How about allowing the Eldritch Runestone to give Armor Pen again? That way all of them I have refined will have a purpose other than filling inventory slots. Or, give us the option to trade for a different Runestone?
I can keep the training runestones? They still have a purpose? WHY the distinction?
Thank You for allowing me to vent another frustration!!!!!
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113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
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More to the point, once Mod 16 launches (if they haven't implemented it yet) you'll be able to trade enchants for runestones, since anyone who had enchants in their companion gear will now have to slot runestones into their companion gear. So, unless you've been running around without enchants in your companion gear this whole time, you'll already have all the runestones you need. There's no value in Eldritch Runestones being a thing; they were used for people who didn't use bondings, and the people who didn't use bondings were the people who used Augments, and there's no reason to have eldritches be different from augments.
I do think why no eldritch at all now though: Coding will not have to look at El(dritch) vs Em(powered); less letters for their translator to see.
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Eldritches were removed because they were redundant; Bonding runestones now work with augments, so Eldritch runestones are just swapped out for Bondings.
Or, maybe I overlooked before; very possible with only 2 functioning brain cells left!
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