General:
Shadow slip no longer has high priority in casting. It should go back to high priority because sometimes you get a red area when casting a power and is impossible to avoid.
Hellbringer
Arms of hardar is useless, 40 magnitude damage is too low. I do more damage using at wills
Infernal spheres is also useless. It should have a reflect like on mod 15, or be like barkshield enchantment absorbing a fixed ammount of damage per sphere
Creeping death damage is too low and it doesn't stack like it was on mod 15. I chose executioner gift on that without any thinking
Soulweaver
Prince of hell is not good. It could be useful if it gives hit points instead of armor penetration
Dark revelry buff is not tempting. A damage or damage resistance buff to the party would be nice
5
Comments
Puppet is weak, being a core ability.
Hadar Grasp, a 200 magnitude encounter, has a cool down of 15 seconds! Any class there doing worse?
None of this surprises me, or I would guess any of the veteran Warlock players, as our feedback thread was filled with concerns and warnings that were only occasionally drowned out by the deafening sound of crickets that was our only official response.
There are serious issues with the Warlock (low damage, clunky mechanics, cannot even cleanse ourselves..), but the class is not unplayable. But I sometimes wish it was, cause right now it is barely just good and fun enough for me to hang on like a sap.
I’ve got nothing else.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
On the other hand, as many said healer warlock can't do the job. Yeah with all the dot heals seems like he's healing but when the heal is really needed it doesn't have a big heal. Shatter spark heals for less that 10% hp of most clases. The only healing power is the daily (and not that big, just around a mediocre healing encounter of a dc or pally) with all the cooldown implied for being a daily and a deadly combination with the damage transfer feat (deadly for the warlock of course)
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
my cleric still on threshold at defending portal, it was fine before mod 16, now he heals terrible and kill mobs too long.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Don't get me wrong, among the two branches dps seems way better for me. Apart from the useless powers i said, it just needs a damage fine tuning to match other classes.
> That means you aren't using the right powers or feats. I run LOMM on DPS Warlock all the time, and also on Wizard. And with other DPS of these and other classes, with similar equipment and experience. They both do well.
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> yellows acc npnm, aoe hellfire ring, fb and cb daily accursed souls. Single target same yellows, hellfire ring hg and kf. Daily tc. feats double scorch, warlock curse, risky investment, executioner and ss recovery. Last lomm i did (i forgot to take screenshot of the paingiver) tr and cw around same equipment as me, they hit for 70m i hit for 45m. A good pally tank got 10m less dmg than me spamming dailies.
> Don't get me wrong, among the two branches dps seems way better for me. Apart from the useless powers i said, it just needs a damage fine tuning to match other classes.
Single target = CB, HG, KF.
On bosses where you can consistently get CA by positioning, drop NPNM for DC.
Brood of Hadar for single-target daily until TC is fixed (the damage-taken debuff isn’t working past the first hit).
Parting Blasphemy for trash, and I have it by default for single-target because of CB. Warlock’s Curse may or may not work better for single-target (honestly not sure), but PB is definitely good.
So far Rogues, Wizards, and Barbies are coming closest to my Warlock’s damage, but most DPS are doing much less. A close run has my Warlock at 90-100 mil with the next DPS at 70-80, and a wider gap looks like 65-115+.
A Rogue with the same equipment and consistently using the Armored Griffon mount bonus for cooldown would be difficult to beat, and Wizard can compete very well on boss fights, but having a class feature that gives CA makes Warlock a great all-purpose DPS.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
> > @gonzakotwi said:
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> > That means you aren't using the right powers or feats. I run LOMM on DPS Warlock all the time, and also on Wizard. And with other DPS of these and other classes, with similar equipment and experience. They both do well.
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> > yellows acc npnm, aoe hellfire ring, fb and cb daily accursed souls. Single target same yellows, hellfire ring hg and kf. Daily tc. feats double scorch, warlock curse, risky investment, executioner and ss recovery. Last lomm i did (i forgot to take screenshot of the paingiver) tr and cw around same equipment as me, they hit for 70m i hit for 45m. A good pally tank got 10m less dmg than me spamming dailies.
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> > Don't get me wrong, among the two branches dps seems way better for me. Apart from the useless powers i said, it just needs a damage fine tuning to match other classes.
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> Single target = CB, HG, KF.
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> On bosses where you can consistently get CA by positioning, drop NPNM for DC.
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> Brood of Hadar for single-target daily until TC is fixed (the damage-taken debuff isn’t working past the first hit).
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> Parting Blasphemy for trash, and I have it by default for single-target because of CB. Warlock’s Curse may or may not work better for single-target (honestly not sure), but PB is definitely good.
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> So far Rogues, Wizards, and Barbies are coming closest to my Warlock’s damage, but most DPS are doing much less. A close run has my Warlock at 90-100 mil with the next DPS at 70-80, and a wider gap looks like 65-115+.
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> A Rogue with the same equipment and consistently using the Armored Griffon mount bonus for cooldown would be difficult to beat, and Wizard can compete very well on boss fights, but having a class feature that gives CA makes Warlock a great all-purpose DPS.
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> I did forgot to mention i also change npnm for dc when i have consistent ca. WIll try cb and parting blasphemy for bosses though. TC definitely needs a fix if it does work like that
Yeah, I think you’ll notice a big difference using CB in single target. I’m not logged in right now, but IIRC, CB’s two charges equal 300 magnitude (450 with PB feat) and are not reliant on the target stewing in the AoE DoT of HFR for full damage.
I’ve been too lazy to try to figure out exactly how the Warlock’s Curse feat works. My concern is that it might lose significant uptime with how frequently we remove and reapply Lesser Curse, but for all I know it could indeed be the better option in a longer boss fight.
