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Unofficial Mod16 Feedback thoughts and feelings

bpstuartbpstuart Member Posts: 236 Arc User
Ok Mod16 has dropped and here is a place you can discuss your feelings be the positive or negative. I have a few of both.

First off my positive:

The new environments are wonderful and the new quest is a cut above previous modules. The Newer models look fantastic and the world feels a little more alive.

Now the negative:

While the world feels a little more alive, the way you are able to engage with it feels soulless. The system changes cut out all the things that intrigued me about this game. You no longer get to chose from a whole tree of powers, you are assigned them from a linear list. You are also allowed a more limited number of powers as now the powers are carved up and distributed into the paragon paths when before you got a few paragon exclusive powers. Builds are now defined for you and you can no longer pick what suits or intrigues you. You can no longer roll for your stats, a spiritual staple of Dungeons and Dragons as was power selection and freedom of build. The official reason for this is they " Want to eliminate wrong choices" and also wanted to reduce toxic discussions over the meta. In doing so they have taken away the freedom to express yourself in your build and pick the feats that suit you. This weakens you and forces you to play a predefined role when half the fun was growing into your own take on your class and being anything you wanted.

They have additionally increased cool down times to ludicrous degrees making it so much harder to stand on your own against the challenges ahead of you. This is another thing. A marked hostility to the solo player. The design choices made both in system and in the environment of under-mountain have the effect of penalizing the solo player with bullet spongey foes, long cooldowns, poor loot drops, weaker gear as rewards and decreased effectiveness of in game available healing items has made the game tedious and frustrating to play alone. I am getting a "Group up, pay up or get out" vibe from the game now.

The system is also in many places less informative. Before, we got damage estimates and you had an idea of what your powers did and now there is the Magnitude system which if it has been explained somewhere i have no idea how it works and have to do calculations to figure out optimal output even if i did knew how it worked.

Pace. The pace used to be engaging and i would have lots of fun being an arcane machinegun and picking from an entire tee of powers to help myself get through things. It was fun to run back through all zones using different powers and having a quick romp with my new abiilities. Now fights are so tedious and draining i don't want to even go into new areas let alone revisit old ones. The fun is gone. The fun has been removed for me.

and if you are just gonna tell me to group up my freinds all dropped the game in 2015, i have been happily playing solo since then and have been playing over all since 2014. I have a long term attachment and i am not sure whether or not i am ready to let go.


What do you all think about mod 16?
Ego etiam cupo recrari et amari diu post mortem meam
I too wish to be recreated, and to be loved long after my death.
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Comments

  • epiccritepiccrit Member Posts: 30 Arc User
    As far as the skills go, I do kind of like the change. I don't think we need to choose skill points, since there were only 4 skill points per skill and so many skills you can equip at a time. However, Too many of the feats focus on skills I do not want to use. Even worse are a handful of skills that rely on you using 2 skills, this at will buffs this encounter, or visa versa. Really narrows your builds. Also, rather than doing a this feat or that feat, they need to seriously increase the number of feats available, like 3 or 4 at each tier with this system, and at the higher tiers, allow you to pick a lower tier feat instead of picking from the list for this level only.
  • franzdhfranzdh Member Posts: 5 Arc User
    Storm King's Thunder is impossible to complete now until fishing is fixed in SOMI. Good thing I did the entry quests a month ago.
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