But the thing is perhaps there are a lot of "bad tanks, healers or whatever" because as I mentioned some would rather complain about other players not playing proficiently than try to teach someone how to play their character more efficiently...
As I said, no one is obligated to offer or try to teach a lesser experienced player... but as the old saying goes" "HAMSTER or get off the pot"... Take what steps you can to turn a bad player into a better player - or stop complaining when a player is getting experience and proficiency by trial and error because that's the best method available to them.
id like to ask u something. When u do RAQ or RIQ or whatever que, how many people of your party are actually willing to listen to advice from u? I am alrdy happen if some of the ppl in my group even use the chat. Its kind of hard to "teach" someone something if he isnt even able to use the ingame chat. Id say that atleast in my experience maybe 1 out of 10 players is even willing to listen to advice (or able? using the chat to say "Hi" isnt really that hard ). I bet that almost all endgame players would be willing to help if the ppl that need the help would ask for it. But as it is, in most groups u cant even get them to say "hello" to u...
Tanking and Healing have become less important than was the intent for mod-16. To bring it all back in to better balance I would:
o Raise all "Non-Boss" monster damage by 10%. o Give all tanks 10% incoming damage reduction o Give all tanks +10% threat generation o Give all tanks a 5% penalty to dealing damage.
This would provide a greater need for tanks & healers, and create more separation between the Tank & DPS roles.
This wouldnt change that much from how it is now. The increase in dmg isnt enough to make dps wait for the tank. The dmg reduction will just me tanking easier than it is, and its not that hard right now. The threat gen is only needed on the tanks who doesnt know what they are doing, or those who doesnt build right. Rewarding bad players with their job becoming easier would be a way to fix this. The less dmg on tanks would just hurt them on solo play have no impact on grouped content.
If u really wanted to promote the use of tanks across all strength of players u have to do extreme stuff. Right now tanks are needed for the majority of players to complete content. Some can chose to not go with them, but its not at a point yet where the common people in public channels dont want tanks. If it got to that point, go this.
Give every mob in the game a passive buff that makes them do double dmg to DPS and healer roles, but not on tanks. Reduce all healing with 50%, but give tanks a passive buff on incoming healing.
Some bosses have mechanics that randomly targets a party member, no amount of threat can control who this hits, change these to follow the threat levels, or do not include them in the double dmg thing.
But extremes like that is whats needed to "force" tanks and healers into groups. But the majority of groups i see wants the tanks. The majority of players i see need the tanks. So tanks are wanted and no changes are really needed right now, and extreme changes would only hurt those few % of players who play with no tanks right now.
Wel said, and I totally agree with your view..
Tanks don't want to get the same situation back as they experienced prior Paladin class where DPS decided to run dungeons without Tanks (frankly said became obsolete). Tanks (Paladins) don't want to get the situation back where they are able to pull the whole zone and drink a cup of coffee due the insane shielding they had.
As for giving tanks a passive amount of incoming healing is not needed imho since a tank can build up their incoming healing by activating companion skills and enchantments… Which will ease the amount of healings a Cleric has to perform on a tank with high amount of HP. Tanks can also increasing their HP regen by using insignia combination's
Dev's did a good thing by forcing Tanks to become more active in dungeons instead of just being in the groups as a buffer... Even I learn every day..
For the rest... you have good and valid point's on wich Dev's could look into… Kudo's
But the thing is perhaps there are a lot of "bad tanks, healers or whatever" because as I mentioned some would rather complain about other players not playing proficiently than try to teach someone how to play their character more efficiently...
As I said, no one is obligated to offer or try to teach a lesser experienced player... but as the old saying goes" "HAMSTER or get off the pot"... Take what steps you can to turn a bad player into a better player - or stop complaining when a player is getting experience and proficiency by trial and error because that's the best method available to them.
id like to ask u something. When u do RAQ or RIQ or whatever que, how many people of your party are actually willing to listen to advice from u? I am alrdy happen if some of the ppl in my group even use the chat. Its kind of hard to "teach" someone something if he isnt even able to use the ingame chat. Id say that atleast in my experience maybe 1 out of 10 players is even willing to listen to advice (or able? using the chat to say "Hi" isnt really that hard ). I bet that almost all endgame players would be willing to help if the ppl that need the help would ask for it. But as it is, in most groups u cant even get them to say "hello" to u...
"Hello" - "Hallo" - "Kon'nichiwa" - "Ciao" - "Bonjour" - "Hola" - "Kamusta"... Maybe you just weren't using the proper form or Hello to get a response?
It doesn't matter how many are willing to listen (or able to understand) - so long as I stay with the party, do my part and attempt to communicate (one way or another) when I think it could be helpful.
I too have attempted to offer advice and been completely ignored or the party member doesn't speak the same language and is unaware I'm talking to them...
Granted there are even some players who can't use chat yet but I can and have still instructed lesser experienced players by staying with the group and teaching by example... I've even been able to guess when a player has a full inventory in Leveling Queues where they can't chat yet and been able to call my merchant for them to sell/buy things.
A lot of times "communication" is non verbal, that's the way I learned the shortcuts in The Temple of the Spider.
No one "told" me where the shortcuts were, but I still learned where they were just by watching other more experienced players and some of those more experienced players even made a non verbal attempt to more clearly show me the best path, so even if communication is probably better, players can still benefit from the more experienced player if everyone stays with the group and at least tries to be helpful.
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I bet that almost all endgame players would be willing to help if the ppl that need the help would ask for it. But as it is, in most groups u cant even get them to say "hello" to u...
Tanks don't want to get the same situation back as they experienced prior Paladin class where DPS decided to run dungeons without Tanks (frankly said became obsolete).
Tanks (Paladins) don't want to get the situation back where they are able to pull the whole zone and drink a cup of coffee due the insane shielding they had.
As for giving tanks a passive amount of incoming healing is not needed imho since a tank can build up their incoming healing by activating companion skills and enchantments… Which will ease the amount of healings a Cleric has to perform on a tank with high amount of HP.
Tanks can also increasing their HP regen by using insignia combination's
Dev's did a good thing by forcing Tanks to become more active in dungeons instead of just being in the groups as a buffer... Even I learn every day..
For the rest... you have good and valid point's on wich Dev's could look into…
Kudo's
It doesn't matter how many are willing to listen (or able to understand) - so long as I stay with the party, do my part and attempt to communicate (one way or another) when I think it could be helpful.
I too have attempted to offer advice and been completely ignored or the party member doesn't speak the same language and is unaware I'm talking to them...
Granted there are even some players who can't use chat yet but I can and have still instructed lesser experienced players by staying with the group and teaching by example... I've even been able to guess when a player has a full inventory in Leveling Queues where they can't chat yet and been able to call my merchant for them to sell/buy things.
A lot of times "communication" is non verbal, that's the way I learned the shortcuts in The Temple of the Spider.
No one "told" me where the shortcuts were, but I still learned where they were just by watching other more experienced players and some of those more experienced players even made a non verbal attempt to more clearly show me the best path, so even if communication is probably better, players can still benefit from the more experienced player if everyone stays with the group and at least tries to be helpful.