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Definitions please

"Magnitude"

This is a useless number. Absolutely useless. What is "magnitude"? Define this, for the love of all that's holy.

And then go through every other bleeding stat and define them as well. Clearly define them, not some eight-word blurb.

Comments

  • delta2119delta2119 Member Posts: 27 Arc User
    "Class powers now express their effectiveness with Magnitude, rather than direct damage values, in order to provide better at-a-glance comparisons of various powers' relative strength. These should be relatively consistent; for example, an un-buffed power with 200 Magnitude will generally deal twice the damage of a power with 100 Magnitude when cast by the same character, under the same circumstances" quoted from patch notes at https://www.arcgames.com/en/games/neverwinter/news/detail/11144803

    It's the skill damage base value, just to help picking a skill over another.
  • badkarma989#6736 badkarma989 Member Posts: 16 Arc User
    That's great. But you'll notice no damage figures are given for the skills. Without some basic value common to all things, "magnitude" is meaningless except to say that this skill does more damage than that skill.

    But as we all know, the actual damage a skill does...is only a part of the equation when valuing one over another. The most damaging skill is not necessarily the one you want.

    So...basically, "Magnitude" is absolutely useless as a statistic. Without knowing what damage a skill actually does, it's magnitude means jack squat. They have given no explanation of the stat beyond that which you put up.

    Good one Cryptic Dev Crew. (golf clap)
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User

    That's great. But you'll notice no damage figures are given for the skills. Without some basic value common to all things, "magnitude" is meaningless except to say that this skill does more damage than that skill.

    But as we all know, the actual damage a skill does...is only a part of the equation when valuing one over another. The most damaging skill is not necessarily the one you want.

    That's why the rest of the power description tells you what the power does other than damage.

    So...basically, "Magnitude" is absolutely useless as a statistic. Without knowing what damage a skill actually does, it's magnitude means jack squat. They have given no explanation of the stat beyond that which you put up.

    .... Magnitude *does* tell you what damage a skill does. Way better than the old way of sticking up damage numbers that were
    #1: straight-up lies in actual play
    #2: harder to compare to each other.

    Magnitude 100 = "this power does 100% of base damage, calculated from your weapon and stats"
    Magnitude 500 = "this power does 500% of base damage, calculated from your weapon and stats. AKA, 5x what a 100 Magnitude power does, which you can easily see because the Magnitude number is 5x larger."
    Magnitude 50 = "this power does 50% of base damage etc etc etc."

    Magnitude tells you, straight up, how much damage a power does. Higher Magnitude = more damage. Lower Magnitude = less damage. That's it. That's all. The rest of the tooltip tells you the non-damage stuff.

    Exact damage numbers depend on your gear, and what's happening around you in the game at cast-time, and what your target is, and all kinds of other things. Putting them on the power would be misleading - but we can see that, all other things being equal, a 500 Magnitude power does 5 times as much damage as a 100 Magnitude power and 10 times as much as a 50 Magnitude power. In turn, we can see that the 100 Magnitude power does twice as much as the 50 and 20% as much as the 500.

  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator

    That's great. But you'll notice no damage figures are given for the skills. Without some basic value common to all things, "magnitude" is meaningless except to say that this skill does more damage than that skill.

    But as we all know, the actual damage a skill does...is only a part of the equation when valuing one over another. The most damaging skill is not necessarily the one you want.

    So...basically, "Magnitude" is absolutely useless as a statistic. Without knowing what damage a skill actually does, it's magnitude means jack squat. They have given no explanation of the stat beyond that which you put up.

    Good one Cryptic Dev Crew. (golf clap)

    The damage isn't on your skills. The damage is on your weapon. Look at your weapon's base damage and calculate from there.
    My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox
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  • delta2119delta2119 Member Posts: 27 Arc User
    I don't know if the damage formula on the wiki still works, so won't quote it here, but the damage will be something like:
    Magnitude x Weapon Damage x Power x other Modifiers (like crit and others) x and so on

    Of course the reason for picking one skill over another it's not just damage values, but their synergy or utility value as well.

    A clear summary of your stats is still needed (the game doesn't have one, those 25,400 Critical and so on or similar numbers mean absolutely nothing without knowing how the game code calculates them in a fight, and we don't have that data inside the game afaik, maybe not even on the internet), and even if we would know, the way scaling works now (well, mostly doesn't) still means nothing.

    This game now is just a stop thinking and calculating, pick something based on guessing and good luck. You may figure out by comparing during fights, but why bother, when next update can make you start over again?
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    All I know is that the lack of the percentages means that I have no context for anything anymore. Should I invest in X or Y skill used to be determined by how much of a percentage boost it gave. Like, percentage of armor ignored, percentage of power boosted, etc. Now, I have no context for anything, and have no idea what boost I should give to what. I don't know if its based of 1% for every 100 points, 400 points, 1,000 points? Are there caps? None of this information is relayed to the player in-game anymore.
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