This new Mod 16 Undermountain in Neverwinter really bytes, Level 70 Warlock character CANNOT kill level 6 NPC in Blacklake District. My partner started a new toon as a test and that seems to be doing ok. A six year investment of time and money in this game seems to be inversely proportional as I have multiple level 60's(2) and 70(3) toons. ALL stripped of power. This Mod definitely needs a fix!
17
Comments
Do not presume that simply because *you* do not have issues, that other players are having the same breeze you are. I speak from the perspective of a guy who was doing a story mission on the new campaign last night, hit level 74 in the middle of it, but because I was in a level 71 "story mission" literally watched my stats go *down* after the levelup (I lost about 500 across the board and took a 2k HP penalty, and *also* was unable to use the fireball power I was supposed to have just unlocked, because from the perspective of the game, I wasn't level 74.)
When the lower level guild mate I had gone to help, with inferior stats and gear, suddenly has to start carrying *my* blue scaled rear end through the story mission, it should be a clear sign to anyone with a functioning cerebellum that something has definitely gone wrong somewhere....
I am literally avoiding combat as much as possible in this new module, not because its difficult (I killed the aboleth in mere moments, despite still carrying my level 70 gear, because this game refuses to drop equipment in Undermountain and the few quest rewards have been inferior to all of my Mod 11-15 stuff) but because I know every time I level up, the next time I hit a story mission with a level cap, the game is about to become an exponentially more difficult grind-fest.
Let's examine that for a moment. Combat. The thing that 90% of this game revolves around, is something to be avoided, because again, leveling up your character now *actively punishes you* because of this inane scaling.
As to your leveling up inquiry, once I got through the campaign mission, I was able to finally access Fireball. But that's not the point. The point is that the game, again, actively punished me for *daring* to play it, and then withheld the promised rewards. Its the absolute worst of both worlds.
I've been too busy cleaning up a 5 year long backlog of quests to get into the new stuff yet. All stuff that I picked up thinking I was going to need it all to level to the then 60 cap, and didn't. It's why I left: I was going to be spending days cleaning that stuff up, for nothing. I was at the cap, the gear was going to be worse than what I had already, and there just wasn't any point in even thinking about going on. I only came back because I was bored with other stuff I have been doing, or burnt out, and saw a video and figured I'd drop in and see what's up. Less than a week from a new expansion, with two cap increases since I'd left, I stuck around, and did some reading, and some leveling.
I will offer you a word of advice: avoid heroics in the Undermountain region like the plague. The ones in Twisting Caverns autoscale you to 72. I was still 74 at the time that this specific event occurred, but I am now 77, despite my best efforts to avoid leveling.
More specifically, I was level 74, stepped into one, was auto-scaled to 72. I noticed I was struggling a lot harder. Confused, I pulled up my character sheet. Among *other* things, my power was slashed from 71k to less than 45k. Again. I haven't changed any of my gear since level 70. But my stats were basically slashed in half by dropping me 2 levels.
That is *insane* and if this is WAI, then this game's future is very, very grim....
This isn't a bug, Robert. This is how the game is meant to be... This is "Working As Intended."
This is a disgrace...
They are killing the game and the players , if NW was a person he would be on life support and sueing for malpractice of the doctors
Whatever redeeming factors the new mod was supposed to have brought, have been negated 1 million times over. I really wanted to say something positive, but I can't find anything at the moment. Time to move on.
Finally, as for the REFER A FRIEND, on the intro screen, I'd tell them to find somewhere else to go play.
that not the game we want to play and get punish, we need to find better game master who make game fun for everyone.
sound like a bad analogy, Guy own a bar and it is losing money, ask his bartenders, they decide to kick out patrons who only drank water, and then kick out those who come for happy hour snacks, and soon just did kick out those came here for favorite local musicians, the owner came back to bar expecting beer drinkers and social drinkers, and only seen few drunks just about pass out and about to be evicted for no sleep policy,
He asked where is the rest of patrons.
bartenders answered, they kick out the water drinkers and only to find out they were designer drivers in carpool, in effect, small groups of drinkers left with drivers.
Owner just "epic" facepalmed, now he knew why he losing money in this business, bad bartenders.
the owner happen to be WoTC/Hasbrio.
The only reason I can think of doing it is to stop well geared players running low IL stuff and making easy AD or getting refinement items to sell for AD. Otherwise who cares if players run old content, that they have surpassed, quickly and with ease.
Again, its a horrible idea. 99% of players hate it.
Some of the scaling is so broken that the content is simply unplayable. See this thread for example https://www.arcgames.com/en/forums/neverwinter/#/discussion/1247601/quest-level-this-has-got-to-be-a-mistake
Being put into content where you can barely manage to tickle the mobs before they instakill you is only "fun" for dedicated masochists. This is a bug, plain and simple.
Some of the other content, like CN and Demogorgon has been acknowledged to be way harder than intended - this is supposed to be fixed with doday's patch.
As for other games, they do implement scaling properly. Only in NWO do you have a risk of having your stats go down if you level up....if you think punishing people for progressing is "fun", you are in a very, very, small minority.
Pony up the proof. Show me on ESO where, because I was three levels higher than the *story mission*, because I leveled up from *daring* to play their game, I had my stats slashed in half.
Again. In going from 74 to 77, I gained about 2k HP. Full stop. That's it. I get to the second expedition, and without activating any runes (again, I'm not even given the option to do so), what happens? "BEEP BOOP, Adjusting level. All stats reduced by 30,000. Enjoy your game...."
In summary: scaling is borked. The person responsible should be fired and blacklisted. Not because it's hard. I love a good challenge. But because this *kills* any sense of progression. I'm running around the main area of Wyllywood right now, desperately attempting to avoid combat. Not because its difficult, but because the NWO devs have done something I thought impossible. They've made leveling up your character, the oldest, truest form of letting a player know "you have made progress. You have accomplished something" in a D&D game, a punishment to be avoided at all costs!
As I have said, the problem isn't scaling as such...it is how it was done.