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ZERO TO HERO - WILFRED ELSEWHERE

warrianswarrians Member Posts: 98 Arc User
edited April 2019 in The Foundry
first 3 videos in this sequence are about episode 1, the remainning videos are of other great foundries. Courtesy of Auron !




Farewell foundry system

Now, a little about Z2H

The campaign is themed around how much would your world change If you saved a single person from death, and some touchy subjects like time travel and paradoxes - As the D&D books state that deities "wont allow those to happen".
The entire thing is planned to be split in 5 chapters - Wilfred and the bridge, Wilfred in Neverdeath, Wilfred in the Feywild (Which had to be split into 3 sub-chapters), then Wilfred in the Enclave and finally Wilfred in the Dread Ring (The last being made).

Its my first foundry, dont expect 100 tons of detail. Hey I have a deadline now. Lol.

I focus on replayability -Change your class, and you get a different experience. Make a mistake on purpose, or take someones side rather than their enemy, and you get a different experience. Find one item you missed before, you get a different experience. Find them ALL, you get a different experience. Stray from the road, you get a different experience. Retrieve your items on a subsequent episode (Proving that you really did X or Y) and you get a different experience. I am 100% sure theres more typing invested in the secrets than in the main story.

I update daily and i publish every update as to test it outside of the foundry toolset environment. I still plan on delivering the whole thing before April 11st. Because If i dont, then what the hell did i put all this work on it for ??


ISSUES: English is not my first language (nor the second), and the foundry is not my first choice when it comes to hunting typos. As multi tasking NWO is beyond the capabilities of my machine, I can not plan all the text on a text editor and then just copy paste it inside. Also, I can not help you much with audio - The audio used is configured with the gracious help of a good friend whos not always available. Lets just say my headphones are permanently broken. Oh yeah, and Im aware about Realm Of Malabog. i keep bringing those cyclopses down the trees to the ground, but when i publish, some sort of alluring magic high atop the trees keep luring them back up. Figures. Best i could do so far was to reposition a few of them and make those cycs who WANT to stick to the ground.... Respawn. The cycs arent the only ones.

Post edited by warrians on
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  • warrianswarrians Member Posts: 98 Arc User
    edited April 2019
    STATUS:

    Episode 1 - ( Wilfred and the bridge ) Ready
    Episode 2 - ( Wilfred in Neverdeath ) Ready
    Episode 3 - ( Wilfred in the Feywild ) Due to the Might of the Critical Overbudget, it had to be split in 3 foundries, as follows:
    Split 1 - Ready
    Split 2 - Ready
    Split 3 - Finally Ready

    Episode 4 - Wilfred in the Enclave - RELEASED !
    Final Episode - Wilfred in the Dread Ring - WIP

    Post edited by warrians on
  • warrianswarrians Member Posts: 98 Arc User
    edited April 2019
    FIXES:

    Fixed Eye for an Eye in Ep 3-2. Finally.

    Fixed the doubled chin on edited character costumes. It was the armor-class shirt. I wish someone had told me before.
    Post edited by warrians on
  • warrianswarrians Member Posts: 98 Arc User
    edited March 2019
    SPOILERS: (For you who already played and couldnt find that little secret thing you read about in grayed out text )

    EPISODE 1: WILFRED AND THE BRIDGE

    SHIPS SECRET TREASURE CHEST: Just north of your starting position. Guess where? By the crashed ship. You can trade it with the.... trader.... for the Lucky Charm of Tymora, a test item without requirements that can beat both the defense phase and the attack phase during the second maps "Hero Time" Dialogue event.

    ALL DIVINE CHARMS: (Use them to easily skip the attack or defense phase during the "Hero Time" event)
    LUCKY CHARM: (Cheat!) Please refer to "Ships Secret treasure Chest" above.
    BATTLE CHARM: (Dungeoneering) Broken Shrine in the flooded ruins in the center of the map.
    HOLY CHARM: (Religion) Doomguide Acolyte Neyman, by Linkletters Camp, southeast.
    SHADOW CHARM: (Thievery) Extort it from the "Drow merchant" at McCourts camp, East.
    FOREST CHARM (Nature) Help the poor Panther just before Hawthidon´s camp and then search the body of its master.
    ARCANE CHARM: (Arcane...) Ask Makos (Just west of Hawthidons camp) about the Dracolich bones, use Arcana, disable the plaguefire (If you care to), reach for the residue, talk to him again, follow the same dialogue route, give it to him, enjoy.

    ALL ALLY SUMMONS:
    WILFRED SUMMON: Get used to him, you need a cheat just to make him stop spawning every map of every episode. He even follows you through tower teleporters, so I hope you dont hate him.. Hey its HIS saga, not yours! Jk.
    DRAKE SUMMON: Use Arcana on the thayan dragon bones cart just east of your BIS gearset crate.
    LINKLETTER SUMMON: When the quest lead you to Linkletter, warn him about Rhazzad and Dorothea (The plaguetower quest), and then talk him into abandoning his post to pay you back the favor.
    NEVERWINTER SOLDIER SUMMON: Heal the wounded soldiers with holy magic rather than just first aid.
    DEL MCCOURT SUMMON: When the quest take you to McCourt camp, tell him about his boring post in the Dread Ring and mislead him into thinking that Knox thinks he is too short of reach to be a great fighter.
    PANTHER SUMMON: Tame the Panther from the "Forest Charm" with Wild Empathy (Nature).
    TESTAMENT SUMMON: Spare Testament in the secret area of map 3 and just let him join.

    ALL POTIONS: (They can double for charms during the Hero Time event, or for Holy healing)
    OLD FORTIFICATION: Haggle for it with the Drow merchant.
    OLD REFLEXES: (Thievery) Pickpocket the disguised Zentharim agent.
    OLD TIDESPAN: (Arcana) Use Arcana to identify it among the potions stack by Hawthidons tents
    OLD HEALING: Linkletter tells Wilfred to handle it to you at the end of map 1.

