From me, thank you for the news today. I think this will help everyone new and old enjoy the game and continue to play, with the news today I will renew my VIP. I thank you for listening to us and moving in the right direction.
To me this shows a lot because in the past no one has listened to us and they do what they want to do.
I am sure there will be bugs and there are bugs to still fix but this is now going to go in the right direction. Anyone who doesn't see this needs to move on and is closed minded. And if people read all my previous comments they know I dont kiss anyone's HAMSTER lol.
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Second, I had to laugh at the part "Anyone who doesn't see this needs to move on and is closed minded". You are saying anyone that doesn't agree with you is closed minded but doesn't that make you closed minded as well?
They said they thought scaling was in a good place.. but scaling blows.. until scaling is mostly removed and only placed in pve dungeons but in a much more reasonable manner.. then its not fixed.
Scaling is game communism! Its my new favorite term.. some other player came up wiht it.. but thats exactly what it is.
Its a horrendous beast of a system, that sucks joy out of the game for everyone, so we are all evenly miserable.
What a terrible idea to start with.
- Reducing 'monster health' by 10 %
- Runestones and Enchants are being buffed in scaling calculations - not including bonding runestones - should increase player power - but still not a return to mod 15 levels.
- Removed item level scaling in early campaign zones (DR, Sharandar, etc) so level 80 characters should zip through content.
- SH - the SH map is now level 80. No iL scaling - meaning if you are below level 80 in a SH map, you are going to have a really hard time doing any HEs. This last one could be a really nasty pain point for players trying to level up alts using the SH map.
What they refused to discuss:Anything having to do with new mods, upcoming classes, races, etc.
Ken, Neverwinter got lot of stuffs not in game yet.
we have wanting for long time, Druids (cleric), Monk (warrior), Bard (rouge), and no plan for new form of wizard, so i would think of "Summoner" for planar and magical creatures, and some contructs, or clockwork pets.
maybe add non-class Clockwork Master or Toy Maker. since parts of Terminus zone gave me an idea with small scale toy army.
we still not had any player own home/housing, i cant see why this is the biggest cash cow money maker. and hopefully at reasonable cost, anything priced too high, they get ignore since it is only cosmetic pixels and vanity,
as for new mods, all mostly speculated, Waterdeep's dragon's heist, or conclusion of elemental war lead by vengeful drow, Vyz'er that Markos trick him and send him away, or Calimshan: Song of the Sands, or to explore the Vault of Candlekeep for secrets of the artifacts (quest to unlock and upgrade the existings) with new Baalspawn saga, or maybe all new unexplore Kara-Tur or Mazetica for lost supplies of exotic goods and spices. it would be impossible for Thomas Foss to do all that, it would taken 10-15 years.
if they add Kara-Tur, they need to have 4 new classes, Samurai (warrior), Ninja (rouge), Sage "scroll master" (wizard) / (Watch that movie Legends of the Eight Samurai), and Monkey Priest (cleric).
> They did mention that the HP of Ras
> Give it a week or two and all will be fixed they are testing the fixes now, have faith.
That's what everyone said 1 month ago.
No more benefit of the doubt. Just doubt until it's fixed. I give it minimum a month before things are reasonable. Probably still won't be fun. When this garbage hits console it's gonna be hell.
Then they said it again after the Live release was completely a disaster.
Then they said it again after the first week.
Then they said it again after the second week.
The truth is, the game is no more playable now than it was on the 23rd. Cryptic has made NO, ZERO, ZILCH progress. Literally everything currently wrong with the game was wrong with the game 2 months ago. There's actually MORE things wrong with the game than there was for the first preview build, for every minor thing they fix they break 2 more minor things and 1 major thing.
Like, seriously? They broke AUTO LOOT in tomorrow's patch, something they've had working for 6 months.
I'll believe it when I see it and not a second sooner.
So no, the compromise they came up with doesnt really work.
until they make scaling reasonable and allow progression.. it will never work and most players will just say screw it and move on.
Frankly even if they did that all today.. I doubt I will come back, because the game feels so utterly changed to me , its just really slow and boring now..
I think they just made one massive mistake by removing all the feats , recovery and game speed.
Why they chose to do that is beyond, me, I do agree that they shouldve nixed powersharing, multiplicative buffing , damage cycles, and at least a harsh lifesteal nerf.
Yes all of that couldve been done, without destroying the rest of the best part of their games..
But whatever.. at this point..
you cant put the genie back into the bottle, some people may like this new version of neverwinter and continue playing, some people wont .. it just depends if they find enough people who do.. Im not tied into this game because its DnD, while I played some paper variations over the years and read a # of books, it doesnt hold any more sway over me then that.. I dont get up in the morning to say experience a D&D universe.. I played the game because it was mostly fun.. but to be frank.. the game was never that enjoyable to me after mod 10.. all my most favorite times were previous to mod 10 in this game.. and I have come and gone and come and gone a few times since then (took off a year once).
If this is what they think they have to do to survive in todays market.. ok I guess.. I think its a bad choice.. but they see things I dont see and , well maybe its just not for me anymore.. Im a aging demographic to be sure.