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Rhazzad's Return

auron#6793 auron Member Posts: 390 Arc User
Rhazzad's Return is now complete as far as it is going to be with the foundry being removed soon please enjoy it while you can!

"Rhazzad's Return is now complete as far as it is going to be there may be some smalll text updates but it is finished for as far as I will be going with it because of time restraints. NWS-DSIP2HY2B "
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>

Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight

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    ron#1747 ron Member Posts: 115 Arc User
    Thanks!
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    warrianswarrians Member Posts: 98 Arc User
    edited March 2019
    Cool! Im actually trying to work on Rhazzad too on my Zero to hero episode 4 (Due to a certain time paradox involving Joseph Linkletter during episode 1). I will be very glad to play your foundry !
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    warrianswarrians Member Posts: 98 Arc User
    Hello i played your campaign and i like it. Its not bad at all for a starting author !

    I liked the Cosmo Arch map the best, i just think the spawn is a bit too near the edge, one misstep back and.... XD

    I dont know if you did this on purpose or not, but the cleric disappeared forever as soon as i met the wizard .

    I like the story. Congratulations !!

    If you would like to have a more seamless transition between dialogue with a NPC and spawning it as ally, you might want to try using a short, one-word dialogue box after your ending dialogue box, in a dialogue. Then you pin both the reason for the npc to disappear and the reason to spawn your ally on that box. It will make the dialogue instantly cease once that box is reached, the npc despawns and your ally spawns. This avoids the summoned ally and the npc displaying together during the end of the dialogue. Its just a thought !

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    auron#6793 auron Member Posts: 390 Arc User
    edited April 2019
    Thanks for your input @warrians Yes, the clerk was supposed to disappear since his roll in the story was over once you and him found Cymric. (maybe Knox called him back for duty)

    the Cosmo Arch map was actually made entirely from scratch and took nearly a week to get it done.

    This was a project I originally intended to have a third area of
    Ruined Protector's Enclave where Rhazzad had laid siege to it with his army of mutants
    but unfortunately it wound up on the cutting room floor due to time constraints (it takes time for me to actually come up with the story) and issues with the editor not displaying properly and making positioning the floor for the area impossible.

    I'm glad you enjoyed it! I enjoyed making it.
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
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    warrianswarrians Member Posts: 98 Arc User
    Congrats on your cosmo arch map !

    ruined protectors enclave would have been cool, i started my episode 4 (Z 2 H) on the assumption there WAS a PE foundry map, other than tower of solace outskirts and tualos neighbourhood at blacklake. No dice! Still im going to finish my stuff before the deadline.



    the foundry is not gone yet !
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