    SECRET "COW" LEVEL: During map 2, find "Wirt the Peg Legged" among the undead in the Northwest section of the "Bridge" (Cough) . When he croaks you should see something, somewhere nearby. It still swears that theres no secret cow Level, but it hints on something about "Left.". Check just left of it.

    EPISODE 1 ENDING GUIDE: On map 2, Have Wilfred´s blood (Or none) at the ending selector to get stuck with the "bad" sequence. (You will have to leave without reaching the chest). Have Valindra´s blood at the Ending Selector to proceed to a Good or Secret Ending (Having both will let you pick your ending). Just follow map 3 normally to get a Good ending. Refuse to take the chest after the last dialogue, and explore the other side of Paradox Labyrinth if you want to hunt for a Secret Ending. I hope you are not afraid of the dark.

    EPISODE 1 MAP 3 GFX: There are a few gfx settings where Paradox labyrinth will NOT display in grayscale as intended. One simple change i make to fix it is disabling the post processing effects or bloom quality.

    EPISODE 1 SECRET ENDING GUIDE: You can only do this after the last dialogue hints that "there seems to be someone else in this place". Opening the chest will void your chance of doing this. Follow west rather than East from the chest and use the talking lights as guidance to find some more troublemakers and more strange coins. Make sure you pick them, they are counted. Go north to meet a strange fella and a series of doorways that "Eat" those coins to keep unlocking more dialogue and more doors. "TOP" dialogue option is usually about the quest playability, while "Bottom" dialogue options are usually wacky OOC. You will eventually run out of coins, which will render you unable to see the clickies to keep opening the doors. One option is to farm coins by redoing this map later - But since you are not crazy, Try exploring south rather than North to "hunt" for more coins (Its a bit of a messy path but i promise you, it is there). Further south from it is a room you will not be able to solve NOW, unless you came with a full party with all skills and got all charms on episode 1. By now you should have / had 10 coins total. Go back North and keep opening doors until you reach the Big Boss room. Beat him to advance further North. West of your last meeting with Him, there is a room with the appaling secret of Paradox labyrinth (Please make sure you read some literature abandoned over a table). Talk to the true Kingpin of this place in order to learn of a reward behind him, "meant for players who have no foundry friends" (Meaning that now you wont need a full party anymore). Go and get it. If you read its text, you might notice that it has strange effects over the talking lights. backtrack and use it on EVERY talking light in order to get the items you are missing (Who needs a foundry party anyway... sniff sniff. But if you got one, then you can skip this part ! ).Go back all the way south and use all items you got to unlock the way to battle against the Kingpins Most terrible Nightmare. You should get a last item, that hints on "Show it to him?". Show it to the KIngpin. Enjoy your secret ending and dont forget about backtracking ALL THE WAY to the chest to claim your reward otherwise you cant review. Claiming the chest before this point will render you unable to get a secret ending, as it will erase your Paradox Coins and quest items.

    EPISODE 1 SECRET ENDING ITEM CODE: "Cosmos". Usable on episode 3+.




    Post edited by warrians on
  • warrianswarrians Member Posts: 98 Arc User
    edited March 2019
    SPOILERS: (For you who already played and couldnt find that little secret thing you read about in grayed out text )

    EPISODE 2: (Wilfred in Neverdeath)

    ALL OLD RUNESTONES:

    Old Empowered: Either replay Cheat-Le-Bell´s original quest to "Correct the grave markers", or else report him to the Doomguides if you are a holy adventurer.

    Old Training: Help the mercenary captain to get a personal item back from a gnoll sub boss, north from the upper clockwork seals.

    Old Profane: Aid the bounty master to get the very last necromantic sigil - Held by a sub boss from the old cult of the dragon, just north of the first lower seal.

    Old Arcane: Find the old quest to put the lich phylactery to rest, somewhere southeast, and then follow your own experiences or the memories of your character to finish it.

    Old Eldritch: This one changes based on your class skill: (Fighter: Somewhat near the missing "new" Tyranny of Dragons area entrance), (Rogue: Find SoulStealer (from the episode 1 secret area) on the western graveyard, distract her and then pick her pocket), (Hunter: An original nature node behind a tree, near a bridge that leads to the Higher Seals), (Cleric/Paladin: A forgotten Altar on the Southwest corner of the map, near the spot where the Secret last battle takes place), (Wizard/Warlock: An elven bookshelf in a covered room just a bit south of the original entrance to the Shadowfell, now being used by Thayans) .

    THE OLD MAN: To meet the Old Man in ep 2, just ask the Harper Agent to talk with him before you leave the foundry, at the end. You might want to do that before you loot the chest, since looting the chest erases your quest items.

    TIMELESS ITEMS: Quest Items you can carry over between different episodes or playtrus of the same episode by keeping magic words from their text and then using a password system available on ep 3+. Episode 2 Timeless items are:

    Old Bonding Runestone, rank 1 : Get all other old runestones in one same playtru and then talk about them with the Old Man. Password: "Preamble".

    Harper Pin: During dialogue with the Old Man, tell him you are leaving, and he should mention something. Accept his offer to get the Harper Pin. Password: "Spectral".

    Seal of Shadowmantle: Beat the Hidden battle enemy and then find it near the battle spot. Password: "Thanatos".

    Episode 1 Impossible Key: Do as above, go to the Old Man for the secret ending and he will "accidentally" drop this. password: "Mistake".


    ENDING GUIDE: Just follow the quest tracker to get a normal ending. Go face the secret boss (Forge the bonding runestone and then find them) without attuning it to you and to Wilfred, and you will get a Bad Ending. (This time, you may see it and then play for a good ending) . Attune the bonding runestone and recruit Wilfred to go with you, beat the secret enemy , get the Seal from the ground and return to talk about it with the Old Man to get the Best Ending.


