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Stronghold Marauders Failing

demenoss#9306 demenoss Member Posts: 205 Arc User
Our Alliance just tried Marauders at two different guild and it bombed just as it started with this both times:
[Error] "Stronghold Marauders" failed

This occurred tonight just before the emergency maint on 4/26. I am unsure if someone did/did not report via ticket.
Guild: Noble Misfits
Silky Pan'teeze: Drow Wizard --- Madres de Nasae: Half-elf Rouge
Kepler: Human Paladin --- Demenoss: Dragonborn Barbarian
Divine Pan'teeze: Drow Cleric --- Nikki Sharparrow: Human Ranger
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    earlgreybeardearlgreybeard Member Posts: 407 Arc User
    edited April 2019
    shame they didn't get wind of this earlier.. but would take a bit of time to reconfigure I would guess

    it would be fantastic to have it working again in a way all the levels could run together and pull it off as we have been doing for years.. but a complete overhaul of this and dragonflight (&stronghold siege) is what is really needed.

    interesting to note in the past how dragon flights will handle (almost) a full map with 40 players in most cases.
    but marauders and shs become very lagged with anything more than about a dozen people on the sh map possibly about 20 being the limit for marauders.

    hopefully the drawing board is out and they are going to do something with alliances, guilds and the stronghold sometime after this scaling business has settled down.

    stronghold level cap raised, individual player spaces in the sh map?

    some sort of merging with currencies and quests and masterworking tasks/maps/npc's in with the new undermountain component, seeing this is structurally now a part of the levelling routine of the games overall makeup . The alliances and guilds ,done right could tie all this in wonderfully with a complete chat system revamp and the right activities ( tunnels and undermountan portals around the sh to quest in perhaps?) successfully merged into the stronghold area.. even divide the stronghold up so it isn't so big .. chasm style with portals or with a chult/yawning portal/mantol-derith style map with locations within?

    might solve some lag issues ..

    just some food for thought.

    Guild Leader Den of the Misfits
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    myrinxmyrinx Member Posts: 35 Arc User
    we just tried marauders as well, and we got the "failed" message right at the point where the wagon should show up. we were able to go talk to the npc and restart it. the first wave of monsters came but there were no supplies to protect since the wagon never came so it got stuck after phase 1.
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    blackmagidblackmagid Member, NW M9 Playtest Posts: 111 Arc User
    This has just happened at our stronghold too. There were some monsters spawning from somewhere (no portals evident) and no loot to protect. Apparently the event is about to start now 15 mins after it first failed.

    Thanks
    Black
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    percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    Greetings,

    The team is already aware of this issue and it will be fixed soon.

    Thanks for your help!

    Regards,
    Percemer
    EU Community Manager @ Gearbox Publishing
    ----------
    Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
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    demenoss#9306 demenoss Member Posts: 205 Arc User
    percemer said:

    Greetings,

    The team is already aware of this issue and it will be fixed soon.

    Thanks for your help!

    Regards,

    Thanks for the reply! On a related note, DF has become VERY difficult. Green and Blue dragons are basically insta-death, Red dragon is doable -- Black dragon, though doable, the wraith are on speed mode and almost impossible to escape from.. It does seem they don't last as long as before, but for not it is like trying to out run a sports car with a bicycle. :#

    Thanks again....
    Guild: Noble Misfits
    Silky Pan'teeze: Drow Wizard --- Madres de Nasae: Half-elf Rouge
    Kepler: Human Paladin --- Demenoss: Dragonborn Barbarian
    Divine Pan'teeze: Drow Cleric --- Nikki Sharparrow: Human Ranger
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