I posted these numbers in warlock class threat, but I think I should hand this towards the bug section, since all of this simply looks like a huge bug. I mean the hole path in the sum, including a Daily called Soul Pact, dealing more damage towards me than healing my team, encounter Like Wraith Shadow doing "410" healing procs, or Warlocks Bargain placing me on top of paingiver with another feat called Life Bind, getting killed by selfinduced damage repeatedly, since one daily sucked all of my 235k HP in FBI on top of other life draining powers. Is there a dev mainly responsible for this mess?
This is the thread I opened in warlocks place:
I run an FBI random today. My Soulweaver at lev 80: 139k power, 322k HP, 71k Arp, 88k Defense, 69k crit, 51k Critavoidance, 73k Accuracy, 67k deflect, 93k CA, 77k Awareness, running Valhalla Set (nerfed to uselessness), more or less a tank setup.
Using some of the most effective spells and feats I want to represent you some ACT shards.
Damage
Healing
Incoming damage
Soul Pact - suck my HP
Last pciture is only part of a 50 times selfinduced 4.7k damage from Soul Pact, our "Oh
HAMSTER-Daily" when group is near dying.... I had about 235k HP in FBI, the ammount of selfinduced damage from one Soulpact is ...235k. I guess I used it 3 times and died 2 times using it.
The ammount of healing from Soul Pact is 665k, the incoming damage dealt towards me near the same 540k*, nothing else to say right? I stopped using that Daily, since the selfkill was too strong, having Life Bind on top, and there was no point to use Warlocks Bargain in an adaequat way, since it was too stressing to heal out the incoming damage from all 3 sources.
* damn it´s the other way it induced 665k damage towards me and did only 540k healing
)))))
I was near top at leaderboard due to Life Bind. Since I did not run Warlocks Bargain that much, the ammount would have been much more, so it´s not that representive... you can´t use main warlocks feature without dying all time (Shield, Cleanse plus Daily)
I recieved more damage than the tank, about 50% selfinduced, died most of all classes, was unable to run important feats and powers as wanted. The only noticeable healing spell was Shatter Spark. Even running a dps setup at boss 2+3 and in betwenn, using KF, CB, Harrowstorm, HG there was no noticeable effect of our "genaral Ability " Soul Defiler ->1% healing, lol.
All this only leads to one point: Soulweaver is a "gimmick-path", made to kill yourself more than anything else, full with underwhelming feats and power.
There are so many obvious underperforming and useless feature on top of selfdestructive powers. I simply don´t know where to start tbh and don´t want to waste my time with it.
I would compare the performance of Soulweaver with an encounter called Wraith Shadow, a completely useless healing power from zero impact doing 40mag healing or 50mag (average healing 410 !!?????).
It displays the path pretty good in the sum: -> at the bottom, laughable at best, when you have exactly one healing ability and enough feature to kill yourself constantly with no way out.
A pretty embarrassing state of a healing path in general. I don´t even start to argue with any of the responsible devs, since that´s also wasted time imo.
Comments
DC's daily Guardian pops a burst heal for 800mag with a 500 mag HOT on top, shielding 10% incoming damage over 12 seconds and you get a passive Guardian that spends 5x500mag heals for the group!
Is there an reasonable argument , why a warlock has to kill himself for a near 4 times weaker daily?