    EP 2 ALLY SUMMONS:

    Wilfred: Guess.
    Harper Scouts: Get the Harper Pin and then ask the well informed agent for backup.
    Soulstealer: Save her on the last map.

    EASTER EGGS:

    SOULSTEALER 3x: On the same spot where you end the human race quest in Neverdeath, find Soulstealer from the episode 1 Paradox tavern, "waiting for the respawn". You can meet her up to 3 times, once per visit to Neverdeath. If you save her on the last visit to Neverdeath, she actually joins you.

    EARLY OLD MAN: Go to the entrance to the Clockmakers Tomb early on your first visit to Neverdeath.

    EPISODE 2 PASSWORD CHECKLIST: COSMOS (episode 1 award), MISTAKE (Impossible Key), PREAMBLE (Old Bonding Runestones rank 1), SPECTRAL (Harper Pin), THANATOS (Seal of Shadowmantle)
    Post edited by warrians on
  • warrianswarrians Member Posts: 98 Arc User
    edited April 2019
    SPOILERS: (For you who already played and couldnt find that little secret thing you read about in grayed out text )

    EPISODE 3 : WILFRED IN THE FEYWILD

    HARPER´s HOLD:

    ALTERNATE OLD MAN: Talking with the Old Man during the main quest dialogue (Before you say you are good to go) allows you to summon multiple alternate timeline versions of him. The first lets you recover Timeless items, the second answers questions, the third lets you take Harper Trials if you never had a Harper Pin before (or if you want to explore Harpers Hold).
    If you skip summoning the "Alternate Old Men" you cant do much in Harper Hold.


    HARPER TRIALS: Each Harper Trial is devised for one Class Type and if completed they award you the Harper Pin (You still need to show it to the 3rd Old Man, "Terminsel Rauam" in order to "make things official". You only need to do this once in order to learn how to recover the item with a magic word, but every character type you bring here will have a different trial (and a different section of the map ) to explore.

    Harper Warrior: (Fighters) After getting the mission, go north to the Arena (get the go from the Arena Master first. You can actually persuade him to let you sample the arena even if you are not in the trial, for no reward), take the teleporter, beat all 3 arena events (last one takes a bit of patience as they charge you from the corridor) and loot the chest for your Harper Warrior pin..

    Harper Wizard: (Arcane users) After getting the mission, talk to the Master Librarian west of the Old Mans room, he tells you to find the right books and to finish them. Solve the 3 riddle books (You must get to a page that reads "THE END" in each of them!) and a new book will appear on a shelf with your Harper Wizard pin. I could write a riddlebook solving guide but that would mean another lengthy page of typing.

    Harper Shadow (Thievery) After getting the mission, follow the library west and north and you will spot a rogue-eyes-only secret passage to the east. Follow it and then south for a weird room that has the Harper Shadow pin exposed in plain sight. Not so simple. You MIGHT trigger a number of sudden traps you couldnt find before, and get backstabbed. That is the Shadow Master who calls everyone "Newb" until they prove themselves to him. Talk to him to get the real mission and then head north. You must pass each room without slaying ALL sentries in that given room (it starts at 1) or else the gates will shut rendering you unable to get your pin in that playtru. Sneaky, and mind the water traps. In the last room, your job is to try sweeping the pin from the pocket of a rather distracted Harper worker by any means you deem necessary, just remember you are being TESTED. Get the pin from him and report back.

    Harper Warden (Hunter) After getting the mission, head west and north through the library and then west (opposed direction to the thief trials). There is a door that will only open for those in this trial. Talk to the Warden if you want some extra info. Keep following the corridor until the cave complex. Find the right path to the Master Warden by using tracking and the trail hints (Might take you multiple tries, being that the reason why this is the only trial that allows you to retry in the same playtru if you die). Sometimes you might need to use the traps in your favor. Survive the ambush in the different-looking and you will meet the Warden. Survive the Wardens last examination to get your Harper Warden Pin. (There is a shortcut to the south).

    Harper Crusader: (Cleric/Paladin) After getting the mission, head south to the rest shrine and talk to the High Cleric. She asks you to heal a nearby Harper first. Do it (Dialogue). After that, she asks you to go west and escort two disciples through a forbidden path guarded by the souls of Spectral Harpists. Take them alive to the last room to find your Harper Crusader Pin. If they die, you will only find a reminder of your failure.


    EPISODE 3 SUMMONS: The exact summon and summon text vary per map.

    WILFRED: Yes Wilfred is in this episode too, i hope you are not surprised.
    HARPERS: Take the harper Pin to any well informed character in any episode 3 map, and ask them for backup.
    ALTERNATE TIMELINE ALLIES: Take the Episode 1 Award to any Well informed character and ask them for help in bridging the Timelines together. This take a Harper Pin to access on most maps.
    TIMELOST DARK SOULS: If you have a Seal of Shadowmantle, you might find a red Paradox Anomaly. Offering some of its power to it will summon an enemy from your past. This is incompatible with Harper Pin allies (Summoning a timelost darksoul will render you unable to summon harper help and summoning harpers will make the anomaly disappear in most maps). Many characters in this episode will react to Timelost Darksouls ("Dark Summon" dialogue option.)


    EPISODE 3 BONDING:

    INTRO MAP BOND: During the Path to Sharandar, have a Seal of Shadowmantle and interact with the Paradox Anomaly. Imediately deny it and pick the option to report it to the Harpers right away, without giving sway to the Allure of the "dark" options. Wilfred will have an extra [BOND] option at the end of the map. If you have a bonding runestone, you will summon the Timeforge from episode 2. Using it will create one more bonding runestone.

