumptions are based on nothing.
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  • fyrstigorfyrstigor Member Posts: 299 Arc User

    fyrstigor said:

    fyrstigor said:

    at the point where %dmg gear actually becomes beneficial (over 200k power) you already don't need it.

    So yea, no. % dmg gear is better than other choices after u reach cap stats. Cause most with cap stats will also have around 100k power. And already at 100k power % is better than the little bit extra power u would get from higher itemlvl pieces.
    from my experience players with %dmg gear do not do more dps then similar geared players with ME gear....often they do less
    And from ur other posts we also know that u draw ur info from 100% solo random ques. U dont actually test things correctly. So let me help u with some math here.

    Lets take a LoMM. I go in with a group that isnt high geared so i get all the dmg myself and feel good about myself. I end the run at 100m dmg. This is with % dmg gear. I have tenebrous enchantments, those pull about 4% total dps and isnt increased by % gear. Then i have a deathslaad that contributes about 2% total dmg. Im not sure this is effected by % dmg gear either, so lets take that away too. I have artifact, dont know about that one either, thats about 10% of total dmg. Rest of my dmg is from encounters, dailies and atwill. So all of those should be affected, if its working correctly. We assume it is, cause we cant build around bugs and fixes, to much of a hassle changing everything every time.

    So what we are left with is 84.000.000 dmg done in the run that was increased by % dmg gear. I have 6% dmg from gear. I do use shadowstalker rings too, but lets ignore those, cause they cant be replaced with something for power anyway.

    So without those % it would have been around 79.250.000 dmg instead. So that gear gave me 4.750.0000 extra dmg. Now if i had been wearing power successor gear or ME gear instead, it would have increases my power with at most 2700. I have 150k power. so the actual dps increase from 2700 power would have been, 1.08%. Lets add that to the 79m, and we get.

    79.250.000 * 1.0108 = 80.105.900 So a loss of 3.900.000 dmg compared to the % dmg gear.

    At 100k power, the actual dmg increase of 2700 power is 1.35%.

    Both increases are so small that no one will never really notice unless they do real tests. And someone without % dmg gear who runs ahead of the one with % dmg gear can beat them yes. Doesnt change the fact that % dmg gear is far better than their counter parts from various places. Is it needed ? no. Anything over 20k is fluff and not needed to complete content.

    Do players wanna do more, kill faster, be stronger? For the most of us yes. And then every little thing matters, so with % dmg gear being so much better why wouldnt u get it ?

    But again, ur tests are flawed, and ur assumptions are based on nothing.
    hey you got your opinion, I'm entitled to have mine. my opinion is that regardless of the theoretical numbers you conjure up, the gear is outdated and not worth using.
    For real ? Ur one of those people ? Well u made me laugh. Cause opinion > facts, said no intellectual person ever.

    Now had u said u didnt think the dps increase was enough for it to be worth spending a lot of time farming old gear. Then yes i would agree with u on some of the pieces. But when talking about whats best, u look at the math and the facts. Just because u dont understand them doesnt mean they arent right btw.
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    fyrstigor said:

    For real ? Ur one of those people ? Well u made me laugh. Cause opinion > facts, said no intellectual person ever.

    100% correct. Some people debate facts. Others hide from them behind "opinion".
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