With mod 15's overhaul and introduction to +1 crafting materials, you folks have upset the balance of crafting. Making us players work typically 2-3x more, on the quests to advance it.
Not only do the comission guys for the workshop not have +1 Versions of items needed to advance the commision, so we can upgrade the workshop. But that same issue is present in the MW tier 4-5, to unlock chult market. No +1's are accepted.
The same is also true for the quests to progress upwards to the top end tier of the masterwork craftings. No +1's needed. Pre-MW quests, the initial ones which were changed. Required some +1 materials, but that's it.
So to fix this issue. Here's a suggestion.
Give us a option in the crafting menu, above all the different professions which are sorted by tabs. A toggle option. To either completely Disable Focus. Or gives us a -5000 value towards the focus itself. Have it cost like 25g or 50g, each time its either toggled on or off. Thus negating any possible chance of making a +1 material. And allowing us to progress as we can.
This will allow the players who have spent $ on legendary tools, or forgehammers, or epic artisans. To keep them as they are, and make use of them as initially intended. Instead of having to manage numbers, to reduce our chances of making a currently useless item. Which is a waste of our time, our resources.
This will solve for the most part, any crafted materials being +1, and let us crafters actually progress. Like everyone else has, prior to the mod 15 change. Its that, OR..
You will have to go through every quest for masterwork crafting, Every Commission value, for both the workshop, and the chult market, and Include +1 versions On everything, at a higher value. Because since +1 is currently the best that can be made, its of higher quality, and should very well be of higher value.
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Last night, i put on some masterwork tier 1's, at 78% prof. I had 18 of them go off, with 3 different recipes. Didn't get a single success. 18 craftings @ 78% prof. No success. ALL FAILED. ALL. Bad luck, no. The statisical odds of failing something 18x in a row, with a 3 in 4 chance, is damned near impossible. Then when you do another 20 craftings the next day, and get nothing but entirely crappy results that either fail, or give you HAMSTER instead..
You folks overhauled the crafting system in mod 15. If i had of known that you had broke it to this extent, i would have saved myself over a half a year of grind, trying to work on something that's clearly broken as all hell.
Either your 2x professions, broke it, because i haven't had a single overnight success crafting for any MW tier. Or its bugging it completely out of whack. Because i should not be getting this many fails, or +1 results, when i have 0 FOCUS at the time of the crafting.
Let that sink in.
ZERO PERCENT CHANCE ON FOCUS AT THE TIME OF THE CRAFTING. AND IT IS GIVING +1 RESULTS.
How about ya fix your broken system, before you go ahead and release new content with yet MORE BROKEN STUFF.
You folks gave us 2x professions for 11 days. I'm guessing those extra days are so you can screw up masterwork crafting with its bonus, and remove alot more materials from the game. Sure wouldn't suprise me at all. After all, all i've seen the last 6 months, has been one screw up after another, and i'm really not suprised you folks screwed up crafting as bad as you did. And if its not a screw up, then this is even worse. Because its intentional. Its one thing to rig the system, its another to deceive the playerbase, saying that this works as intended. Oh, we just didn't tell you the part, where its all HAMSTER backwards. Desired result by you, forget it. More like desired result by owners of game. Play more, buy more.
They've already angered alot of the people who have spent years working up their characters on their accounts. With news of these upcoming changes. Then they changed the crapting.. err crafting. Its practically HAMSTER. Definately not worth the effort anymore, simply because. Mod 16 has NO CHANGES to crafting at all. They overhauled it in 15, and ignored it for 16. It'll be at least a half a year, before it see's any change. Probably not until about november.
So, given how badly they screwed it up with mod 15, and half a year later its main issues are still unresolved. Then there's my above postings, relating to the 2x professions event which just made things a hell of a lot worse..
(NICE HIDDEN MODIFIERS DEVS. TY SO MUCH FOR HAMSTER THE CRAFTING SYSTEM UP.)
Last straw. I'm just gonna finish farming my scroll cases, and ignore mod 16. I'll probably check back in a few years, to see if this game is still alive. Though to be honest. I don't think it'll live past summer.
Last half year, the dev's haven't done anything to improve the quality of the game. Everything they touch, seems to get worse and worse. But hey, a job is a job right. Guess it won't be much of a job, when the game goes under.