    ADVENTURE MAP BOND: In every adventure map there is a spot to investigate (Matching the entrances to the 3 sharandar maps weekly quests). Investigate them and report your findings to the main quest giver of that map (SPOILER dialogue option) in order to warn them of the event that didnt take place yet. They wont have a reward for you, but Wilfred will notice your selfishness at the end of the map. If at that time you follow the right options and have at least ONE rank 1 bonding runestone, you will get a [BOND] dialogue that will summon the Time Forge from episode 2 again. Using it will create one more Bonding Runestone.

    ALTERNATE SHARANDAR CAMP BOND: During Alternate Sharandar camp visits, do what you must to give fomorian concoctions to the bounty master for bags of gold crescents. Trade the gold crescents with Thradisar Starwise (by the shrine) for items that would appeal to Wilfred. Gift them to him (might take another dialogue, depending on the map visit) to enable to [BOND] dialogue. Play your cards well and have at least one bonding runestone, in order to yet again summon the Time Forge. Using it will generate yet one more bonding runestone.

    You can use them to track the level of your bond with Wilfred, and something might happen if you get many of them before the ending of the whole episode. (there are 3 splits, and options to recover your stones between 1st and second splits )

    FOMORIAN CONCOCTIONS: In each of the 3 Sharandar campaign maps, quest for one additional campaign item and trade it to the.... "Legit Rhyming Leprechaun". You will get the dark fey key (No daily freebies sorry!). Use them on the dark fey chest at the end of every sharandar campaign dungeon to get a fomorian concoction. You may also pick the Leprechauns pocket if you have the skills by creeping behind him, saving you the chore of doing one additional quest (Who said crime doesnt pay?) .
    You may also get concoctions by proving that you did sidequests for Triste and for the skirmish master during the appropriate camp visits. The Bounty Master will trade the concoctions for bags of Golden Crescents, once per visit.


    SWIFT DEATH CONTEST: The Quicklings are inside the Gnarlroot caves , in the same spots as in the original timeline. One of the last ones will drop simple fey sapplings. Merely pointing those facts to Triste during your next camp visit will award you the reward as champion of the contest.

    HUNTING THE HUNTER: During the Realm of Malabog episode (Split 2 of episode 3) ,you may find the Master of the Hunt and its hounds at certain locations - Every time he is 10% to be beaten, he retreats to a new location. If you are a hunter, you may find tracks with hints of where to go. The locations are: Center, then West, Then East, then North. Beating him all times will force him to make a last stand and fight to the death, leaving behind a trophy (pay attention to the dialogue as proving to Cerandis Greenward that you have slain the Master is done by Quiz ), awarding you the reward for the Master of the Hunt skirmish.


    BONDING RUNESTONE, rank 7 : During your last visit to the camp before the siege of Malabog´s Castle, trade the fomorian concoction to Thradisar. He will claim he is out of epic items, but that he will use the crescents as offering for a special bless from the Elven Deities for you and Wilfred. Finish the trade and use his Altar , where he used to stand. talk to Wilfred before* advancing the story to the end of the map, and you should have a new "BOND" option. Folow it through and you will summon the Old Man here. Talk to him and he will explain that using the Time Forge here with 7 bonding runestones (rank 1) will allow you to reforge them into a rank 7 bonding runestone, similar to the Old Ways of refining runestones. Do that to get your Empowered Bonding Runestone.


    TOWER OF CELADAINE: SECRET BATLLE: Take a Seal of Shadowmantle to the tower top. Parley with Celadaine, and play his game, dismissing Wilfred and "trusting" him. keep playing along and let him have the seal. After the outcome, make sure you snatch the Seal back. Witness the change.

    MALABOG CASTLE COURTYARD SECRET SHRINE: At the same spot as the original secret shrine, on the west of the map after the siege tower on the higher plateau. There is a spot with a clickie to aid a hunter in spotting some tracks leading to the secret entrance.


    SHOCKING SPOILERS: Take a Seal of Shadowmantle to your confrontation against Valindra.



    Post edited by warrians on
  • warrianswarrians Member Posts: 98 Arc User
    edited March 2019
    EPISODE 3 (CONT)

    ENDING GUIDE:(All endings play at the end of ep 3-3 except the hidden ending)


    BAD ENDING: Lose the "Hero Time" event against Fulminorax OR use one of the older Timeless items against it. (the pin, the ep 1 award, the seal ). Take the "blood of heroes" from the ground to the Old man. RIP.

    NORMAL ENDING: Win the "Hero Time" event against Fulminorax. Take the "Time Medal" from the ground to the Old Man. This is the canon ending for Ep 4.

    OP ENDING: Beat Fulminorax by using either the rank 7 bonding runestone or else the level 100 award scroll. Take the "Valindras Blood" (plural form) from the ground to the Old man and you will have additional dialogue options from here to the last chest, remarking how you changed time by ending the story right here. Please notice that this is NOT the canon ending used in episode 4.


