1. Tenebrous has a 1 second internal cooldown. - This makes increased proc chance of multiple tenebrous nearly useless, especially for fast attack champions
2. Tenebrous was NOT doubled like the rest of the enchants. This makes it really fall behind compared to just stacking radiant enchants with 2400 power now.
3. All Tenebrous enchants at all ranks state 8% after being slotted. This bug appears to be just in the text and not in the funtionality.
SUGGESTION: Either remove the cooldown or double damage from 8% to 16% for tenebrous to remain a viable option. Or both. If you're not going to remove the cooldown just remove the stacking proc chance because it's like you're tricking people into thinking running more than one is somehow beneficial, whereas with internal cooldown, it isn't.
3
Comments
It is rly important to get the devs opinion on this think so we could know if we want to invest on those enchants or even bound them via echant exchange system.
If they have not an internal CD there is a rly huge chance to get one in the future and people are going to stuck with enchants, that cannot trade back or with ones that lost their half ,or more, value!
Great post ! Let's hope that we will have an answer on this topic.
ps
Also they already removed the ability to proc Tenebrous via Poison/dot damage in many artifacts.
i had 2 times double proc at same second.
> 1. Tenebrous has a 1 second internal cooldown. - This makes increased proc chance of multiple tenebrous nearly useless, especially for fast attack champions
> 2. Tenebrous was NOT doubled like the rest of the enchants. This makes it really fall behind compared to just stacking radiant enchants with 2400 power now.
> 3. All Tenebrous enchants at all ranks state 8% after being slotted. This bug appears to be just in the text and not in the funtionality.
>
> SUGGESTION: Either remove the cooldown or double damage from 8% to 16% for tenebrous to remain a viable option. Or both. If you're not going to remove the cooldown just remove the stacking proc chance because it's like you're tricking people into thinking running more than one is somehow beneficial, whereas with internal cooldown, it isn't.
>
> Suggestion: Deprecate Tenebrous enchantments, let everyone exchange them, get rid of this problem
Doesn't original poster provide a better solution when he says stacking power is better? Let ppl that like Tenebrous use them
i boosted my hp to 500k just to hit 40k damage with teneberous if and when it procs.... meh... oh well another 300.00 wasted on companion upgrades
While everything has been toned up, Tenebrous have received the nerf hammer for everyone boasting more than 300k HP while retaining the internal cooldown implemented in a time where every class had tons of dots and procs that called for a reduction in Tenebrous activation. Nothing has been said about these changes, probably because monetizing over the huge cost of upgrading tenebrous enchantments was not worth letting players know they would soon feel robbed.
This behaviour is shameful towards paying customers and in no way excusable. The least the company could do is to retire Tenebrous enchantments alltogether and substitute them for unbound Radiant enchantments of the same rank, if not revert them to their original uncapped state and do some fine tuning instead of trashing them as it has been done.
Each rank 15 has a value of around 30$ on the market and many people have invested in buying 4 of them, What has been done is a shame and should never happen to maintain some credibility with customers; it's like selling a car and then changing the engine with a vase of flowers.
Scam.
2400 power = 2,4% not 4,8%.
And power damage increase is relative to the power you already have. The more power you have, less dmg increase for each power point you get.
So at this point an item that gives you lets say 2% of your total dmg, is much better than 2400 power. And people is reporting than only 1 tenebrous is doing 5-6% of the total dmg so is still much better than a radiant.
I have a tenebrous 15 waitting for the patch, and will test it later, but I bet will give much better dmg than a radiant. Other history is people that have 3-4 or more tenebrous. I doubt more than 1-2 tenebrous is better.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
The issue here is the blatant behaviour of not caring a lick about the players. Has anything been said about the OPness of tenebrous enchantments? Any reference to this nerf on the forum or in the patch log? No, it has been kept well hidden and implemented at the very last, so to let players invest till last moment on upgrading them. Talk about keeping trust of the playerbase.
I suspect, in future modules gear wont have much more stats than now, but enemies will have more counterstats, but I though with the mod 16 revamp, that we didnt hit the caps so easy. And we had 200 power in mod 15 thanks to powershare, but now we will pass that only with self gear.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Pvp as a tr with 500k hp and 60k power I am hitting 100k damage on other tr. While the tr with 200k hp and 200k power is hitting 440k damage to me. It is still better to go full power than to rely on the now capped enchant.
> And here goes another kick in the mouth of customers. Now all the population in NW will be slotting radiants for 2400 power, i.e. 4,8% increase of damage for each enchantment slotted in an offensive slot, while one of the main chances to keep up with aggro (in a very inconsistent manner) was slotting tenebrous for having a substantial HP pool is one of the scarce advantages of tank classes.
>
>
> Err... no.
> 2400 power = 2,4% not 4,8%.
>
> And power damage increase is relative to the power you already have. The more power you have, less dmg increase for each power point you get.
>
> So at this point an item that gives you lets say 2% of your total dmg, is much better than 2400 power. And people is reporting than only 1 tenebrous is doing 5-6% of the total dmg so is still much better than a radiant.
>
> I have a tenebrous 15 waitting for the patch, and will test it later, but I bet will give much better dmg than a radiant. Other history is people that have 3-4 or more tenebrous. I doubt more than 1-2 tenebrous is better.
Yeah.. I tested on preview... one enchant 15 procs the same as five enchant 15
> Not sure what classes you guys are playing but on Cw atleast this is way too underwhelming, over 30% chance of tenebrous proc, with a rank 15 being one of them. in 3 minutes did 30m damage (this was on dummies and aoe) from that 30m, 300k was tenebrous, thats 1%, thats 12-13 procs in 3 minutes, with a 30% chance. Taking the icd into account, that would be 1min 30s with a 30% chance, considering there's no restriction as to what kind of power can proc it, you'd expect alot more procs from tenebrous. But the issue here is that from log, only 2 powers procced tenebroud, ray of frost and smolder, no other encounters nor dailies procced it. So for those seeing 5-7%, what class?
I would asks devs to look into it.. but who knows if they would random nerf the enchant again. Lets just wait for baldurs gate 3. Start new