hello everyone from the way I wrote at the beginning of the post I have big problems with aggro and with helping in the survival of the party on the server preview: let me explain myself better. Last night I and my friends from guild did Tong (it was me, an op, a cw, a dc and two gwf) .... a torture .... during the mobbing the mob happened that I didn't keep them, and to boss let it go, orcus who turned and shook others, ditto withers a shot and the others who died. The cleric who, when he treated me, was aggro ... how can I solve? Especially to the bosses, if we don't have the debuffs and the various resistances to launch, and the dailies we pull every 100 years how others can survive?
during mobbing I used: burnibg light, binding oath and templars wrath
on bosses: sacred weapon, binding oath and relentless avenger
as aure I used aura of wrath / aura of valor and ine retribuition
Thank you, also for the mere viewing of the post
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Better to learn the mechanics in easier content.
2) Ways of getting aggro:
Oath Strike - its an AoE at-will that gives you aggro. Run it.
Sacred Weapon - 10s of increased threat, should be feated for even more threat.
Templar's Wrath - ?? duration increased threat. Costs Divinity.
Divine Champion + Intimidating Presence Feat - costs divinity.
Special mention: Vow of Enmity. This power puts you at the top of the threat list for all affected targets, however, this is not the same as generating threat. After using this you must use something else to sustain threat.
Special Mention 2: Aura of Valor, reduces the threat of allies near you by 5%.
Special Mention 3: Divine Challenger, makes smite work like Vow of Enmity for the target of smite. So useful on solo bosses.
3) Set ups I have used:
Always run Oath Strike, run Aura of Vengeance and Divine Retribution/Composure
Sacred Weapon + Vow + Burning Light/Binding Oath and Divine Champion.
Sacred weapon makes Vow give both priority and threat. Binding Oath/Burning Light (feated) combo with Sacred Weapon to give more threat. Divine Challenger doubles the effect of Vengeance. This combo only works if your party is able to kill things fast enough due to the long cool down on Sacred Weapon and Vow.
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Sacred Weapon + Templar's Wrath + Burning Light/Binding Oath.
Avoid Divine Champion.
Less vulnerable to cool down issues, as only Sacred Weapon has a long one, but need to not get too excited with Templar's Wrath.
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Relentless + Binding + Burning + Divine Champion (Intimidating Presence)
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Single Target aside from any of the above, swap in Divine Challenger for Retribution/Composure
Relentless + Smite + Binding/Burning
I got stuck in Tales of the Old final boss with this rotation...then ended up having to kite all the adds, because I had the vast majority of the aggro....
4) Focused Retaliation and a companion benefit like Conartist's Discipline are helpful as well, proccing damage while blocking (Retaliation) or for Criting (Conartist's) helps you keep putting aggro out because all your damage gives you aggro.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
thank you, you were kind