    SECRET ENDING: ( FOR COMPLETIONISTS ONLY! Officially takes multiple playtrus )
    Recover all Timeless items from the Old Man at Harper Hold, episode 3 split 1. Talk to the Old Man who gives harper trials to make your Harper Pin "official". Go to the library, then north, west, and south to the second library, then south. You will notice a new secret door leading south. Use every item to unlock every gate. You will find a big solid paradox anomaly. Investigate both the anomaly and the light near it for hints. Go back all the way to the rest shrine and ask WIlfred for help (Requires a bonding runestone). together, you two can smash the solid anomaly, if you hit it in perfect synch. Meet again with the Kingpin. Here, you can recover the Kingpins source of power ( the.. item used to power his Paradox tavern generator) and also tell him that you have a special code just for him. Read for him the cheat code from the level 100 award scroll ("A ........... Designed the Neuron". Sorry im typing this from memory). Like with the Old Man you only get one chance - If you miss, you will make him disappear leaving traps under your feet (or he will try). Prove that you are indeed a returning champion player, and he will give you the lvl 100 award scroll on episode 3 split 1 !! NOW you can return tothe Old Man "sage of Shadowdale" and give him the Timeless Key (if you did it before unlocking that door, im sorry). DEMAND a reward and he will make a deal - you put the key inside his dimensional hole, and a chest will appear. Check the chest by the original Old Man (REQUIRES LEVEL 100 TO OPEN! GET IT NOW???) and you will get the OLD MANS GRIMOIRE! I hope you are not a wizard ! Still this is worth a lot! Ask the Librarian for a quiet place to read it. He will point you to the second Library (Near the secret gates you unlocked with all items, just north of them). Read it and enjoy. If you are not satisfied, you might want to complain to the librarian, to the Sage of Shadowdale, and then to the original Old Man himself. He will hint something about a second reading. Read it again to FINALLY read the Episode 3 secret ending message, the first secret ending to require you to beat the quest and come back in time with the spoils, twice. If you send me (game mail to @warrians) the text from the secret ending, i will try to mail you some sort of reward. Your reward is void if you post the message to public.



    EP 3 SPLIT 3 SECRET BATLLE: SETTLING THE SCORE: If you played Harper Hold on ep 3 split 1, you might have challenged the Arena Master for his title, or just for the funsies. On your last visit to Harper Hold, after you report to the Old Man, please notice that the Arena master has gone missing. Meet him where you two first met, and if you had really transcended the limits of this Pathetic generation", he will take your challenge. Meet him in the Arena, and you might get to chose the fate of the Games of Blood.



    EP 3 EASTER EGGS:


    KILL WARRIANS: (For real!) If you HATE this quest to DEATH, you can take it off on me. Follow the intructions to reach the secret Kingpin, take the level 100 scroll off his hands, talk to him again, and chose to have a very fair battle between a level 100 adventurer versus a level 70 warlock. If you game mail me (@Warrians) the message you get when you loot his body, I will try to mail you back a reward (WARNING: You might want to do this fast, a LOT of people hate me and a lot of people who dont even use the foundry will do this just to kill me, so i might run out of rewards to give ) PS: Please take the little pet from him first and take good care of him until the end of the episode.

    Speaking of that.....

    "GO FOR THE EYE, BOO! GO FOR THE EYE! YAAAARGH!" (Singular form). During the second split of episode 3 (Episode 3-2) recover the Kingpin Power Source from the Old Man at the start of the new limited Harper Hold. Hold to it until the end of the story, and use it during the "Hero Time" event against Krol Nightforge. (Play dirty, play really really dirty, break the 4th wall ). Please clean him afterwards. Im talking about the pet.
  • warrianswarrians Member Posts: 98 Arc User
    EPISODE 4 is released.
  • warrianswarrians Member Posts: 98 Arc User
    SPOILERS: (For you who already played and couldnt find that little secret thing you read about in grayed out text. Or simply for you whos in a hurry. )

    EPISODE 4 - WILFRED IN THE ENCLAVE

    ALL SUMMONS: they are very obvious and cant really be avoided despite seeming like they can..

    WILFRED: Progress the story.
    LINKLETTER: Progress the story.


    THE TIME LOOP: The foundry sequels episode 3 normal ending, landing you into a time loop where you forget everything every morning and relives that day over and over again. Two whole days are copied over with all maps, missions and dialoges / actions. If by the end of two days you fail to break the loop, you get informed that it kept happening and then you have to retry (Forming a third day, and on )


    BREAKING THE TIME LOOP: On day 1, you get guided tru several things to check on your house. During day 2 (Which is in fact day 1 redux), theres no more handsgiving and you have to explore on your own. Just remember to check the house like you did on day 1, and spot at least 7 "errors" in this timeline, and someone should help you out at the doorstep before you leave for yet another loop day.

    0. Spotting errors is done with yellow dialogue options.
    1. your dresser.
    2. painting in your room
    3. supplies downstairs by the stairway ( this helps you spot the leftovers)
    4. copy of the upstairs painting in your living room. (this one has a quiz, the answer being, "Makos is no wizard")
    5. gear crate downstairs, with your first set of sword coast adventuring gear.
    6. dinner table full of fresh leftovers. (Requires you to check the supplies first)
    7. bookshelf near the lit fireplace.
    8. your main carpet, before you leave.
    9. If by this point noone came to halt you, then you are missing something above. you should get an item to help you spot Time Anomalies in the Protectors Enclave adventuring map.

    Now, play normally, using a NEW yellow message whenever you get the chance. Those will stack up towards the end of the "loop day".



    ENDING GUIDE:

    NEVERENDING STORY ENDING: Just play normally without trying to break the loop, play the same way both days. This is a bad ending, so no chest.

    PARADOX ENDING: Get owned by You know Who during the "Hero Time" event at the end. This is a bad ending so no reward chest (Unless you cheat out )

    PIE DAY ENDING: Beat You-Know-Who during the "Hero Time" event and then play normally afterwards. Congratz !!!!

    One Episode 5 ready in just a few !!!!


  • warrianswarrians Member Posts: 98 Arc User
    Fixed the doubled chin monstrosity on edited character costumes for all episodes. It was the shirt type causing it. No more monster Wilfred !
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    I just finished Wilfred in the Enclave and the light bulb in my head finally turned on. I was struggling for a while with the ultimate meaning of the saga as a whole, but now I FINALLY get it. It's actually a brilliant concept, all the more rewarding when realization of the scope of it all finally comes.

