With current state of the endgame and stat capping some race bonuses with stat gain are nearly useless. Like Wood Elf, Dwarf, Halfling, partialy Human, Half-elf and Drow's Dark Fire, comparing to others free2play races.
For me they should do something more, like increacing maximum of corresponding stat bonuses by for example 1% (Wood Elf - max critical chance, Dwarf - max dmg reduction, Halfling - max deflect chance), 0,5% - max deflect chance - Half-elf, +2000hp instead of 250 - Human, Drow - every 2 seconds of the effect deals damage equal to enemy's defense pentaly (also with all others fixed and % effects).
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