Hello again, I decided to open a separate thread for every review i make, because i find the in-game review system extremely limited - typing limit, one review per campaign as opposed to one review per campaign quest, and no reviewing when you get stuck or when unplayable. We know the reasons for the last one, but still. Warning, you might find spoilers.
I am in awe of the Harper Chronicles sequel - That redcap house on map 2 got me wondering about the resources you used. Is that elven style? How did you get the lighting like that in all rooms ? It does NOT look or feel like the basic elven style at all. I spent a long time examining the rooms. Also that round stairway in the first room - Is that done piece by piece? I cant find that resource. GREAT work , once again, with the detail level, it puts my stuff to shame. (Given i dont work much with decorating, especially now that i have a deadline )
Astral plane was great too! I wonder how you made the mini ppl THAT small ? Now if only i could reverse that and make the drakes "that big "!
Next map was very good, i was just a bit confused about the way to open the barrier , story wise - Why did reading the first and the last name in the book open the barrier? How is it there was a "Last" name, if the book is supposed to keep adding new pages ? (That reminds me of a book in the secret ending of my episode 3 )? Also how did we (Character) know we had to do all that stuff? (Reading first name, last name, and chiming the cog with the hammer)?
Next comes the awakening after that main battle - You totally have to tell me how you achieved that effect (First person view, watery view, and ppl around you on the bed etc, and being completely immovable ). To me that is the sort of thing that proves the Foundry toolset is a lot more than one gives it credit for, at first sight.
I spent some time exploring the last map looking for anything special, all i could find was one npc complaining at the top of a tall treehouse.
Anyway GREAT job with this foundry! This is the sort of DMing i like - Sparse combat, just taking breaks from the storytelling from time to time. IMHO pure fighting quests are like those standup comedies where all you get to laugh of is cursing - The guys cant make you laugh at all, so they curse, and suddenly everyone is laughing because "They said %#%$%$#@, LOL". To me excessive fighting is the same - The guys story cant get you enthralled at ALL, so they keep overloading your senses with war cries and split blood and grabbing loot from the floor. Your foundry made a good case of offering alternate options to that.
Great job and i hope we may get to see the sequel to blood magic (I saw one "In the works" in your published list)
5 stars for sure.