    I hope I can run the final one tomorrow, between doing video captures of my own quests and making backups. I really want to see how it all ends.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
  • warrianswarrians Member Posts: 98 Arc User
    hustin1 said:

    I just finished Wilfred in the Enclave and the light bulb in my head finally turned on. I was struggling for a while with the ultimate meaning of the saga as a whole, but now I FINALLY get it. It's actually a brilliant concept, all the more rewarding when realization of the scope of it all finally comes.

    I hope I can run the final one tomorrow, between doing video captures of my own quests and making backups. I really want to see how it all ends.

    @hustin1 And... the forum ate my reply again XD summary: i hope u played ep 3-3 before ep 4 ( u were missing on it, its the one where you start at malabogs castle interior) and ty for your support, i was really going to throw the towel when i found this message! Going to finish it NOW! glad u like the alternate timeline theme :)

  • warrianswarrians Member Posts: 98 Arc User
    Ok here are the short codes, for people who use them ( i dont)

    ZERO TO HERO CAMPAIGN: NWS-DBNBAJNVE

    EPISODE 1 (WILFRED AND THE BRIDGE) MW-DT67M85IJ

    EPISODE 2 (WILFRED IN NEVERDEATH) NW-DGSEOS4AN

    EPISODE 3 (WILFRED IN THE FEYWILD) HAD TO BE SPLIT IN 3 PARTS:

    PART 1: NW-DS8HM24EU

    PART 2: NW-DEDQTKKJ8

    PART 3: NW-DRQHALDOE

    EPISODE 4: (WILFRED IN THE ENCLAVE) NW-DOSEZYEVZ

    EPISODE 5 (WILFRED IN THE DREAD RING, WIP LAST DAY ) NW-DJK22Y7CJ
  • warrianswarrians Member Posts: 98 Arc User
    90 % done (and those 90% are published) ^^ Will make sure to finish before i sleep ! my eyes are burning so much XD i hope itll be here for me to play when i wake up !
  • sandukutupusandukutupu Member Posts: 2,272 Arc User

    OMG! You have got to be joking.



    Wilfred has always been a bane to this story. I met him on the beach and he died on the bridge. End of story. But they act like he is more important to the plot somehow? More important than Josef and Dorothea Linkletter, who are featured in Troubled Times, The Wizard's Folly, Spellburst, The Plague Tower, and Each Day Is Precious, and we also met Josef before Wilfred died on the bridge!

    Really do we need to go this far into a background character? When I confronted Valindra and she asked about "my friend", I was like who? Because at the Clockwork Tomb, I had forgotten all about the idiot on the beach asking dumb questions. Not to mention his death was pathetic.

    You might as well talk about the importance of the gravedigger in Hamlet Act V Scene I, what was his name again? Oh yes, gravedigger. I wonder if he had a family? Let's face facts, the gravedigger in Hamlet had more lines than Wilfred. Ugh!

    <3
    wb-cenders.gif
  • warrianswarrians Member Posts: 98 Arc User

    OMG! You have got to be joking.



    Wilfred has always been a bane to this story. I met him on the beach and he died on the bridge. End of story. But they act like he is more important to the plot somehow? More important than Josef and Dorothea Linkletter, who are featured in Troubled Times, The Wizard's Folly, Spellburst, The Plague Tower, and Each Day Is Precious, and we also met Josef before Wilfred died on the bridge!

    Really do we need to go this far into a background character? When I confronted Valindra and she asked about "my friend", I was like who? Because at the Clockwork Tomb, I had forgotten all about the idiot on the beach asking dumb questions. Not to mention his death was pathetic.

    You might as well talk about the importance of the gravedigger in Hamlet Act V Scene I, what was his name again? Oh yes, gravedigger. I wonder if he had a family? Let's face facts, the gravedigger in Hamlet had more lines than Wilfred. Ugh!

    <3</p>
    If you were to play the quest before pointing, you would see Josef in it too, especially in eps 1 and 4 ^^ banzai

  • warrianswarrians Member Posts: 98 Arc User
    episode 5 is 99.9% complete im just spendin 15 minutes rewriting an ending ^^
  • warrianswarrians Member Posts: 98 Arc User
    It is done. the campaign that ate months of my sleep is at 100 %

    this maintenance scheduled for 7 AM will probably take the foundry down for good, but still i hope someone will play.

    EPISODE 5 (WILFRED IN THE DREAD RING, WIP LAST DAY ) NW-DJK22Y7CJ
  • warrianswarrians Member Posts: 98 Arc User
    edited April 2019
    Cruel fate, in the last hours before the patch that will silently murder the foundry, when i finally gave the final touches to my "masterpiece" (uuugh i know ok ?) , my HD dies and now i cant play. The foundry will be gone and I wont even be there to hold its hand in its final moments.

    Farewell foundry system and farewell, Zero to Hero. Died without a single play or review. Not even a text backup. Not even a file backup. Not even a video. Might as well post my crappy screenshot links.

    Thank you to everyone who played and reviewed the prior episodes.
  • warrianswarrians Member Posts: 98 Arc User
    EDIT: crappy screenshots were in the same hard drive as the NWo install. Now im left with nothing.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    edited April 2019
    Dear God. let it cool down and hopefully it will be accessible. head crashes are actually rare.

    If I have space after my vidcap, I'll see if I can make one of one of yours. Okay now I've REALLY got to get cracking.

    Capturing screenshots as I go as well.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    You won't be without screenhots, warrians. I'm taking plenty and my drive is an SSD. No crashing here.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
  • warrianswarrians Member Posts: 98 Arc User
    thank you. its relly gone for good now

    if i shake my motherboard viciously and push the connectors, it boots and it reads the HD, but just for moments, when the OS tries to use it, the system crashes with a blue screen of death. next reboot all links are gone.

    I considered redownloading and repatching on another HD, but i dont know how many hours id have left.

    Maybe this is my cue to quit NWO

  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    edited April 2019
    Maybe its not your HD -- maybe its your mobo. Save the HD, maybe you'll eventually connect it to another PC and be able to read the data.