When I tested Tyrannical Curse on dummies and on mobs, I noticed that the 15% debuff was lasting only for the moment of initial cast and then dropping when the debuff icon disappeared from the target’s status bar.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
My opinion about CB vs HR varies. HR spends better sparkgain and higher output from SS /recovery, CB seems to be better burst.
Maybe I gonna try a build with WC feat + HR aoe, the difference might be minimal in the end.
About warlock and performance, my experience is , we are "midfield-dps", ok in focus damage, bad in aoe-burst compareatively.
If you compare classes please substract broken artifacts, gimmicks and maybe companions in the bill.
In the end CW wins the race definitely, that´s what those player say themself, if they honestly compare performaces of classes.
HFR damage is very poor if the target isn't stationary, and it's worse in terms of raw damage even if the target remains in it for the entire duration. Out of the LOMM bosses, only the Boreworm is a captive audience since Arcturia moves around like crazy and Trobriand needs to be repositioned frequently for the Scaladar mechanic.
Considering that many players are using the same broken artifacts and similar companion rosters, you can't subtract them. Even if you remove things like the Storyteller's Journal, you end up with very high damage, just not as wide of a gap. If you remove certain companions, Warlock actually gains an advantage, because Death Slaad works great for, say, Rogue, but is not working properly on Warlock.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Follwing numbers I can see that warlock lacks behind TR/CW at boss encounter, did not match that much Hunter tbh.
But that´s no drama, the class can absolve all content without issues and like you said: Warlock can constantly provide Combat Advantage for your teammates TR and CW. There are occasions where order get´s lost and where a constant CA is pretty welcome (3-4 scorps incoming, Golem-armada at 2. boss).
HFR is sometimes benefitial to get a better spark reload ( I don´t use it at 1. boss, 2./3. sometimes) and i have to switch loadout infight a lot anyway and lately I had to tank Arcturia and run VE for 3. encounter (to get that tiny HP buff ). It´s not about the damage, but it really depends on crit or no crit and maybe also if there is one mob or 3 inside, let´s say at Trobriand (i guess so).
Looking at ACT actually, TC does hit (crit or no crit) and afterwards nothing happens, no damage link from any impact and no effectiveness buff, bugged somehow...
I am pretty sure, it once worked on preview and the effect buff lasted for 20 seconds, but maybe @noworries#8859 thought it needed to be nerfed or anything like that, I don´t ask for reasons any more, maybe he simply should delete that daily causing so much confusion for years in the sum
-> fits the actual spirit of this game to make things easy and more transparent, esp. when bugged stuff can´t be fixed over years
I have a doohickey, but I almost always forget to use it. I slotted it at the release of LOMM as a backup encounter when I found out how strong it was, but I never got used to hitting that hotkey regularly, so ends up as a small % of my damage.
The top DPS players I run with have access to the same equipment I do in my Warlock. My Wizard lacks the Storyteller’s Journal but still does very high damage, so I’m inclined to believe that Wiz has a higher base damage ceiling on single-target and situationally on trash (tightly-packed vs. spread-out, crit Icy Terrain or not, etc.).
My hunch is that DPS across the board are closer in performance now than they have been in years. Curious to see what happens as more balance patches roll out.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Warlock no longer gives CA to the party only to itself.
About pb Still didnt test it but wouldnt it be a plain proc and be unaffected by damage, if thats the case it would be 75% of wep dmg (around 3k dmg?). On a cb that hits for 30k would be 10% as Warlock curse and im loosing that Buff on kf which Is the most hitting encounter we have
About PB I can only give an estimation of a 7% overall damage in lomm, using CB, KF, HG at bosses and 1.FB, 2.CB, 3.KF/HFR at trash constantly. I doubt you can get +10% from that WC feat all over the run, and those PB procs do help sometimes to finish mimics faster, +75 magnitude on every HG and CB is the better burst I think -> HG = 250mag, VE=275mag, CB= 225mag. esp rotations like FB->CB->HFR->CB (Doohickey finisher ) are from impact to hold against other classes, running trash.
But the difference might be small in the end and you can run KF, HG, HFR/VE at bosses and might deal similar dps.
> On my act i Also get doohickey to represent around 10% of the total dmg, again as shietindebux said most top dps would use a Buff ítem rather than the doohickey on the potion tray. It feels like we área pushing this to the limit to get close to other dpsers working at 50% capacity.
> Warlock no longer gives CA to the party only to itself.
> About pb Still didnt test it but wouldnt it be a plain proc and be unaffected by damage, if thats the case it would be 75% of wep dmg (around 3k dmg?). On a cb that hits for 30k would be 10% as Warlock curse and im loosing that Buff on kf which Is the most hitting encounter we have
As was said above, PB is effective burst.
Consumables hot bar has room for Doohickey along with a health stone and one buff item like a horn. Consistent damage from doohickey is far superior to random buff effect, anyway (assuming you remember to click it).
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
HELLBRINGER:Infernal spheres and blades of vanquished armies are very bad encounters and wasting 2/5 spots in the dps specific paragon,we need them to be changed into something useful such as make 1 of them single target and other AoE please.
Soulweaver:Why does shadow wraith even exist? it has no use in healing OR DPS because it deals 200 magnitude OVER 12 SECONDS and 40 healing magnitude AND ONLY STACKS 2 TIMES,absolute WASTE of 1/5 healing paragon powers,please make it into a useful power
TL;DR:i suggest change the infern spheres and blades of vanquished armies enconters in Hellbringer paragon into useful powers,literally 95% of lvl 80 warlocks don't use them and change shadow wraith encounter in soulweaver paragon tosomething useful like a shield giving power you can use on an allyor anything that wouold make us want to use it(