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lvl 70 reset and abilities.

devnullloredevnulllore Member Posts: 160 Arc User
So I have a lvl 70 SW and am at the new beginning ready to chose abilities and powers etc.. Most of the guides mention powers and feats but what about abilities? I am ready to roll but need some numbers to shoot for. Any help?


Cheers,
Ulfrik Dragonsyre
Hero of Neverwinter
Retribution Paladin of the realm
Siring quality Dragons for mounts and pets

Comments

  • devnullloredevnulllore Member Posts: 160 Arc User
    edited May 2019
    The MMORPG site mentions...

    "Warlock Hellbringer Ability Score Priority
    Put all your available Ability Scores into Intelligence and Dexterity."

    This does not gel with any other tutorial I've read. I am looking for best DPS of course. I hear also Charisma for DPS and Constitution for defense. Very confused.


    Cheers,
    Ulfrik Dragonsyre
    Hero of Neverwinter
    Retribution Paladin of the realm
    Siring quality Dragons for mounts and pets
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    The ability score bonuses got all changed with Mod 16 - previously they used to work differently for different classes, but now they are all the same, and are not really in-line with any D&D traditions.

    The descriptions are clear:
    • CON for more AP gain (cast dailies more frequently)
    • INT for more magical damage (must-have for DPS loadouts)
    • WIS for more outgoing healing (good for healer loadouts)
    • CHA for faster recharge (cast encounters more frequently).
    However, this is not so relevant really, considering that the bonuses were cut back a lot - they used to give 1% per point above 10 - now they give a lot less.
    Hoping for improvements...
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    For my Warlock I put all my bonus attribute points into Int and Cha, as I plan on switching between Loadouts often and that's what I deemed best overall for the builds I'm running. Hope that helps! :)
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