    I have 294 screenshots of your last Foundry. So something WILL live on.

    Going to do a quick video capture of my first quest and then I'm back to running one of yours. Either video capture or screenshots, either way something will live on. The game isn't letting me save dialogue but you wrote it, so you know it better than anyone.

    I did manage to copy this from my chat buffer:

    [NPC] I wake up with a strange feeling of Nostalgia. I stretch and do some pushups trying to jog my memory before i start my daily chores. Suddenly the thinga that happened hit me likethe cool breeze from my window . Yes, its coming back to me now...

    [NPC] I stand up to wash myself and eat, trying to pretend that nothing happened to see if it will lessen the pain. Yesterday, Wilfred invited me to eat at his Ma and to walk and to flirt with the peasant girls and to drink untill dawn. We even forgot that at sunlight everything would be over - our adventures would disappear, our memories of everything would disappear, he would disappear, among other people. There was nothing i could do about it but lament and lament and lament, and trying to stay awake.... but eventually, fatigue got the best of me, and I cried myself to sleep. And when i woke up, i couldnt remember what was it I was crying so much about anymore. The painting, was I acting all emo because of the painting? Why , i dont get it... Maybe If i check it again ?? Well many things to do first....

    [NPC] Comissioned after the chain of events of the time loop, this painting features me posing with my dearest friends from the Alternate Timeline where i saved Wilfred. From left to right: Knox, McCourt, Josef (the one I saved), the Fargo sisters, Wilfred, me, Hawthidon. I treasure the moment we immortalized in this painting greatly.

    [NPC] Wilfred the commoner: Its Wilfred. Oh, of course, we still have like six days left !! "hey, whats up with that face? Did you just wash, why are you always so late?? Come on we have a ton of stuff to do today !!

    [NPC] Wilfred the commoner: What, do you have to ask ?? We walk a lot , run a lot, drink a lot , we flirt with a lot of people just for the laughs and then, hm no, better to do that first.

    [NPC] Wilfred the commoner: AUGH! I cant believe that in a few days that will be TRUE! I hope they at least give you some sort of cool name and that no one remembers you as Thia Duskwalker except me ! Would be weird if everyone started asking me about how was it to be bestie with a GOD! .. ..Are you sure you will g on with that ??

    [NPC] Wilfred the commoner: Well it was your idea, and i dont know how you run away from a whole pantheon so now you have to abide by it. Just watch time well, okay ? I like standing up early and i dont want that to change. Oh my god, now that i mention it, they are going to turn "MR(S) LATE" into the new god of timing.... We are doomed... Hahahahahah

    [NPC] Wilfred the commoner: In time he quits laughing. Lets go and get this day going, i want more and more reasons to miss you, partner !!

    [NPC] Wilfred the commoner: Changing you into commoners outfit of course! a cheap one like the rest of the guys will wear! The fargo sisters are looking so cute, those peasant dresses! Im howling here !!

    [NPC] Wilfred the commoner: Yeah! PIE DAY AT MA´S! And the best pie ever! i made sure she would do her best! Dont worry she doesnt know... Noone does.. Only me and you.

    [NPC] Wilfred the commoner: Wilfred gives you a sudden hug Dont play with t hat!i will be praying for you everyday, and you better watch over me like you promised ! You are my best friend ever !

    [NPC] Wilfred the commoner: HAHA! Thats rich! "The god that was fired on his second day of Godhood ! " HAHAHAHAHAHAH!

    [NPC] Wilfred the commoner: As you wish, partner. hey, Thia Duskwalker ?

    [NPC] Wilfred the commoner: No matter when why where or how... Best friends forever. Yo are the coolest, Thia Duskwalker, and the strongest adventurer too !

    [NPC] Wilfred the commoner: He smiles and shakes your hand vigorously Right RACE YOU THERE !!!!

    [NPC] Wilfred the commoner: And our heroes enjoyed a great day of pie, beverages, pie, beautiful people, more pie, wine, pie, music, pie, good weather, pie friendship, pie, laughs and more pie. Did i mention there was pie ? After six days, Thia Duskwalker kept his word to the Gods and was ascended to the throne of Lord of Time. It took some time for the Amaunator church to adapt, but as the years passed, Thia Duskwalker was known as Deity of Time to some and Deity of paradox to others, depending on who asks and who answers, due to Thia Duskwalker quirk of playing with small paradoxes while keeping them "entirely" under control . In time, Thia Duskwalker became one of the 5more well known deities in the Realms. ...Did I say entirely ??? THE END !

    [NPC] BANZAI! This is Warrians, the Hellish bard from Hell, who cant spell! And with this we reach an abrupt end to the campaign! I am sorry if you didnt like the ending being a bit more rushed than planned, but hey, its there !! Better this than nothing ! Also im sorry if you didnt like the endings AT ALL, but ive been thinking about these endings for quite a while and to each their own ^^ try the other ending and see if you like it best! its all about what u say to the envoy !! Id like to thank many people. here it goes : The neverember guard guild, because despite everything they are the authors of this idea not me To Soulstealer, my eternal helper ! To Hustin1, omg this foundry wouldnt be here without you ! To Cryptic for making the foundry a reality - Thank you for hosting it for all these years for no coin, and not even a decent thanks! To every user of the foundry system! Lets keep dreaming !! And to YOU! YES YOU! You get credited twice :P Whoever you are!

