Since the beginning of the current mod. Gf's at-wills are just accessory-like powers with no utility whatsoever. Buffs are dead, AP gain is extremely low, and it takes ages to cast encounter powers. The result? Feeling absolutely discouraged . PvP is completely dead and playing such a slow and ineffective class results in an excessively time-consuming PvE sessions.
Ironically, it feels like the powers that you most need to go off RIGHT NOW, the defensive self-buffs, seem to have the longest cast times. I feel like some of these are only as long as they are to give reaction time in PvP... But the benefit they give is too minor to even be worth interrupting.
Barbarian has a similar issue- Enduring Shout is a bad joke, a 10% heal once every thirty seconds? Who's going to care? Why also give it a long enough cast time that if you use it as a survival cooldown, you stand a good chance of being controlled or killed before it goes off?
I like the dps at-wills. One is ranged and nice to pull, the other if empowered does really good damage. Doing Master Expeditions with the GF on dps solo is really fun, as you move thru fast and killing the mobs is quite easy. Just a self-heal is missing I wish the tank part would have the same, as those at-wills are more or less useless.
Well, my Fighter now feels more like those training dummies.
Example, the AA quest where you go to rescue Neverember's son....I can't even get past the first monsters, those crabs. I got my face murdered three times before I rage quit.
And I am not one known to ever rage quit.
I shudder what to think of how wounded my other characters have now become.
I'm a new player trying to level a GF tank and its more fun hitting myself with a hammer than playing the game. the GF cant tank anything as it is right now which makes this the only game where a "tank" class cant even do the job they are created for. Oh well guess its time to uninstall and play something else.
Comments
Barbarian has a similar issue- Enduring Shout is a bad joke, a 10% heal once every thirty seconds? Who's going to care? Why also give it a long enough cast time that if you use it as a survival cooldown, you stand a good chance of being controlled or killed before it goes off?
I wish the tank part would have the same, as those at-wills are more or less useless.
Example, the AA quest where you go to rescue Neverember's son....I can't even get past the first monsters, those crabs.
I got my face murdered three times before I rage quit.
And I am not one known to ever rage quit.
I shudder what to think of how wounded my other characters have now become.