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Barbarian bugs. There's a bunch of them.

drumon88drumon88 Member Posts: 142 Arc User
edited May 2019 in Bug Reports (PC)

Feat: Unstoppable Spin says it auto-activates Battlerage. It does not, even with a full rage meter, nor does it give the bonus damage from battlerage.

Spinning Strike states it provides control immunity. Can still be rooted, knocked back, knocked down, knocked into the air, charmed, frozen, netted+pulled, feared, or dazed. All of which cancel Spinning Strike, wasting the daily. Basically only works against stuns with no other component.

Unstoppable/Battlerage state they provide control immunity. Can still be rooted, knocked back, knocked down, knocked into the air, charmed, frozen, netted+pulled, feared, or dazed. Basically only works against stuns with no other CC component.

Block states it provides control immunity. Can still be knocked back, knocked down, knocked into the air, charmed, frozen, netted+pulled, feared, or dazed. Basically only works against roots and stuns with no other CC component.

Sprint states it provides control immunity. It does not, not even against stuns. Can still be stunned, rooted, knocked back, knocked down, knocked into the air, charmed, frozen, netted+pulled, feared, or dazed.

Avalanche of Steel states "Leap into the air avoiding most damage and control effects for 5 seconds". Does not avoid even a quarter of all damage sources (single-target melee attacks only, ALL ranged attacks and ALL AoE's still hit). Provides no CC immunity. Can still be stunned, rooted, knocked back, knocked down, knocked into the air, charmed, frozen, netted+pulled, feared, or dazed while in the air.

Charm still occasionally permanently prevents a barbarian from using their tab mechanic, requires a relog to fix. This bug has persisted since at least mod14.

Most attacks cannot be canceled to start sprinting, leaving us to get caught in AoE's we otherwise could have avoided. Edit: Same deal with block. We can't cancel our attacks.

Sprint states it provides damage immunity (iframes) for the first 1 second, it does not.

Sprint seems to take stamina in chunks instead of gradually and smoothly. A 1 second sprint drains exactly the same stamina as a 2 or 3 second sprint.

Stamina does not recharge for around 4-5 seconds after cessation of sprint, leaving us high and dry after a small few short sprints during fights. No other class has this delay before stamina recharge and it's not evident on tank spec's block meter.

Axestorm still fails to hit mobs much above/below the player.

Axestorm still occasionally fails to hit mobs in its visual path, seemingly at random (will miss the middle of a cluster the visual is centered on but hit everything around it).

Feat: Mightier Leap: Feat states "allows the immediate reuse" but there is a cooldown of 0.8s that appears on the button. Combined with serverside lag it may not be able to be reused for several seconds, making it a nonviable choice due to taking you away from combat for too long.

Indomitable Battle Strike will occasionally fail to hit your target even if the target is not moving.

Second edit. Activating Battlerage/Unstoppable while already CC'd does not clear many of the CC's it used to (used to clear everything but charm, and you could not activate it while charmed anyway). Activating Battlerage/Unstoppable WILL clear several CC status effects that getting hit with while already raging/unstoppable will effect you (example: activating it will clear root but you are not immune to root if you're already raging when it hits you). Can now activate it while charmed, although it does not clear the status effect, wasting your rage.



The feats still suck. 3 of the 5 try to lock you into a specific ability, and they're generally BAD abilities that, even feated, have better choices available (un-feated). Moreover, a couple of the choices require you to use a specific power just to trigger them, so that locks in 2/5 of your abilities.

Third edit. Sentinel's Slash still feels clunky and bad. Despite the block mechanic built in I don't think I've ever seen a lvl 80 Sentinel actually use it because of the charge time and extremely slow movement speed.


Post edited by drumon88 on

Comments

  • picar66picar66 Member, NW M9 Playtest Posts: 118 Arc User
    i started yesterday to play my BARBIE and my KEN. I am 1000% with you.
    Features are a mess for both types in 2 or 3/5 choices.
    Hope they get some love and things are doing what tooltip is telling. that is all we want. make it 1000% bug free and not only in Barbie and Ken, there are more classes with this kind of bugs too (powers do not what tooltip tells).
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  • drumon88drumon88 Member Posts: 142 Arc User

    my experience has been different then what you describe. i feel like battlerage does fine for CC immunity....its worked for me every time. and unstoppable spin works perfect for me....it wont activate battlerage if i have less then 50% rage, but even if its less then 50% and it gets to 50% during my spin it will activate.

    I've even tested it on training dummies, it simply will not activate for me, and I'm not spending 60k AD to see if my feat selection's bugged.

    And, ESPECIALLY in Master Expeditions, even while raging/unstoppable I'm constantly getting bounced around, rooted, pulled by Ettercaps, and generally interrupted by CC abilities. Same deal in places like ToNG, especially on the Ras Nsi fight, prior to mod16 I could basically ignore his Partial Paralysis because while raging it wouldn't effect me and if I was effected, starting raging would clear it. Now it hits me every single time whether I'm raging or not, raging doesn't clear it, and cleanse skills from the healers won't clear it either. Also goes through/around block when I'm tanking.
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