    [NPC] Oh i forgot... Thanks to WILFRED, for accpeeting to be my main hero for free ! XD This foundry is the product of several months of sleepless nights from some deaf dude who has no IRL. Please dont bash. If you will bash then please be nice. Nice bashing, ok ?? And if Wilfred and your character could change their future so many times during the campaign, then maybe we can do it IRL too! Why not give it a try ? Change your future! Start now when you stand up! Do something better than yesterday ! Stay positive, dont let the dream die ! And without any further HAMSTER, i need a good night of sleep. By the way Warrians look better than your toon :P GOODBYE! Thank you for playing! Hiope to meet you again somewhere !! THE END Warrians



    Courtesy of Thia Duskwalker, Guild Leader of The Order of the Raven, and the biggest damned packrat on the whole server. Just ask anyone who knows me.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    I didn't have time to get in another quest :disappointed: Time simply didn't allow it :angry: But your final Foundry will live on forever. I was taking screenshots every few seconds.

    http://www.mediafire.com/file/tz1k7k3ysss9stk/Wilfred_screenshots.zip/file
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
  • warrianswarrians Member Posts: 98 Arc User
    thanks. yes maybe, but then i think the other* hd would be kicking up too. i will try another hd connector on the mobo
  • warrianswarrians Member Posts: 98 Arc User
    oh man thanks for those SS. really.
  • warrianswarrians Member Posts: 98 Arc User
    And of course THIA had to wear a red cap! But i ask you, wheres the redcap companion ?

    Something bothering me, even if its too late


    your buffer suggested you chose to retain your humanity in the ending, meaning Wilfred would get the PAST night (before you woke up) to live.

    But afterwards, the knock knock (and possibly the painting) summoned wilfred, which is part of the OTHER ending (the one where you take lordship of the Alternate timeline and Wilfred lives, and then its YOu who get a 7 sunrises deadline count before you are summoned by the Pantheon).

    So im afraid that in my hurry to fix the paitings position early today, i might have shuffled the flags that tell the foundry which painting trigger which ending. Oh well too late to cry, all i can do now is to post the basics of both endings.

    But congratulations thia, into hacking the foundry LOL you managed to retain your mortality, going back to your life as adventurer AND keep wilfred alive ! Cheater :P lol jk.

  • mattachinemattachine Member Posts: 179 Arc User
    So sorry to hear about your computer crash Warrians.
    If it is the mother board I've heard of people removing all attached components and baking it in the oven.
    Sorry I can't say more as I haven't tried it or seen it done, so I know no details.
  • warrianswarrians Member Posts: 98 Arc User

    So sorry to hear about your computer crash Warrians.
    If it is the mother board I've heard of people removing all attached components and baking it in the oven.
    Sorry I can't say more as I haven't tried it or seen it done, so I know no details.

    yes the mobo have been acting up and randomly sniping peripherals for some time. my new gfx card was the last victim. The mobo is like those murderers from cheap investigation books who SOMEHOW manage to never get caught. - I never replace it, no matter how many ram modules it fries, or power sources. But now it killed my last day in the foundry, and it killed my Campaign (text backup, files backup, and my own screenshots backup which was made with a program that actually captured the dialogues too, which NWO screenshots wont do ). So i think its time me and this MOBO have a man to man talk... Even if shes a "mother" board i wont forgive this.
  • warrianswarrians Member Posts: 98 Arc User
    Oh well might as well post it, why not to post it ?

    DISCLAIMER:
    This little guide is written from memory and it considers the original project, bugs and "clickie shufflings" aside.
    This is a work of fiction! Please bring your "Gamemasters Wand of I-forbid-This" elsewhere! :P

    ZERO TO HERO EPISODE 5 ENDING GUIDE:


    GIFT OF MORTALITY ENDING: Accept the Sun Envoy word by what it is, and say your farewells to your friend. You earn the "Gift of Mortality", Wilfred is given one more sunrise to live, and after that the Alternate Timeline (And every memory coming from it) chain of events will meld into the Original Timeline. Paradoxes of any kind will not be allowed anymore. Wilfred and you go back to the Prime to drink every mug, flirt with every peasant, explore every cave, spend every dime and eat every last slice of pie. Sunrise comes, and Wilfred is suddenly gone. Eventually you give in to fatigue, and by the time you wake up you have no memories of anything related to the Alternate timeline.
    Back home, you wash, eat, and grab your adventuring gear to start a new day - And then you decide to check the painting on your wall. It features everyone but Wilfred, a gap between you and the next friend, taking his place. Something hits you deep inside but you cant rationally explain it, yet it hurts, like missing something you never knew you had.
    Someone knocks on the door - If you answer the knock before taking your foundry chest, you are greeted by a lady in dark hood who invites herself in, apparently drunk and with a mug of "ale" on one hand.... Because you lost all of your Alternate memories, you dont remember her, and she uses that fact to restart what she did in episode 1.



    GIFT OF DIVINITY ENDING: Refuse the new Edict of the Sun Lord and hold everything the Old Man told you against the Sun Envoy, offering to take the portfolio of Time. You take responsibility and lordship over the Alternate Timeline and sacrifice your mortality for your friends. You are given 7 Faerun Sunrises before you are to be taken before the Pantheon. You and Wilfred return to the prime, and he starts treating you more or less how you treat him in his last day of the other ending.
    Back home, you wash, eat, and grab your adventuring gear to start a new day - And then you decide to check the painting on your wall. It features everyone from the Alternate timeline as normally, including Wilfred. Someone knocks on your door. If you answer the knock before you go for your foundry chest, Wilfred invites himself in, reminding you that you two still have 6 days of vacation left before you have to go. You promise him to always watch over him and the rest of your friends. He dismisses the gloomy mood and tells you to get changed to some commoner clothing, because its pie day again at his ma, and it will be so for the rest of the week.



    The Gift of Divinity Ending, where you take lordship over the realm created by your imagination and memories, was a shout to all Foundry Authors, while the Gift of Mortality ending, where you refuse divinity and prefer to return to your normal adventuring days, was a shout to all foundry players and reviewers.


    And with all that "Boo" said, Farewell to the Foundry.

This discussion has been closed.